Italian Wars Campaign Gameplay
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Battle of Milan
Venice defeated Milan 60/33.
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- General - Carrier
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Re: Italian Wars Campaign Gameplay
Milan defeats Venice 51-25??( going from memory)
Speaking of memory, I have no idea which battle was which...if Lascar knows, go with that...if not I guess roll a dice?
Speaking of memory, I have no idea which battle was which...if Lascar knows, go with that...if not I guess roll a dice?
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Re: Italian Wars Campaign Gameplay
The Venetian victory was in which province?
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
Re: Italian Wars Campaign Gameplay
The Venetian victory was in Milan the Milanese victory in Cremona.w_michael wrote:The Venetian victory was in which province?
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Re: Italian Wars Campaign Gameplay
Fall 1500 Turn
At the end of the turn Florence does not control any cities in their home country, so they are eliminated from the game.
The Fall 1500 Record sheet has been updated with the city count.
Spring 1501 Turn
Here is the campaign map at the beginning of the turn, after builds.
At the end of the turn Florence does not control any cities in their home country, so they are eliminated from the game.
The Fall 1500 Record sheet has been updated with the city count.
Spring 1501 Turn
Here is the campaign map at the beginning of the turn, after builds.
Last edited by w_michael on Mon Jun 04, 2018 6:31 pm, edited 3 times in total.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Italian Wars Campaign Gameplay
Spring 1501 Famine Determination Phase
Year Type rolls: 1 + 1 = 2 = No natural disaster
Spring 1501 Income, Supply and Build Phase
Variable Income Rolls
Genoa - 6 = 4d
Milan - 4 = 4d
Austria - 1 = 1d
Papacy - 3 = 3d
Sienna (to Naples) - 6 = 4d
Venice - 2 + 2 = 6d
Turks - 4 = 4d
Naples - 5 = 3d
Builds
You can PM me any builds that you might have. Please let me know if you have no builds so that I can speed things along. The following Record Sheet indicates the money in your treasury.
Record Sheet
Year Type rolls: 1 + 1 = 2 = No natural disaster
Spring 1501 Income, Supply and Build Phase
Variable Income Rolls
Genoa - 6 = 4d
Milan - 4 = 4d
Austria - 1 = 1d
Papacy - 3 = 3d
Sienna (to Naples) - 6 = 4d
Venice - 2 + 2 = 6d
Turks - 4 = 4d
Naples - 5 = 3d
Builds
You can PM me any builds that you might have. Please let me know if you have no builds so that I can speed things along. The following Record Sheet indicates the money in your treasury.
Record Sheet
Last edited by w_michael on Wed Jul 04, 2018 2:58 pm, edited 7 times in total.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Italian Wars Campaign Gameplay
I've updated the Spring 1501 map and record sheet with the builds. We now enter the Negotiation and Order Writing Phase. PM me your Expense and Movement orders when you are ready.
Waiting for: Milan & Papacy
Waiting for: Milan & Papacy
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Italian Wars Campaign Gameplay
Spring 1501 Expense Orders Phase
Venice
M borrow 11 ducats from moneylenders (Spring 1502)
G Milan
Note: It costs double the amount to disband, buy or convert major city garrisons. I didn't catch this until just now, and should have pointed this out earlier. The Milan garrison is unaffected, but I will not deduct the 12d from the Venice treasury and allow Venice the option of not taking out the new loan.
Spring 1501 Movement Orders Phase
Milan
Cremona army 1 attacks into Milan
Milan garrison supports
Cremona garrison converts to army
Papacy
Army 1 in Genoa - hold
Fleet in Naples - Hold
Genoa
Army 1 advance to Luca.
Fleet 1 hold
Venice
Army1 S Cremona
Army2 S Cremona
Army3 H Ferrara
Army4 A Cremona
Army5 B Trent
Fleet1 S Upper Adriactic
Fleet2 S Dalmatia
Turks
Army 1 besiege Rome.
