Tracks
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- Field of Glory 2
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Re: Tracks
They only really have an effect when they pass through woods or other non-open terrain. The track squares are treated as open terrain.
Richard Bodley Scott
Re: Tracks
For movement only I hope? They do not negate any defensive benefits of terrain?rbodleyscott wrote: ↑Sun Jan 13, 2019 9:32 am They only really have an effect when they pass through woods or other non-open terrain. The track squares are treated as open terrain.
Could the alley trees in the open be made to stand out a little less? They tend to mislead me to think of the square as light woods.
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- Sergeant Major - Armoured Train
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Re: Tracks
The entire square is considered open for both movement and combat.
Re: Tracks
I don't recall seeing them in marsh, but then marsh is quite rare. I see them in Woods all the time, and you sometimes get them in Rough or crossing Irrigation ditches.
I have a feeling that they only negate combat modifiers if the attack is across a square side that is also crossed by the track, but I might be wrong about that one, maybe I am thinking of another game.
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- Field of Glory 2
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Re: Tracks
It is just the way the engine works - the tracks negate the terrain effect completely. When you mouse over the square you will see that the tooltip reports "Tracks" rather than whatever else might be on the square.Paul59 wrote: ↑Mon Jan 14, 2019 7:34 pmI don't recall seeing them in marsh, but then marsh is quite rare. I see them in Woods all the time, and you sometimes get them in Rough or crossing Irrigation ditches.
I have a feeling that they only negate combat modifiers if the attack is across a square side that is also crossed by the track, but I might be wrong about that one, maybe I am thinking of another game.
Richard Bodley Scott
Re: Tracks
Isn't it the case that tracks don't cause any terrain disadvantages but don't count as open terrain so cavalry in particular don't get their usual advantages for charging in open terrain if they cross a track?
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- Field of Glory 2
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Re: Tracks
If that is so, I´d prefer getting rid of the tracks altogether. Imagine Varus being quite safe in the German woods as long as all his men are staying on tracks…
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- Field of Glory 2
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Re: Tracks
Good point. Still believe HI should be disordered and LI be able to melee in woods, tracks or no tracks...
Re: Tracks
Wouldn't it make more sense for forest paths to be 'not open' rather than open?
Re: Tracks
Is ut possible to treat charge along the track as open, but orthogonal as not open?
Meditans ex luce mundi
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- Field of Glory 2
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Re: Tracks
It could probably be done, at the cost of some processing overhead, because the only way it could be done is to look at all the surrounding squares to see if they are woods.
However, we are currently not convinced there is a need.
Richard Bodley Scott
Re: Tracks
Even when following a forest path I think it's pretty much as 'not-open' as it gets. Heavy infantry and cavalry that usually benefit from 'open' wouldn't be able to use their formations properly on some wagon trail flanked by trees while medium and light units wouldn't be inconvenienced so much.
Re: Tracks
+1MVP7 wrote: ↑Fri Jan 18, 2019 4:13 pm Even when following a forest path I think it's pretty much as 'not-open' as it gets. Heavy infantry and cavalry that usually benefit from 'open' wouldn't be able to use their formations properly on some wagon trail flanked by trees while medium and light units wouldn't be inconvenienced so much.
Re: Tracks
Assuming this is not going to be changed after all, perhaps changing the tooltip would be helpful. Currently it just says "Tracks." I would make it either "Tracks. Open ground." or "Open ground (Tracks).", similar to how stream and hill are presented.
On the other hand, I would agree that perhaps Non open would be better for tracks going through forests, because they indeed do not seem to be open.
On the other hand, I would agree that perhaps Non open would be better for tracks going through forests, because they indeed do not seem to be open.