Beaches of Normandy

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terminator
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Beaches of Normandy

Post by terminator »

Hello,
Here is an overview of a future scenario :
DDay(1).jpg
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adherbal
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Re: Beaches of Normandy

Post by adherbal »

Hopefully there are some primary objectives in the rear as well? Cos holding those beach objectives would (should) be virtually impossible :)
Image
terminator
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Re: Beaches of Normandy

Post by terminator »

Here are the others beaches.Red team replace the Canadians.
Screenshot 61b.jpg
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Erik2
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Re: Beaches of Normandy

Post by Erik2 »

Looks interesting. Is this for multi- or single-player?
I think I would limit a scenario to the US beaches since we have (probably) all the relevant US/German unit types.
The Canadians are missing altogether and there are only a handful of early British units available.
terminator
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Re: Beaches of Normandy

Post by terminator »

Hi Erik,
It is a single-player map (Axis vs AI). It is my first scenario. I need time to test the various triggers.
terminator
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Re: Beaches of Normandy

Post by terminator »

You will now have real Canadians at Juno Beach :
Canadian.jpg
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terminator
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Re: Beaches of Normandy

Post by terminator »

Get Off The Beach !
Screenshot 49.jpg
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terminator
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Re: Beaches of Normandy

Post by terminator »

Found a Secondary Objective for the scenario "Get Off The Beach" :
PrivateRyan.png
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terminator
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Re: Beaches of Normandy

Post by terminator »

The objectives are now clear for the scenario "Get off the beach":
Objectives.jpg
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terminator
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Re: Beaches of Normandy

Post by terminator »

Many illustrations easy to find :
Omaha.png
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Fabio3110
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Re: Beaches of Normandy

Post by Fabio3110 »

Excited for this scenario. :D
terminator
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Re: Beaches of Normandy

Post by terminator »

Hi Fabio3110,
Thank you for the encouragements. I will reactive this scenario.
Not easy, constantly reposition the units, well place artilleries according to their ranges...
BloodyOmaha(1).png
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The first barrage of the navy was ineffective, too short :!:
terminator
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Re: Beaches of Normandy

Post by terminator »

Air support is done :
Carpet.png
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Work makes for bombers, the barges of landing approach the beach :
Carpet(1).png
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I'm tired. This scenario may be " The Longuest Scenario ..." :wink:
terminator
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Re: Beaches of Normandy

Post by terminator »

Omaha.jpg
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I forgot a bullet on the map :!:
terminator
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Re: Beaches of Normandy

Post by terminator »

Maybe the continuation :?:
Screenshot 393.jpg
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jeff00t
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Re: Beaches of Normandy

Post by jeff00t »

look interesting! good job !
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
steevodeevo
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Re: Beaches of Normandy

Post by steevodeevo »

Looks great, really fancy playing this one, D-Day is a cracking subject. Hope to see it soon.
terminator
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Re: Beaches of Normandy

Post by terminator »

In 5.2.2, it is possible to have the LCVP with Spawn Unit but only for infantry. For tank, impossible to change the transport.
LCVP.jpg
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steevodeevo
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Re: Beaches of Normandy

Post by steevodeevo »

hows it going? looking forward to this one.
terminator
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Re: Beaches of Normandy

Post by terminator »

steevodeevo wrote:hows it going? looking forward to this one.
I have just finished a scenario (battle of kursk for soviet corps) and I do not have a lot of time at present. It will be necessary to wait.
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