Unit Issues 7.1.4

Moderators: Order of Battle Moderators, The Artistocrats

terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: UK Special Service units

Post by terminator »

Erik2 wrote: Mon Dec 03, 2018 9:58 am Not a bug, but I wonder why the British Special Service need resources to perform a sneak attack.
A knife doesn't cost that much :roll:
Other special actions cost the same price: put mines, blow up a bridge.

Thai Police :

There is a problem with the animations of Thai Police and Thai Heavy Police.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: UK Special Service units

Post by Erik2 »

terminator wrote: Tue Dec 04, 2018 4:19 pm
Erik2 wrote: Mon Dec 03, 2018 9:58 am Not a bug, but I wonder why the British Special Service need resources to perform a sneak attack.
A knife doesn't cost that much :roll:
Other special actions cost the same price: put mines, blow up a bridge.

Thai Police :

There is a problem with the animations of Thai Police and Thai Heavy Police.
Yes, but it takes far more resources to blow a bridge than wield a knife...
LNDavoust
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 258
Joined: Fri Apr 13, 2018 12:24 am

Re: Unit Issues 7.1.4

Post by LNDavoust »

You could argue that preparing the operation with antelation, bribing the local guards, getting the equipment to move in the terrain,... cost resources independiently that the weapon the commands uses.
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3700
Joined: Mon Nov 27, 2017 10:24 pm

Re: Unit Issues 7.1.4

Post by GabeKnight »

LNDavoust wrote: Tue Dec 04, 2018 9:06 pm You could argue that preparing the operation with antelation, bribing the local guards, getting the equipment to move in the terrain,... cost resources independiently that the weapon the commands uses.
Agree. And those operations are always prepared perfectly, so that your troops never take damage in return... :wink:
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Unit Issues 7.1.4

Post by terminator »

Tunneling missing to certain German Infantry units :

- German Infantry '40
- German Infantry '41
- German Infantry '44

Animations :

- Volkssturm : panzerfaust not the best animation (http://www.slitherine.com/forum/viewtop ... 40#p758553)
- German Infantry '43 : Grenade or Panzerfaust ? (http://www.slitherine.com/forum/viewtop ... 40#p758640)
Last edited by terminator on Wed Dec 05, 2018 4:57 pm, edited 1 time in total.
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3700
Joined: Mon Nov 27, 2017 10:24 pm

Re: Unit Issues 7.1.4

Post by GabeKnight »

terminator wrote: Wed Dec 05, 2018 9:36 am Tunneling missing to certain German Infantry units :
I'm not saying that it shouldn't be added/fixed, but is there actually one scenario out there, stock or custom, utilizing that trait in some way?
CoolDTA
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 534
Joined: Sun Mar 16, 2014 11:52 am

Re: Unit Issues 7.1.4

Post by CoolDTA »

Never heard of that trait. I wonder if it is there because of the original Pacific campaigns but was never implemented.
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3700
Joined: Mon Nov 27, 2017 10:24 pm

Re: Unit Issues 7.1.4

Post by GabeKnight »

CoolDTA wrote: Wed Dec 05, 2018 4:24 pm Never heard of that trait. I wonder if it is there because of the original Pacific campaigns but was never implemented.
It was implemented, and it works. Maybe the AI actually uses it (Okinawa, for example), but unseen by the player because of the FOW?

Screenshot 672.jpg
Screenshot 672.jpg (583.82 KiB) Viewed 2698 times
CoolDTA
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 534
Joined: Sun Mar 16, 2014 11:52 am

Re: Unit Issues 7.1.4

Post by CoolDTA »

Sorry, I meant implemented in the official content so that it is actually used. But thanks for the example - it is very good. :) There are tunnel entrances in several scenarios but I don't remember ever seeing any AI unit using them. Despite the FOW there are many times when player's units are close enough to see what is going on. I do remember thinking more than once why all these tunnels when they are never used.
Halvralf
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 389
Joined: Fri Jan 05, 2018 10:13 am
Location: Sweden

Re: Unit Issues 7.1.4

Post by Halvralf »

StuG III B, D & E and Stuh 42 has the Anti-Tank trait but end up as tanks instead.
"They couldn't hit an elephant at this distance."
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: UK Special Service units

Post by Erik2 »

terminator wrote: Tue Dec 04, 2018 4:19 pm
Erik2 wrote: Mon Dec 03, 2018 9:58 am Not a bug, but I wonder why the British Special Service need resources to perform a sneak attack.
A knife doesn't cost that much :roll:
Other special actions cost the same price: put mines, blow up a bridge.