Army 1 advance from Albania to Durazzo
Fleet 1 support Naples Army 3 to Bolonga
Fleet 2 hold
Fleet 3 support fleet 1 in Romagna
Fleet 4 support fleet 3 in Ancona
Fleet 5 advance to Western Meditteranean
Fleet 6 advance to Ionian Sea
Fleet 7 support fleet 4 in Lower Adriatic
Naples
Army 1 support Turkish army 1 in Rome (there is a second Turkish army 1 in Albania)
Army 2 Advance to Palermo
Army 3 Advance to Bologna
Army 4 Advance to Aquila
Army 5 Advance to Patrimony
Fleet 1 Support fleet 4 to Naples
Fleet 2 Advance to Capua
Fleet 3 Advance to Western Tyrrhenian
Fleet 4 Advance to Naples
Fleet 5 Advance to Eastern Tyrrhenian
Austria
A1 advance Swiss
A2 support Tyrolia
A3 advance Tyrolia
Venice
M borrow 11 ducats from moneylenders (Spring 1502)
G Milan
Note: It costs double the amount to disband, buy or convert major city garrisons. I didn't catch this until just now, and should have pointed this out earlier. The Milan garrison is unaffected, but I will not deduct the 12d from the Venice treasury and allow Venice the option of not taking out the new loan.
Spring 1501 Movement Orders Phase
Milan
Cremona army 1 attacks into Milan
Milan garrison supports
Cremona garrison converts to army
Papacy
Army 1 in Genoa - hold
Fleet in Naples - Hold
Genoa
Army 1 advance to Luca.
Fleet 1 hold
Venice
Army1 S Cremona
Army2 S Cremona
Army3 H Ferrara
Army4 A Cremona
Army5 B Trent
Fleet1 S Upper Adriactic
Fleet2 S Dalmatia
Turks
Army 1 besiege Rome.
Army 1 advance from Albania to Durazzo
Fleet 1 support Naples Army 3 to Bolonga
Fleet 2 hold
Fleet 3 support fleet 1 in Romagna
Fleet 4 support fleet 3 in Ancona
Fleet 5 advance to Western Meditteranean
Fleet 6 advance to Ionian Sea
Fleet 7 support fleet 4 in Lower Adriatic
Naples
Army 1 support Turkish army 1 in Rome (there is a second Turkish army 1 in Albania)
Army 2 Advance to Palermo
Army 3 Advance to Bologna
Army 4 Advance to Aquila
Army 5 Advance to Patrimony
Fleet 1 Support fleet 4 to Naples
Fleet 2 Advance to Capua
Fleet 3 Advance to Western Tyrrhenian
Fleet 4 Advance to Naples
Fleet 5 Advance to Eastern Tyrrhenian
Austria
A1 advance Swiss
A2 support Tyrolia
A3 advance Tyrolia
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Italian Wars Campaign Gameplay
Spring 1501 Campaign Map after movement:
5th Battle of Milan
Venice sets up an Open Battle or a Defend Battle. Venice has 1,200 FP and Milan has 1,400 FP. Retreat paths: Venice to Bergamo, Milan to Piancenza.
3rd Battle of Cremona
Milan sets up an Open Battle. Milan has 1,200 FP and Venice has 1,400 FP. Retreat paths: Venice to Brescia, Milan to Garrison Cremona.
Battle of Naples
Papacy sets up an Open Battle or a Defend Battle. Papacy has 1,200 FP and Naples has 1,400 FP. Retreat paths: Papacy to Naples Garrison, Naples to Salerno.
Note: I am not going to set a time limit, since that hasn't worked out for the last two turns. Please play promptly and post the results here.
Spring1501 Battles5th Battle of Milan
Venice sets up an Open Battle or a Defend Battle. Venice has 1,200 FP and Milan has 1,400 FP. Retreat paths: Venice to Bergamo, Milan to Piancenza.
