The "Gabe-Mod" (v8.4.4)
Moderators: Order of Battle Moderators, The Artistocrats
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- Lieutenant-General - Karl-Gerat 040
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- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Okay, the Semovente da 90/53 artillery version's ready.
These are modified versions of the OoB vanilla models, not my own
The copyright's with Slitherine/Artisocrats. I'm doing this for non-commercial use and by permission from Slitherine.
(If that has changed, please let me know!)
Please note:
- the texures are a bit darker than the originals due to the extraction. If someone wants to correct that, be my guest
- I've also modified the unit's pic. I'm not very good at it, so if anyone wants to create a better one, be my guest, too
- the models scale might not be 100% as I did it by hand/"eye"
- the models have a damage point "d0" and a weapon point "w0"
- the fitting firing sequences has to be created/applied first
- stats have to be applied
I'd appreciate a beta test and feedback!
EDIT: Updated model, fixed axis orientation
These are modified versions of the OoB vanilla models, not my own
The copyright's with Slitherine/Artisocrats. I'm doing this for non-commercial use and by permission from Slitherine.
(If that has changed, please let me know!)
Please note:
- the texures are a bit darker than the originals due to the extraction. If someone wants to correct that, be my guest
- I've also modified the unit's pic. I'm not very good at it, so if anyone wants to create a better one, be my guest, too
- the models scale might not be 100% as I did it by hand/"eye"
- the models have a damage point "d0" and a weapon point "w0"
- the fitting firing sequences has to be created/applied first
- stats have to be applied
I'd appreciate a beta test and feedback!
EDIT: Updated model, fixed axis orientation
- Attachments
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- Semovente 90-53 ART.rar
- (381.53 KiB) Downloaded 69 times
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- Semovente 90-53 ART.rar
- (381.53 KiB) Downloaded 76 times
Last edited by GabeKnight on Wed Aug 01, 2018 5:46 pm, edited 2 times in total.
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Sorry, terminator, but I don't think I'll create/modify models for factions that I can't actually play. Maybe later...terminator wrote: ↑Sun Jul 29, 2018 8:05 am Another suggestion :
In PanzerCorps, the KV-2 was a switchable unit :
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Semovente da 75/18 AT version
(same notes as for the previous model)
(same notes as for the previous model)
- Attachments
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- Semovente 75-18 AT.rar
- (375.78 KiB) Downloaded 68 times
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Semovente da 149/40 AT version
(same notes as for the previous model)
(same notes as for the previous model)
- Attachments
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- Semovente 149-40 AT.rar
- (378.43 KiB) Downloaded 65 times
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
And last, but not least, the Semovente M43 da 105/25 AT version
(same notes as for the previous models)
(same notes as for the previous models)
- Attachments
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- Semovente M43 105-25 AT.rar
- (378.81 KiB) Downloaded 67 times
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
That concludes today's update. I'd appreciate some testing and feedback.
What now.... any ideas?
What now.... any ideas?
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- Field Marshal - Elefant
- Posts: 5848
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Hi GabeKnight,
Have you seen my precedent post about KV-2 (viewtopic.php?f=374&t=82566&start=120#p739309)
Another soviet suggestion from PanzerCorps :
Have you seen my precedent post about KV-2 (viewtopic.php?f=374&t=82566&start=120#p739309)
Another soviet suggestion from PanzerCorps :
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Yep, but you didn't see my answer viewtopic.php?p=739358#p739358terminator wrote: ↑Sun Jul 29, 2018 7:24 pm Hi GabeKnight,
Have you seen my precedent post about KV-2 (viewtopic.php?f=374&t=82566&start=120#p739309)
Another soviet suggestion from PanzerCorps :
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- Sergeant First Class - Panzer IIIL
- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
I also have my ideas about modifying stock units like these... may I ask you how you did this? with what software, at the first place
Dual-class is always fun
Although, by the same analogue all tanks having more than an auto-cannon could be artillery since they were all used primarily for support role.
If we stick to doctrine, artillery class units should have the ability of indirect fire (also requires high angle ballistics), so 88mm FlaK is yes, but 75mm PAK no. StuG is yes, PzIV no. Italian Semoventes yes - although not sure about the 90mm one whether it was low-angle AT only.
On the contrary Artillery units dual-mode as AT is another story. It can be done, most of the case as nothing is more disruptive like direct fire artillery. Even if low muzzle velocity and HE only, it can done damage and chaos. Added that HEAT ammo in many cases were issued. The disadvantage comes, as artillery is not as easy to hide, mostly large and difficult to hide when placed on direct fire position - that causes poor defence values. HEAT ammo is accurate at close range, and ROF is also low - so attack values aren't big either. However, in the early years of WW2, as in inter-war and WW1, direct firing field guns are still the only means to counter tanks from range
Have you guys tried triple-class? AA-AT-Art combo? On can be arty/revert, maybe the other can be weapon switch if two Art mode is not accepted at the same time.
Dual-class is always fun
Although, by the same analogue all tanks having more than an auto-cannon could be artillery since they were all used primarily for support role.
If we stick to doctrine, artillery class units should have the ability of indirect fire (also requires high angle ballistics), so 88mm FlaK is yes, but 75mm PAK no. StuG is yes, PzIV no. Italian Semoventes yes - although not sure about the 90mm one whether it was low-angle AT only.
On the contrary Artillery units dual-mode as AT is another story. It can be done, most of the case as nothing is more disruptive like direct fire artillery. Even if low muzzle velocity and HE only, it can done damage and chaos. Added that HEAT ammo in many cases were issued. The disadvantage comes, as artillery is not as easy to hide, mostly large and difficult to hide when placed on direct fire position - that causes poor defence values. HEAT ammo is accurate at close range, and ROF is also low - so attack values aren't big either. However, in the early years of WW2, as in inter-war and WW1, direct firing field guns are still the only means to counter tanks from range
Have you guys tried triple-class? AA-AT-Art combo? On can be arty/revert, maybe the other can be weapon switch if two Art mode is not accepted at the same time.
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- Field Marshal - Elefant
- Posts: 5848
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Yes, I did not see your answerGabeKnight wrote: ↑Sun Jul 29, 2018 10:53 pmYep, but you didn't see my answer viewtopic.php?p=739358#p739358terminator wrote: ↑Sun Jul 29, 2018 7:24 pm Hi GabeKnight,
Have you seen my precedent post about KV-2 (viewtopic.php?f=374&t=82566&start=120#p739309)
Another soviet suggestion from PanzerCorps :
You can play against these soviet units in the official campaign or in my scenarios (Petsamo, Battle of Kursk).
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- Field Marshal - Elefant
- Posts: 5848
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
viewtopic.php?f=374&t=82935&start=80#p731567Admiral_Horthy wrote: ↑Mon Jul 30, 2018 4:30 am Have you guys tried triple-class? AA-AT-Art combo? On can be arty/revert, maybe the other can be weapon switch if two Art mode is not accepted at the same time.
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Hi Gabe they look greate and I would glady test your Vehicles
But I must ask you how can I install them
But I must ask you how can I install them
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
You actually certain that the AI can utilize those new unit's switch abilities? I'm kinda not so sure...terminator wrote: ↑Mon Jul 30, 2018 6:41 am You can play against these soviet units in the official campaign or in my scenarios (Petsamo, Battle of Kursk).
I've made a separate mod for that in the main forum
Autodesk 3ds MaxAdmiral_Horthy wrote: ↑Mon Jul 30, 2018 4:30 am I also have my ideas about modifying stock units like these... may I ask you how you did this? with what software, at the first place
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Hi again Gabe
Perhaps I was not clear enough, what I was trying to ask was, how can I get your italiens vehicles into the game (I am a novice here)
Perhaps I was not clear enough, what I was trying to ask was, how can I get your italiens vehicles into the game (I am a novice here)
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Use the mod. That's what they're for.
All the mod does is to add those four new units into the game. Nothing else.
There are links how to install mods in the OP.
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Another one of my "pet projects", finally:
the BCV Ise in the German "lend lease" version. If they've got the Tigers, then I want the Ise...
IMO, the Ise's far more useful than those early Lexington class carriers for the Yanks (6-hex range with decent small naval attack stats). Who needs more than one plane landed anyways? And the usual 3-hex-range-attack made-of-paper carriers remind me of AA units somehow, which can be usually used for like 2-3 attacks and then remain mostly idle for the rest of the mission.
the BCV Ise in the German "lend lease" version. If they've got the Tigers, then I want the Ise...
IMO, the Ise's far more useful than those early Lexington class carriers for the Yanks (6-hex range with decent small naval attack stats). Who needs more than one plane landed anyways? And the usual 3-hex-range-attack made-of-paper carriers remind me of AA units somehow, which can be usually used for like 2-3 attacks and then remain mostly idle for the rest of the mission.
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
"2cm Flakvierling 38" AT version:
- this one has four weapon points w0-w3
- the firing sequence has to be reworked. It seems that even the stock sequence doesn't utilize the four barrels properly.
- this one has four weapon points w0-w3
- the firing sequence has to be reworked. It seems that even the stock sequence doesn't utilize the four barrels properly.
- Attachments
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- 2cm Flakvierling 38 AT.rar
- (351.87 KiB) Downloaded 75 times
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
"3.7cm FlaK 37" AT version:
- Attachments
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- 3.7cm FlaK 37 AT.rar
- (336.08 KiB) Downloaded 69 times
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
"SdKfz 10/4" AT version:
- Attachments
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- SdKfz 10-4 AT.rar
- (361.11 KiB) Downloaded 86 times
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
"SdKfz 7/1" AT version:
- again this model has four weapon points, and I think the stock firing sequence is half-baked, too, and should be reworked
- again this model has four weapon points, and I think the stock firing sequence is half-baked, too, and should be reworked
- Attachments
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- SdKfz 7-1 AT.rar
- (359.58 KiB) Downloaded 71 times