Can you recognize those icons?

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Rudankort
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Can you recognize those icons?

Post by Rudankort »

Hello All!

So, there is some UI shown in the first dev diary, and it includes a lot of icons in the top bar and in the buttons on the right. I'm curious how easy it is to guess the meaning of all these icons. What icons have you recognized? Please post your versions here.

PS. You can see a hi-rez version of the screenshot in question here
zakblood
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Re: Can you recognize those icons?

Post by zakblood »

1.jpg
1.jpg (83.87 KiB) Viewed 5267 times
1= money
2= OOB?
3= info on what ever is under arrow / cursor
4= graph on how your doing?

5= oil or prestige?
6=tanks
7=mech?
8=ammo
9=sorry no idea
a=ship
b=planes
c=trains

so yes i have little idea so guessed a few tbh
Ravihon
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Re: Can you recognize those icons?

Post by Ravihon »

Okay I will give it a try.

Upper left corner it starts with:

the 3 parallel lines ---> Menu
$ ---> Purchase Units
Textbox ---> Missionbriefing
Window ---> Army overview
i ---> Wikipedia
Graph ---> Gamestats

2 coin staples ---> amount of Prestige
Full Tank ---> Number of core units and max
Empty tank ---> Number of Auxiliary units and max
3 ammo rounds ---> Logistics base value
Star in a box ---> Victory points
Ship---> Number of seatransports
Plane ---> Number of air transports
Locomotive---> Number of trains

Turn timer
Own turn indicator
Enemy turn indicator

UNIT ICONS:
Top chevron ---> Experioence level of the unit
Number ---> unit strength
Dots ---> Full unit or Halfed Unit
Red Ammo Box ---> Attack action availability indicator
Green Arrow Box ---> Movement action availability indicator

Bottom right side from to top to bottom
Reverse Arrow ---> Undo turn
Double Frames ---> Strategic map mode
Up and down Arrows ---> Air / Land unit layer switch
Tank Arrow left ---> Toggle through units backwards
Tank Arrow right ---> Toggle through units backwards


So that's it...not sure what the hit rate will be I guess 60%.
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nikivdd
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Re: Can you recognize those icons?

Post by nikivdd »

1: buy/sell units
2: toggle ground/air
3: (unit) info
4: statistics, core/auxiliary/enemy units destroyed, prestige spend, prestige earned
5: available prestige
6: number of core slots used/available
7: number of auxiliary slots used/available
8: available ammo available to replenish units during a scenario
9: number of stars earned to add special skill to a unit
a: available sea transports
b: available air transports
c: available rail transports
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Intenso82
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Re: Can you recognize those icons?

Post by Intenso82 »

- Purchase
- Chat & events history.
- Units list
- Mission Goals
- Casualties stat

8 - Supply Points
9 - Some Command Points or Size Points.
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Rudankort
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Re: Can you recognize those icons?

Post by Rudankort »

Good guesses everyone, and special thanks to zak for posting the image. It looks like most icons are pretty clear, but there are a few which are not as obvious, in particular 4 and 9. Any suggestions how we can improve these icons are very much welcome!

Here is the "correct" answer.

Top-left corner: controls to switch various panels and screens.
- menu
- (1) purchase
- chat
- (2) toggle unit list
- (3) toggle scenario overview panel (visible here)
- (4) toggle unit stats panel (similar to the one in Panzer Corps)

Top-center: various "resources"
- (5) prestige
- (6) core slots (free/total)
- (7) aux slots (free/total, shown only if they exist in a given scenario)
- (8) ammo pool
- (9) elite replacements pool
- (a) naval transports
- (b) air transports
- (c) rail transports
All pools (there are fuel, ammo and elite replacements pools, but fuel is not shown on this screenshot) are optional mechanics which will only be used in special scenarios. When not used, they won't be shown in the top bar.

Top-right bar:
- turn counter
- active player indicator
- end turn button

Bottom-right: global buttons (not related to selected unit)
- undo last action
- strategic map
- ground/air surface
- prev unit
- next unit

Unit strength plates:
- chevron: core unit indicator
- number: strength+suppression level
- dots: ammo
- bullet and arrow: attack and move actions
We expect that ammo will be more important in the new game, so thought it was important to show directly on the screen, but maybe we'll remove it to reduce the size of the plates.
zakblood
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Re: Can you recognize those icons?