Thai Police :

There is a problem with the animations of Thai Police and Thai Heavy Police.
Added to bug db
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Unit Issues 7.1.4

Post by Erik2 »

terminator wrote: Wed Dec 05, 2018 9:36 am Tunneling missing to certain German Infantry units :

- German Infantry '40
- German Infantry '41
- German Infantry '44

Animations :

- Volkssturm : panzerfaust not the best animation (http://www.slitherine.com/forum/viewtop ... 40#p758553)
- German Infantry '43 : Grenade or Panzerfaust ? (http://www.slitherine.com/forum/viewtop ... 40#p758640)
Added to bug db
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Unit Issues 7.1.4

Post by Erik2 »

Halvralf wrote: Thu Dec 06, 2018 12:20 pm StuG III B, D & E and Stuh 42 has the Anti-Tank trait but end up as tanks instead.
Added to bug db
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Unit Issues 7.1.4

Post by terminator »

Erik2 wrote: Thu Dec 06, 2018 2:29 pm
Halvralf wrote: Thu Dec 06, 2018 12:20 pm StuG III B, D & E and Stuh 42 has the Anti-Tank trait but end up as tanks instead.
Added to bug db
And you forget the Sturmpanzer IV and the Sturmtiger (Anti-Tank trait but Tanks). In contrast Wirbelwind and Ostwind are real Anti-Tanks :shock:
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3700
Joined: Mon Nov 27, 2017 10:24 pm

Re: UK Special Service units

Post by GabeKnight »

terminator wrote: Tue Dec 04, 2018 4:19 pm Thai Police :

There is a problem with the animations of Thai Police and Thai Heavy Police.
What's the problem exactly?
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: UK Special Service units

Post by terminator »

GabeKnight wrote: Mon Dec 10, 2018 8:01 pm
terminator wrote: Tue Dec 04, 2018 4:19 pm Thai Police :

There is a problem with the animations of Thai Police and Thai Heavy Police.
What's the problem exactly?
Finally no problem (I had to edit the file effectSequences in error) :?
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Unit Issues 7.1.4

Post by terminator »

Something that I talked about during beta that hasn’t been corrected :

USHelmet(1).JPG
USHelmet(1).JPG (26.68 KiB) Viewed 2531 times
USHelmet(2).JPG
USHelmet(2).JPG (119.39 KiB) Viewed 2531 times
USHelmet(3).JPG
USHelmet(3).JPG (121.13 KiB) Viewed 2531 times
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Unit Issues 7.1.4

Post by terminator »

Not a real Bug, but an oversight perhaps ?

Captured units generally have the following characteristic : Limited Replacement.
Ex M4A2 Sherman :

Capture d’écran (9).jpg
Capture d’écran (9).jpg (82.41 KiB) Viewed 2501 times

Italian units serving in the German army do not have this characteristic :
- AB 43 (2259)
- Semovente M43 da 105/25 (2201)
- Carro Armato P26/40 (2260) :

Capture d’écran (9b).jpg
Capture d’écran (9b).jpg (74.68 KiB) Viewed 2501 times

But I'm not sure whether that’s intentional or not :?:
bebro
Slitherine
Slitherine
Posts: 4339
Joined: Sun Nov 19, 2006 12:50 pm

Re: Unit Issues 7.1.4

Post by bebro »

terminator wrote: Wed Dec 12, 2018 3:10 pm Italian units serving in the German army do not have this characteristic :
- AB 43 (2259)
- Semovente M43 da 105/25 (2201)
- Carro Armato P26/40 (2260) :
Those were not captured in the same sense as others. Certain Ita equipment was taken over into German service 1943.

(IIRC some stuff was even kept in production for that purpose).
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Taiyō-class escort carrier

Post by Erik2 »

This CVE carrier is mistakenly listed as a CV carrier in the updates.
The name should also be spelled similar to the Kongō (and other vessels).
Taiyo.jpg
Taiyo.jpg (20.73 KiB) Viewed 2457 times
Added to bug db.
Post Reply

Return to “Order of Battle : World War II - Tech Support”