3rd Battle of Cremona
Milan sets up an Open Battle. Milan has 1,200 FP and Venice has 1,400 FP. Retreat paths: Venice to Brescia, Milan to Garrison Cremona.
Battle of Naples
Papacy sets up an Open Battle or a Defend Battle. Papacy has 1,200 FP and Naples has 1,400 FP. Retreat paths: Papacy to Naples Garrison, Naples to Salerno.
Note: I am not going to set a time limit, since that hasn't worked out for the last two turns. Please play promptly and post the results here.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
Re: Italian Wars Campaign Gameplay
Andre
Game is set up. Hopefully correctly.
pw - naples
Please note that I will be out of town for a week but will pick up next Wednesday.
Will, if you are unhappy with this just award the game to Naples.
Alan
Game is set up. Hopefully correctly.
pw - naples
Please note that I will be out of town for a week but will pick up next Wednesday.
Will, if you are unhappy with this just award the game to Naples.
Alan
Re: Italian Wars Campaign Gameplay
Alan,
I've picked it up, looking forward to another exciting battle.
Will,
As Lascar and TGM also have a battle to fight I think we will be able to get a result in reasonable time. I would rather fight and lose than have you automatically award it to me. I joined this campaign to fight battles that had a bit more meaning that the normal random encounter.
Andre
I've picked it up, looking forward to another exciting battle.
Will,
As Lascar and TGM also have a battle to fight I think we will be able to get a result in reasonable time. I would rather fight and lose than have you automatically award it to me. I joined this campaign to fight battles that had a bit more meaning that the normal random encounter.
Andre
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Re: Italian Wars Campaign Gameplay
I can see that. If I was playing in the campaign then I would enjoy every battle. Having said that, I think that the Money Lenders is too powerful. I will take constructive criticism of the game to heart and modify my version accordingly. In a campaign though, I don't have a solution for neighbours fighting repetitive battles other than to eliminate armies after a decisive loss. Armies aren't eliminated unless there is no retreat path.awesum4 wrote:Alan,
I've picked it up, looking forward to another exciting battle.
Will,
As Lascar and TGM also have a battle to fight I think we will be able to get a result in reasonable time. I would rather fight and lose than have you automatically award it to me. I joined this campaign to fight battles that had a bit more meaning that the normal random encounter.
Andre
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
Re: Italian Wars Campaign Gameplay
Thanks but hanging seems somehow the appropriate term... But the Pope is enjoying the northern climate of Genoa.Pixel wrote:Good to see the Pope is still hanging on.
I think that overall the game works very well. The only question that I have is that there seems to be little impact from losing a battle apart from retreat. The problem would be that any system for attrition requires book keeping and another burden on the GM. But given that we all want to have repeat battles anyway, we can just accept this and enjoy the consequence.
Re: Italian Wars Campaign Gameplay
I'm afraid that the papal army had an off day in Naples and lost rather convincingly.
When we were 25% casualties each, I thought that I might have a chance but it was all illusion, or maybe delusion. Andre's heavy foot then smashed up my cavalry, destroyed a landskncht keil and my army collapsed. Well played, Naples, as ever. It was a good game and quite exciting in parts.
When we were 25% casualties each, I thought that I might have a chance but it was all illusion, or maybe delusion. Andre's heavy foot then smashed up my cavalry, destroyed a landskncht keil and my army collapsed. Well played, Naples, as ever. It was a good game and quite exciting in parts.
Re: Italian Wars Campaign Gameplay
The battle for Naples is over.
The reinforced Neapolitan fleet fighting on land has defeated the Papal fleet defending Naples. The final score was 48% to 23%. His smaller force chose to defend but it was a fairly open plain with a small forest dividing his line of fortifications. As my units were smaller I had lots more and simply swamped his flanks, getting 2 or 3 units on to 1 and occasional flank charges.