Post by zakblood »

well i got an odd one correct, so not nearly as useless as i thought i'd be, not much of a Panzer Corps player as you can see, so if you wish for fresh eyes with no bias from older versions, i'll sigh up for the beta once it's ready :wink:
Rudankort
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Re: Can you recognize those icons?

Post by Rudankort »

zakblood wrote: Fri Aug 03, 2018 3:20 pm well i got an odd one correct, so not nearly as useless as i thought i'd be, not much of a Panzer Corps player as you can see, so if you wish for fresh eyes with no bias from older versions, i'll sigh up for the beta once it's ready :wink:
Yes please, you are very much welcome to join the beta once it is announced. :) Fresh eyes will be very useful in this game.
nikivdd
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Re: Can you recognize those icons?

Post by nikivdd »

All pools (there are fuel, ammo and elite replacements pools, but fuel is not shown on this screenshot) are optional mechanics which will only be used in special scenarios.
Well, that is bloody interesting! It feels much better than OOB's supply mechanics.
But what is exactly the purpose of the elite replacement pool?

BTW, no optional mechanics for how many ground and air units a player can deploy in a scenario?

You have no idea how much i want to lay my hands on that scenario editor :oops:

I am also very interested in which possibilities and procedures how to import and convert PzC1 scenarios into PzC2, perhaps once we have a playable alpha scenario editor to toy with ;)
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Kerensky
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Re: Can you recognize those icons?

Post by Kerensky »

Dots for ammo seems strange, and dangerous. Maximum ammo for any unit is a mere 6? How does this affect units with less than 6 total ammo? Seems like only having 6 dots hard limit could be a problem. We'll see in implementation though, but I have my concerns on learning this.

And as I guess the chevron is indeed core indicator. Cool. Now we just need to make sure we have a good variety for aux and mission critical and escort and so on, to make the most use of this UI element.
RandomAttack
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Re: Can you recognize those icons?

Post by RandomAttack »

Rudankort wrote: Fri Aug 03, 2018 3:04 pm
Unit strength plates:
- chevron: core unit indicator
Hmmm. So the chevron isn't experience. So it doesn't seem that experience is indicated at all? I know you said it was going to be handled differently, but knowing the exp. level of a unit at a glance was always a very important thing for me. On a separate but related note, I hope heroes (or equiv) bonuses are displayed with a mouseover or something. Always having to rename key units so I could tell what the stats were was always a major pain.
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Re: Can you recognize those icons?

Post by Kerensky »

RandomAttack wrote: Sat Aug 11, 2018 12:57 am
Rudankort wrote: Fri Aug 03, 2018 3:04 pm
Unit strength plates:
- chevron: core unit indicator
Hmmm. So the chevron isn't experience. So it doesn't seem that experience is indicated at all? I know you said it was going to be handled differently, but knowing the exp. level of a unit at a glance was always a very important thing for me. On a separate but related note, I hope heroes (or equiv) bonuses are displayed with a mouseover or something. Always having to rename key units so I could tell what the stats were was always a major pain.
At a glance, I would recommend the 6 dots be experience indicator instead. Frees up the problem of units having only 6 max ammo, and gives a quick experience indicator location. If you really think about it though, knowing experience of your own units is a good thing, but is it fair to have perfect information about the enemy?

What if enemy experience was hidden? When you spot an enemy unit, it's experience rating is actually hidden. Until you fight that unit for the first time, then it is revealed. Or it could be a commander perk, recon units detect enemy unit experience. Makes certain commanders or recon units much more important to have.

As for a good ammo display, Panzer Corps had it better. Units do not show their ammo display on the game board until it reaches critical status levels. With the UI the way it is now, best way to do this is to change the colors of the can shoot button. Green ammo level, yellow for last remaining shot, red or greyed out for no ammo left.
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Re: Can you recognize those icons?

