Beaches of Normandy
Moderators: Order of Battle Moderators, The Artistocrats
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- Field Marshal - Elefant
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Beaches of Normandy
Hello,
Here is an overview of a future scenario :
Here is an overview of a future scenario :
Re: Beaches of Normandy
Hopefully there are some primary objectives in the rear as well? Cos holding those beach objectives would (should) be virtually impossible
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- Field Marshal - Elefant
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Re: Beaches of Normandy
Here are the others beaches.Red team replace the Canadians.
Re: Beaches of Normandy
Looks interesting. Is this for multi- or single-player?
I think I would limit a scenario to the US beaches since we have (probably) all the relevant US/German unit types.
The Canadians are missing altogether and there are only a handful of early British units available.
I think I would limit a scenario to the US beaches since we have (probably) all the relevant US/German unit types.
The Canadians are missing altogether and there are only a handful of early British units available.
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- Field Marshal - Elefant
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Re: Beaches of Normandy
Hi Erik,
It is a single-player map (Axis vs AI). It is my first scenario. I need time to test the various triggers.
It is a single-player map (Axis vs AI). It is my first scenario. I need time to test the various triggers.
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- Field Marshal - Elefant
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Re: Beaches of Normandy
You will now have real Canadians at Juno Beach :
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- Field Marshal - Elefant
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Re: Beaches of Normandy
Get Off The Beach !
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- Field Marshal - Elefant
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Re: Beaches of Normandy
Found a Secondary Objective for the scenario "Get Off The Beach" :
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- Field Marshal - Elefant
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Re: Beaches of Normandy
The objectives are now clear for the scenario "Get off the beach":
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- Field Marshal - Elefant
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Re: Beaches of Normandy
Many illustrations easy to find :
Re: Beaches of Normandy
Excited for this scenario.
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- Field Marshal - Elefant
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Re: Beaches of Normandy
Hi Fabio3110,
Thank you for the encouragements. I will reactive this scenario.
Not easy, constantly reposition the units, well place artilleries according to their ranges...
The first barrage of the navy was ineffective, too short
Thank you for the encouragements. I will reactive this scenario.
Not easy, constantly reposition the units, well place artilleries according to their ranges...
The first barrage of the navy was ineffective, too short
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- Field Marshal - Elefant
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Re: Beaches of Normandy
Air support is done :
Work makes for bombers, the barges of landing approach the beach :
I'm tired. This scenario may be " The Longuest Scenario ..."
Work makes for bombers, the barges of landing approach the beach :
I'm tired. This scenario may be " The Longuest Scenario ..."
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- Field Marshal - Elefant
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Re: Beaches of Normandy
I forgot a bullet on the map
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- Field Marshal - Elefant
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Re: Beaches of Normandy
Maybe the continuation
Re: Beaches of Normandy
look interesting! good job !
my custom single player mini-campaign in order of battle : normandie-niemen:
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
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- Staff Sergeant - Kavallerie
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Re: Beaches of Normandy
Looks great, really fancy playing this one, D-Day is a cracking subject. Hope to see it soon.
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- Field Marshal - Elefant
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Re: Beaches of Normandy
In 5.2.2, it is possible to have the LCVP with Spawn Unit but only for infantry. For tank, impossible to change the transport.
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- Staff Sergeant - Kavallerie
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Re: Beaches of Normandy
hows it going? looking forward to this one.
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- Field Marshal - Elefant
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Re: Beaches of Normandy
I have just finished a scenario (battle of kursk for soviet corps) and I do not have a lot of time at present. It will be necessary to wait.steevodeevo wrote:hows it going? looking forward to this one.