ES 09 Paris
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- Field Marshal - Elefant
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ES 09 Paris
Secondary Objective : "Evacuate Paris before turn 15"
One "Link specific hexes to his objective" (= the blue circle) is not tested by the condition "Check Unit near Hex" :
One "Link specific hexes to his objective" (= the blue circle) is not tested by the condition "Check Unit near Hex" :
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- Field Marshal - Elefant
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Re: ES 09 Paris
Primary Objective : Hold Paris for 10 turns :
Turn > 9 and not 10 (AI Start first) :
Hold Rouen for 6 turns is OK (turn > 5) :
Turn > 9 and not 10 (AI Start first) :
Hold Rouen for 6 turns is OK (turn > 5) :
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- Field Marshal - Elefant
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Re: ES 09 Paris
Secondary Objective : Evacuate Paris before turn 15 :
Condition = Start Turn < 16 and not 15
If Start Turn < 15 then it is impossible to evuate Paris during turn 14 because Trigger Event = Turn Start.
Condition = Start Turn < 16 and not 15
If Start Turn < 15 then it is impossible to evuate Paris during turn 14 because Trigger Event = Turn Start.
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- Order of Battle Moderator
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Re: ES 09 Paris
Regarding Secondary Objective : "Evacuate Paris before turn 15," I believe that's okay. The briefing points to a bunch of hexes in and around Paris but the trigger evaluates the center of Paris, +1 hexes surrounding, and the hexes of Versailles and Villeneuve. If those nine hexes are clear of German land units before Turn 15, objective achieved.
I see what you are saying about setting it for <Turn 16 because of the Turn Start trigger event but maybe they should leave the turns alone and just make the trigger a Move Event instead of Turn Start.
That's definitely an issue with "Primary Objective : Hold Paris for 10 turns," however. That trigger is not going to fire until Turn 11. I will add this to Current Bugs.
I see what you are saying about setting it for <Turn 16 because of the Turn Start trigger event but maybe they should leave the turns alone and just make the trigger a Move Event instead of Turn Start.
That's definitely an issue with "Primary Objective : Hold Paris for 10 turns," however. That trigger is not going to fire until Turn 11. I will add this to Current Bugs.
- Bru
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- Order of Battle Moderator
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Re: ES 09 Paris
Here's how I would have recommended the Hold Paris triggers be done. Note the additional Set Trigger State effects.
I would recommend the same procedure for the Hold Rouen triggers.
I would recommend the same procedure for the Hold Rouen triggers.
- Bru
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- Order of Battle Moderator
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Re: ES 09 Paris
Actually, I'll amend that, with Mr. T.'s point about Turn Start in mind. The objective is to hold Paris for 10 entire turns, not 9 turns, be awarded the objective at the beginning of Turn 10 and possibly lose Paris in that turn. So, I changed the turn numbers in these screen shots to Turn 11:
- Bru
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- Field Marshal - Elefant
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Re: ES 09 Paris
The objective is to hold Paris for 10 entire turns. Do not forget that AI start play the turn !
Hold Paris for 10 WIN : Check turn = 10 and not 11 !
Turn 10 :
- AI turn 10...
- player turn 10 : if the player owns Paris it is impossible for the AI to capture Paris during turn 10
With the Condition Check turn = 11, the AI could capture Paris during turn 11(AI plays first) and then at the beginning of the player turn 11, the Objective will not be completed (Check Hex Owner).
Hold Paris for 10 FAIL : Check turn < 10 is not good. You must give the AI the possibility to capture Paris at the beginning of the turn 10 (AI plays first).
Hold Paris for 10 WIN : Check turn = 10 and not 11 !
Turn 10 :
- AI turn 10...
- player turn 10 : if the player owns Paris it is impossible for the AI to capture Paris during turn 10
With the Condition Check turn = 11, the AI could capture Paris during turn 11(AI plays first) and then at the beginning of the player turn 11, the Objective will not be completed (Check Hex Owner).
Hold Paris for 10 FAIL : Check turn < 10 is not good. You must give the AI the possibility to capture Paris at the beginning of the turn 10 (AI plays first).
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- Order of Battle Moderator
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Re: ES 09 Paris
I agree, as you see in my revision above. There are lots of nuances about this game and I am still learning, thanks to participating and listening in these forums.
- Bru
Re: ES 09 Paris
Thx for reporting. As for the turn issue in the "evac" secondary objective - has been posted already, but you're right, we set it to 16.terminator wrote: ↑Tue Nov 20, 2018 7:16 pm Primary Objective : Hold Paris for 10 turns :
Turn > 9 and not 10 (AI Start first) :
Re: ES 09 Paris
I went to my old save ad evacuated Paris this time. The objective still failed. See screenshots below:
Am I missing something?