The battle was fought in good spirits and Alan put up a stiff defense for quite some time, but neither luck nor numbers were on his side.
The reinforced Neapolitan fleet fighting on land has defeated the Papal fleet defending Naples. The final score was 48% to 23%. His smaller force chose to defend but it was a fairly open plain with a small forest dividing his line of fortifications. As my units were smaller I had lots more and simply swamped his flanks, getting 2 or 3 units on to 1 and occasional flank charges.
The battle was fought in good spirits and Alan put up a stiff defense for quite some time, but neither luck nor numbers were on his side.
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Re: Italian Wars Campaign Gameplay
The battles of Milan and Cremona have completed, the Venutians being defeated.
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Re: Italian Wars Campaign Gameplay
Spring 1501
The record sheet has been updated, with Austria picking up a city.
Summer 1501
Here is the campaign map at the start of the season: Plague Determination & Resolution Phase
Year type rolls: 6 + 3 = 9, bad year (rows and columns).
Plague row rolls: 2 + 6 = 8; Durazzo, Naples, Modena, Perugia, Cremona, Venice, Florence.
Plague column rolls: 5 + 2 = 7; Rome, Lucca, Padua, Tunis, Cremona.
What carnage!
The record sheet has been updated, with Austria picking up a city.
Summer 1501
Here is the campaign map at the start of the season: Plague Determination & Resolution Phase
Year type rolls: 6 + 3 = 9, bad year (rows and columns).
Plague row rolls: 2 + 6 = 8; Durazzo, Naples, Modena, Perugia, Cremona, Venice, Florence.
Plague column rolls: 5 + 2 = 7; Rome, Lucca, Padua, Tunis, Cremona.
What carnage!
Last edited by w_michael on Wed Jul 04, 2018 3:19 pm, edited 1 time in total.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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- Lieutenant Colonel - Fw 190A
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- Joined: Sat Apr 25, 2015 1:04 pm
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Re: Italian Wars Campaign Gameplay
Summer 1501 Post-Plague/Rebellion Campaign Map
Summer 1501 Record Sheet Summer 1501 Money Lender Repayments
Venice repaid the 9d owed.
Austria escaped the plague, but not the agents of the Money Lenders. Austria defaulted on the loan and failed to make the 17d payment. Military Orders are all changed to Hold for this turn, but Expense Orders are unaffected. Here are the Rebellion Rolls:
Hungary: 6; no rebellion.
Slavonia: 1; rebellion.
Austria: 4; no rebellion.
Carinthia: 5; no rebellion.
Swiss: 1; rebellion.
Summer 1501 Negotiations and Order Writing Phases
Three days should be enough time, so the deadline is the end of Saturday July 7th, or whenever all of the orders have been received.
Remember that you can move into Plague provinces as the effect is immediate and doesn't linger.Summer 1501 Record Sheet Summer 1501 Money Lender Repayments
Venice repaid the 9d owed.
Austria escaped the plague, but not the agents of the Money Lenders. Austria defaulted on the loan and failed to make the 17d payment. Military Orders are all changed to Hold for this turn, but Expense Orders are unaffected. Here are the Rebellion Rolls:
Hungary: 6; no rebellion.
Slavonia: 1; rebellion.
Austria: 4; no rebellion.
Carinthia: 5; no rebellion.
Swiss: 1; rebellion.
Summer 1501 Negotiations and Order Writing Phases
Three days should be enough time, so the deadline is the end of Saturday July 7th, or whenever all of the orders have been received.
- Attachments
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- Summer 1501 Records
- 1501SummerRecords.jpg (193.43 KiB) Viewed 4915 times
Last edited by w_michael on Mon Jul 09, 2018 2:06 pm, edited 1 time in total.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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- Lieutenant Colonel - Fw 190A
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Re: Italian Wars Campaign Gameplay
Still waiting for orders from: Genoa, Austria (could be expense orders if another player provides funds)
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast