Finished Market garden and I must say this was the most intimidating scenario yet. 3 separate battle fronts? Low supply cap? No Air support? I had to restart a couple of times as the initial position of your troops matter VERY much. With good troop positions, this scenario is actually super easy. Here are my recommendations.
- Heavy artillery, Elite infantry and lot of Engineers is the key
- remove transport from your infantry to free up supply
- do not deploy any AA as there is one aux AA in the south and that's all you need initially
- all aux units can be saved with the exception of one AT gun in the center, two useless trucks and one bautruppe
North paradrop group
- deploy 4x 17 K18 south of the enemy
- do not deploy any infantry to the North east, it's the most guarded approach, instead deploy your infantry east and south
- there is one aux infantry so just move it around to the north so it link with your eastern forces
- take two 10CP tiles as these are lightly guarded, avoid killing any enemy units, damage them only instead, this will put your enemy under supply quickly
- note that enemy paratroopers have fuel, so they will run out of supply later
- two enemy paradrops will happen and the key is to have a nice line of units close together so you don't get separated
- make sure to hit all freshly deployed paratroopers with your artillery as they suffered efficiency from their landing, but will recover on the next turn if you don't hit them
Center paradrop group
- only deploy two elite infantry units here (no engineers)
- on first turn you need to push the enemy out of the city tile which provides 20CP
- this can be done like this:
- first elite infantry will push out enemy recon unit
- second elite infantry is free to attack the city
- before the attack on the city tile attack the enemy infantry with two hits from your artillery
- take the city, recover damaged aux infantry and move in second aux infantry from the east
- your goal here is to only hold the city tile with your infantry and support it by the two aux infantries
- make sure the aux AT gun is in the open and in range of enemy artillery
- this will draw all incoming artillery fire to the useless AT gun and will not weaken your infantry units
- keep this position like this until the situation in the north is under control
- this will free up your second elite infantry to help up with the situation in the north
Southern paradrop
- deploy 3x 17 K18
- elite infantry (no engineers)
- deploy two panther tanks (one west one east), other tanks are useless as they are too slow and will get outflanked too easily
- advance your panther tanks and provide cover for the retreating aux units
- aux AT run to the east should retreat to the north east
- aux heavy inf should retreat to the north
- with heavy artillery support you should be able to break the paradrop here quite easily as they are not really entrenched yet
- ignore enemy recon unit in the paradrop area as it's not a threat
- form two strong points: one in the big city and one near the eastern aux heavy infantry
- there is an aux AT gun in the center with no transport which can also be saved, just head north and use your tank to cover it
- you can also use your mobile AA to block enemy movement to save the AT gun
- move the recon unit in the east to the center and provide support where needed
- move in all remaining aux units forward to support the frontline
Reinforcements
1st round
- tank (south) and infantry (north)
2nd round
- 2 Flak 88 in the south and 1 engineers in the north
3rd round
- 4 x Me 262 (deploy north and intercept the enemy paradrop)
You should have situation under control around turn 10, counter attack in the south and wipe out all enemy units on the map before turn 20. I had a lot of fun on this one
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