terminator wrote:It is possible to correct the models and animations for cavalry :
I'll take a look into it, but I'm still just a rookie with the modelling software. There are still many things to work out, had my first real success of importing a "base structure" unit
just yesterday!
EDIT: As far as I can see, the models for the cavalry riders and regular infantry are the same. There have to be some different animation mechanics at play (CavalryIdle, cavalrymove,...) to put them on the horses and place the rifles in their hands. I have no idea how to manipulate that, sorry.
terminator wrote:Could you change the color of the horse for example ?
But if you just want to change the appearance of an
existing stock unit, that's no real problem. You just need to place the modified texture file in the \Units\Textures folder of your mod, rename it like its "model" in the units.csv file and it will automatically override the "official" one like I've done
here for example.
It only becomes complicated, if you need a new unit name and thus a new model.
EDIT: e.g. a white horse