Hi,tactical22 wrote:Dear McGuba,
How can I play the savegames of 1941, 42, 43... If I try to load them nothing happens. I am supposed to put then in a different folder?
You need to copy them to the same place where PzC keeps the savegame files. In my computer it is at:
"C:\Users\Dell\Documents\My Games\Panzer Corps\Save\"
Normally it should be under the Documents folder wherever it is, like "...\Documents\My Games\Panzer Corps\Save\"
Then, if PzC is updated to v1.30 and the mod is installed correctly, and if it is unchanged, the savegames should show up in the load game section and work just fine.
I sporadically still work on the next version which, as always, will bring some changes and fixes, but the main focus would be on the multiplayer mode as I cannot really add new features and events to the single player mode due to game engine limitations (mainly lack of AI zones).What are your future plans for this gorgeous mod?
Yeah, the possibilities are nearly endless, and I do have a few more ideas, but to realize them would require a lot of free time which I do not really have since I work full time.Some suggestions about the massive scenario: Third world war? Play as allies? Operation unthinkable? Lord of the rings world?
And by the way, if I can finaly better balance the multiplayer version it will be very much possible to play the Allies against a human opponent. Which will be a lot of fun, for sure, as it is already. However, I do not think it will ever be possible to make the AI of PzC smart enough to control the Axis on a scale like this convincingly. The main problem is, to keep it historically accurate, the Allies have to outnumber the Axis significantly, but the AI plays very poorly against overwhelming odds, especially on a global scale. It would be too easy to exploit the AI's weaknesses on a large map like this as it cannot think globally and it only have a very limited tactical awareness. So probably it would be too easy to beat it playing from the Allied side. Anyway, after I finish with the next multiplayer version of the mod I might give it a go using it as a starting point and see how far I can push it.
Which is a great initiative, and should be made a sticky topic. You might want to give a reference to this as well:dalfrede wrote: Goose would like to play this and other mods, but has minimal computer skills.
He has not asked for help.
But in an attempt to help him [or embarrass him into doing it ] I am writing a topic in the main forum on Mods for Dummies.
"How to install Generic Mod Enabler":
http://www.slitherine.com/forum/viewtopic.php?t=27158
which is the recommended method of installing complex mods like mine or that of bebro's or Uhu's, which add or change graphics, equipment, units, and just about every aspect of the game. Placing modded scenarios in the "...\Documents\My Games\Panzer Corps\Mods\" folder can only use the vanilla game files (equipment, graphics, etc.) allowing limited modding possibilities.
The other method would be the "hard copy" - in that one the user has to create a new folder on his computer, give it the name of the mod, then copy all the contets of the "Panzer Corps" folder (basicly the whole game) and then copy over it the contents of the mod and overwrite all the files in that second copy of Panzer Corps. Then he will have the original game in its original folder and the modded Panzer Corps in another. Then he can run the modded game with the PanzerCorps.exe from that modded folder.
Unfortunately this second method also requires some basic computer skills like creating a folder and copying stuff, which not everybody possess. And when the person is fed up with that modded PzC he has to delete the whole folder manually.
I do not really understand what you mean by this. I did edit the original campaign.pzdat file for my mod because the campaign in my mod is much "shorter", in the sense that there are only 4-5 scenarios in it, even if the last one starting in 1941 is a massive one. So the modded campaign.pzdat file follows this new and shortened campaign structure. Basically the shorter pre-Barbarossa scenarios only serve as tutorials for the main 99 turn long global scenario, to teach the various game rule and game mechanics changes that I made.But the campaign.pzdat file appears to be a short version on the original main campaign file.
Is there a clean campaign file I could use, or a campaign path from which I could write one.