Hello,
I ve a problem the game launch normaly but when start a play say
failed to create vs
CORE\SHADERS\TILEPATCH.TXT
Thx in advance
regards
GPU : ATI Mobility Radeon HD 2300
Failed to create VS on Old Laptop [CLOSED]
Failed to create VS on Old Laptop [CLOSED]
Last edited by Exaercase on Thu Jul 20, 2017 1:55 pm, edited 1 time in total.
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Re: Failed to create vs
Please post the full error message that you get. Your video card is right on the very edge of being compatible, so it could be a driver issue.
Cheers
Pip
Cheers
Pip
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Re: Failed to create vs
Hello
Last edited by Exaercase on Tue Jun 27, 2017 1:50 pm, edited 1 time in total.
Re: Failed to create vs
hello,
here error.log
here error.log
and error_trace.txtVER:10000 BUILD:10009
PLATFORM: WINDOWS
WinVer:6.1.7601.17514
0: ATI Mobility Radeon HD 2300
CPU String: GenuineIntel
Stepping ID = 13
Model = 15
Family = 6
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: Intel(R) Core(TM)2 Duo CPU T5250 @ 1.50GHz
Cache Size = 2048K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 9109
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
WARNING: Missing font calsonsmall
######## EXCEPTION: 0x80000003 at address: 0x7599381B
SEARCHING: D:\Steam\steamapps\common\Warhammer 40000 Sanctus Reach;D:\Steam\steamapps\common\Warhammer 40000 Sanctus Reach;C:\Windows
D:\Steam\steamapps\common\Warhammer 40000 Sanctus Reach;D:\Steam\steamapps\common\Warhammer 40000 Sanctus Reach;C:\Windows
FAILED
LOAD: Impossible de créer un fichier déjà existant.
SGA: DebugBreak
DebugBreak
SGA: CShaderManager::LoadShaderInternal
CShaderManager::LoadShaderInternal
c:\dev\monkey11\shadermanager.cpp(1079) : +24 bytes (CShaderManager::LoadShaderInternal) 0
SGA: CShaderManager::LoadShader
CShaderManager::LoadShader
c:\dev\monkey11\shadermanager.cpp(653) : +16 bytes (CShaderManager::LoadShader) 0
SGA: CBattleDisplay::Init
CBattleDisplay::Init
c:\dev\ba2_tile_shader\game\battledisplay.cpp(7023) : +18 bytes (CBattleDisplay::Init) 0
SGA: CGame::StartBattle
CGame::StartBattle
c:\dev\ba2_tile_shader\game\game.cpp(1503) : +0 bytes (CGame::StartBattle) 0
SGA: CBattleDisplay::StartSkirmish
CBattleDisplay::StartSkirmish
c:\dev\ba2_tile_shader\game\battledisplay.cpp(23771) : +0 bytes (CBattleDisplay::StartSkirmish) 0
SGA: CSkirmishInfo::HandleSkirmishMessages
CSkirmishInfo::HandleSkirmishMessages
c:\dev\ba2_tile_shader\game\skirmishinfo.cpp(409) : +0 bytes (CSkirmishInfo::HandleSkirmishMessages) 0
SGA: HandlerSkirmish
HandlerSkirmish
c:\dev\ba2_tile_shader\game\handlers.cpp(423) : +19 bytes (HandlerSkirmish) 0
SGA: CUIObject::ProcessMessage
CUIObject::ProcessMessage
c:\dev\archon\ui\uicomponents.cpp(1198) : +11 bytes (CUIObject::ProcessMessage) 0
SGA: CUIObject::Message
CUIObject::Message
c:\dev\archon\ui\uicomponents.cpp(1130) : +18 bytes (CUIObject::Message) 0
SGA: CUIButton::Trigger
CUIButton::Trigger
c:\dev\archon\ui\uicomponents.cpp(2659) : +0 bytes (CUIButton::Trigger) 0
SGA: CUIButton::HandleMouse
CUIButton::HandleMouse
c:\dev\archon\ui\uicomponents.cpp(2591) : +0 bytes (CUIButton::HandleMouse) 0
SGA: CUIManager::MsgProc
CUIManager::MsgProc
c:\dev\archon\ui\uimanager.cpp(3072) : +53 bytes (CUIManager::MsgProc) 0
SGA: WndProc
WndProc
c:\dev\archon\platform_windows.cpp(578) : +32 bytes (WndProc) 0
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: PeekMessageA
PeekMessageA
SGA: CallWindowProcA
CallWindowProcA
SGA: Direct3DCreate9
Direct3DCreate9
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: DispatchMessageA
DispatchMessageA
SGA: OverlayHookD3D3
OverlayHookD3D3
SGA: CPlatform::ProcessPlatformMessages
CPlatform::ProcessPlatformMessages
c:\dev\archon\platform_windows.cpp(294) : +0 bytes (CPlatform::ProcessPlatformMessages) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(909) : +8 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(530) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlInitializeExceptionChain
RtlInitializeExceptionChain
SGA: RtlInitializeExceptionChain
RtlInitializeExceptionChain
regardsVER:10000 BUILD:10009
PLATFORM: WINDOWS
WinVer:6.1.7601.17514
0: ATI Mobility Radeon HD 2300
CPU String: GenuineIntel
Stepping ID = 13
Model = 15
Family = 6
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: Intel(R) Core(TM)2 Duo CPU T5250 @ 1.50GHz
Cache Size = 2048K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 9109
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
######## EXCEPTION: 0x80000003 at address: 0x7599381B
SEARCHING: D:\Steam\steamapps\common\Warhammer 40000 Sanctus Reach;D:\Steam\steamapps\common\Warhammer 40000 Sanctus Reach;C:\Windows
D:\Steam\steamapps\common\Warhammer 40000 Sanctus Reach;D:\Steam\steamapps\common\Warhammer 40000 Sanctus Reach;C:\Windows
FAILED
LOAD: Impossible de créer un fichier déjà existant.