Am I missing something?
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
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- Sergeant First Class - Panzer IIIL
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Re: ES 09 Paris
Well as I understand it you have to do it BEFORE turn 15 aka turn 14 ....
"They couldn't hit an elephant at this distance."
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- Sergeant First Class - Panzer IIIL
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Re: ES 09 Paris
And that is exatly what you have done... sorry my bad not reading the screenshots correct.
"They couldn't hit an elephant at this distance."
Re: ES 09 Paris
That is the current prob posted above - the evac objective says before turn 15, but currently the game wants you to *be out of marked Paris hexes at the start of turn 14 already. So effectively you need to complete the evac earlier as the objective says.
Will be changed in the patch.
Re: ES 09 Paris
I don't get it why the Hold Paris objective fails for me on turn 10, while the added Evacuation is completed.
Normally, the game should wait for turn > 10 to check if the Paris flag is still Axis -> Hold Paris completed -> start evacuation objective.
Somehow, everything is triggered there on turn 10 at same time. The change-ownership effect of the completed evacuation seems to fail the Hold Paris primary then. There have been no units, neither own or enemy ones, around Paris at start of turn 10, so I immediately met the evacuation condition.
Whatever, god bless the nuke!
Normally, the game should wait for turn > 10 to check if the Paris flag is still Axis -> Hold Paris completed -> start evacuation objective.
Somehow, everything is triggered there on turn 10 at same time. The change-ownership effect of the completed evacuation seems to fail the Hold Paris primary then. There have been no units, neither own or enemy ones, around Paris at start of turn 10, so I immediately met the evacuation condition.
Whatever, god bless the nuke!
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- Lieutenant-General - Karl-Gerat 040
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Re: ES 09 Paris
Horst wrote: ↑Fri Apr 19, 2019 5:43 pm I don't get it why the Hold Paris objective fails for me on turn 10, while the added Evacuation is completed.
Normally, the game should wait for turn > 10 to check if the Paris flag is still Axis -> Hold Paris completed -> start evacuation objective.
Somehow, everything is triggered there on turn 10 at same time. The change-ownership effect of the completed evacuation seems to fail the Hold Paris primary then. There have been no units, neither own or enemy ones, around Paris at start of turn 10, so I immediately met the evacuation condition.
Whatever, god bless the nuke!
ES09-Paris.jpg
Yeah, yeah, again one of those bugs falling under the category "shouldn't happen during normal gameplay"... Horst, Horst,...
An unlucky combination of the "Hold Paris" and the "Evacuate Paris" triggers - like you said, the change-ownership effect of the completed evacuation activates the Hold-Paris-objective fail trigger (set to capture VP event ) during the same turn.
I guess the best (?) and easiest solution would be to listen to Bruce and add the "set trigger state" effect to the "Hold Paris for 10 WIN" trigger, disabling the objective fail trigger.
Another solution would be to adjust the "check turn" conditions - but this would have to be done the right way (choose the alliance), and for some reason many scen designers don't set them up correctly often...
Re: ES 09 Paris
Thx for reporting - would you be able to attach a savegame of this?
Re: ES 09 Paris
I play with my unit-mod, so no compatible save possible. I have tested Paris without units and everything behaved as it should be. No idea why and how it worked this time.
Maybe following could cause some trouble: these FAIL triggers should not be on a Capture VP event on Axis (grey) turn.
It's like: hey, the Allies own our city. Let's not capture anything so no one will ever know about it!
Maybe following could cause some trouble: these FAIL triggers should not be on a Capture VP event on Axis (grey) turn.
It's like: hey, the Allies own our city. Let's not capture anything so no one will ever know about it!
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- Field Marshal - Elefant
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Re: ES 09 Paris
Why is it not compatible, have you create new units ?Horst wrote: ↑Sat Apr 20, 2019 1:48 pm I play with my unit-mod, so no compatible save possible. I have tested Paris without units and everything behaved as it should be. No idea why and how it worked this time.
Maybe following could cause some trouble: these FAIL triggers should not be on a Capture VP event on Axis (grey) turn.
It's like: hey, the Allies own our city. Let's not capture anything so no one will ever know about it!
Re: ES 09 Paris
One new mod-unit in the core is enough to break the saves.
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- Field Marshal - Elefant
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Re: ES 09 Paris
"Normally, the game should wait for turn > 9 to check if the Paris flag is still Axis -> Hold Paris completed -> start evacuation objective." (because AI plays first)
PS: http://www.slitherine.com/forum/viewtop ... 79#p756183
Do you play the good version of the scenario