Post by Rudankort »

Kerensky wrote: Sat Aug 11, 2018 3:03 am At a glance, I would recommend the 6 dots be experience indicator instead. Frees up the problem of units having only 6 max ammo, and gives a quick experience indicator location. If you really think about it though, knowing experience of your own units is a good thing, but is it fair to have perfect information about the enemy?
We can certainly use these dots for experience instead. I'm not opposed to this idea at all, but it does look like a "partial" solution, because you still don't see everything affecting unit's stats on the map (heroes, awards, good and bad states etc.), so you still need to rely on the UI to get full picture. As for the ammo, units will of course have different numbers, and most will have less than 6, we just limited ourselves to showing the last 6 bullets, because they are the most important ones (there are six adjacent hexes next to any unit). As long as the unit has more than 6, strength plate will just display full bar.
Kerensky wrote: Sat Aug 11, 2018 3:03 am What if enemy experience was hidden? When you spot an enemy unit, it's experience rating is actually hidden. Until you fight that unit for the first time, then it is revealed. Or it could be a commander perk, recon units detect enemy unit experience. Makes certain commanders or recon units much more important to have.
Well, this would mean that in many cases the predictions you see are not accurate, so players will have to play with a higher degree of uncertainty. Remembering how much we were criticized for predictions being inaccurate, this might make things even worse. However, as long as this is made an option, I don't see why not.
Kerensky wrote: Sat Aug 11, 2018 3:03 am As for a good ammo display, Panzer Corps had it better. Units do not show their ammo display on the game board until it reaches critical status levels. With the UI the way it is now, best way to do this is to change the colors of the can shoot button. Green ammo level, yellow for last remaining shot, red or greyed out for no ammo left.
I like the idea to tie ammo to attack action marker, but I think we need to give this more thought. It looks like color coding of actions (move and attack) is important, they will be much less clear if by default both are green.
RandomAttack
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Re: Can you recognize those icons?

Post by RandomAttack »

[quoteWe can certainly use these dots for experience instead. I'm not opposed to this idea at all, but it does look like a "partial" solution, because you still don't see everything affecting unit's stats on the map (heroes, awards, good and bad states etc.), so you still need to rely on the UI to get full picture. ][/quote]

Again, I don't think most of us are looking for EVERY state. For example, in the current game all you know is that there is a hero attached. Then you have to right click the unit, then open the Battle History and THEN hover over the hero to see what the hero stats are. Two mouse-clicks to find what is arguably the most important unit info in the game-- which is why so many of us have to rename the units as a shortcut. This is silly (and annoying)! How hard can it be to have a mouse-over to show leader/hero stats, or some other method that doesn't require extra clicks? If you can do it in the battle history, or the deployment screen, why not elsewhere?
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Re: Can you recognize those icons?

Post by Rudankort »

RandomAttack wrote: Mon Aug 13, 2018 3:58 pm Again, I don't think most of us are looking for EVERY state. For example, in the current game all you know is that there is a hero attached. Then you have to right click the unit, then open the Battle History and THEN hover over the hero to see what the hero stats are. Two mouse-clicks to find what is arguably the most important unit info in the game-- which is why so many of us have to rename the units as a shortcut. This is silly (and annoying)!
This will certainly be improved. Unit's special abilities (including those obtained from heroes) will be shown directly on unit's panel in the UI, while all stats everywhere in the UI will be shown with all modifiers applied to them.
RandomAttack
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Re: Can you recognize those icons?

Post by RandomAttack »

Rudankort wrote: Mon Aug 13, 2018 4:05 pm
RandomAttack wrote: Mon Aug 13, 2018 3:58 pm Again, I don't think most of us are looking for EVERY state. For example, in the current game all you know is that there is a hero attached. Then you have to right click the unit, then open the Battle History and THEN hover over the hero to see what the hero stats are. Two mouse-clicks to find what is arguably the most important unit info in the game-- which is why so many of us have to rename the units as a shortcut. This is silly (and annoying)!
This will certainly be improved. Unit's special abilities (including those obtained from heroes) will be shown directly on unit's panel in the UI, while all stats everywhere in the UI will be shown with all modifiers applied to them.
Huzzah! What a glorious day it is on the forum! :D :D :D
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