SGA: DebugBreak
DebugBreak
SGA: CShaderManager::LoadShaderInternal
CShaderManager::LoadShaderInternal
c:\dev\monkey11\shadermanager.cpp(1079) : +24 bytes (CShaderManager::LoadShaderInternal) 0
SGA: CShaderManager::LoadShader
CShaderManager::LoadShader
c:\dev\monkey11\shadermanager.cpp(653) : +16 bytes (CShaderManager::LoadShader) 0
SGA: CBattleDisplay::Init
CBattleDisplay::Init
c:\dev\ba2_tile_shader\game\battledisplay.cpp(7023) : +18 bytes (CBattleDisplay::Init) 0
SGA: CGame::StartBattle
CGame::StartBattle
c:\dev\ba2_tile_shader\game\game.cpp(1503) : +0 bytes (CGame::StartBattle) 0
SGA: CBattleDisplay::StartSkirmish
CBattleDisplay::StartSkirmish
c:\dev\ba2_tile_shader\game\battledisplay.cpp(23771) : +0 bytes (CBattleDisplay::StartSkirmish) 0
SGA: CSkirmishInfo::HandleSkirmishMessages
CSkirmishInfo::HandleSkirmishMessages
c:\dev\ba2_tile_shader\game\skirmishinfo.cpp(409) : +0 bytes (CSkirmishInfo::HandleSkirmishMessages) 0
SGA: HandlerSkirmish
HandlerSkirmish
c:\dev\ba2_tile_shader\game\handlers.cpp(423) : +19 bytes (HandlerSkirmish) 0
SGA: CUIObject::ProcessMessage
CUIObject::ProcessMessage
c:\dev\archon\ui\uicomponents.cpp(1198) : +11 bytes (CUIObject::ProcessMessage) 0
SGA: CUIObject::Message
CUIObject::Message
c:\dev\archon\ui\uicomponents.cpp(1130) : +18 bytes (CUIObject::Message) 0
SGA: CUIButton::Trigger
CUIButton::Trigger
c:\dev\archon\ui\uicomponents.cpp(2659) : +0 bytes (CUIButton::Trigger) 0
SGA: CUIButton::HandleMouse
CUIButton::HandleMouse
c:\dev\archon\ui\uicomponents.cpp(2591) : +0 bytes (CUIButton::HandleMouse) 0
SGA: CUIManager::MsgProc
CUIManager::MsgProc
c:\dev\archon\ui\uimanager.cpp(3072) : +53 bytes (CUIManager::MsgProc) 0
SGA: WndProc
WndProc
c:\dev\archon\platform_windows.cpp(578) : +32 bytes (WndProc) 0
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: PeekMessageA
PeekMessageA
SGA: CallWindowProcA
CallWindowProcA
SGA: Direct3DCreate9
Direct3DCreate9
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: DispatchMessageA
DispatchMessageA
SGA: OverlayHookD3D3
OverlayHookD3D3
SGA: CPlatform::ProcessPlatformMessages
CPlatform::ProcessPlatformMessages
c:\dev\archon\platform_windows.cpp(294) : +0 bytes (CPlatform::ProcessPlatformMessages) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(909) : +8 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(530) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlInitializeExceptionChain
RtlInitializeExceptionChain
SGA: RtlInitializeExceptionChain
RtlInitializeExceptionChain
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Re: Failed to create vs
Does any onscreen error show before the crash? Can you take a screenshot, copy+paste the contents of the popup.
Cheers
Pip
Cheers
Pip
follow me on Twitter here
Re: Failed to create vs
Hello,
I put the error windows as ask.
Thks for your time
Regards, ExA
I put the error windows as ask.
Thks for your time
Regards, ExA
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- Site Admin
- Posts: 9702
- Joined: Wed Mar 23, 2005 10:35 pm
Re: Failed to create vs
My guess is that internally it is failing, even though it compiles and is sent up correctly. It is likely a driver issue, but the card is so old (10+ years) that it is unlikely to run the game at a reasonable rate anyway.
Sorry!
Cheers
Pip
Sorry!
Cheers
Pip
follow me on Twitter here
Re: Failed to create vs
Hello Pip,
Thx for answer and your time
I'm agree my laptop it's too old but it's not so a big important 'cause i've use it to work on the game when i move out of my house.
I could play the game on my desktop so no problem
Thx again
See, you
And thx again for this game
Thx for answer and your time
I'm agree my laptop it's too old but it's not so a big important 'cause i've use it to work on the game when i move out of my house.
I could play the game on my desktop so no problem
Thx again
See, you
And thx again for this game