Afghanistan'11
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Afghanistan'11
We have spoken a lot about the Afghanistan adaption and development has commenced.
This forum has been so supportive and incredibly insightful at times and we have listened intently, and have incorporated all the learnings into the design.
Herewith a summarized list of features planned:
1. A full nation building module, whereby player can affect the hearts and minds of the local population via non-military means (constructing infrastructure and delivering UNICEF aid)
2. An intense 19 battle campaign covering the iconic Afghan war operations from establishing Camp Rhino to the Bin Laden Raid (Neptune Spear)
3. Command the American and the Afghanistan National Army during ground and air operations
4. Drones, multi role fighters and ground-attack aircraft are available to help you to spot and eliminating enemy units
5. Upgrade your bases with specific buildings to offer a better support to your soldiers and military vehicles
6. Random social and political events - like Afghanistan National elections - affecting the balance of power in the Afghan theatre
7. Taliban operations are financed from the growing and harvesting of opium crops. Locate and destroy these fields to cripple the opponent's resources
8. Full range of modern military units including artillery, mechanized and infantry units, engineers, helicopters, etc
9. Special forces including sniper and forward air controller actions, offering you plenty of tactical options
All comments/suggestions etc are most welcome as now is a good time to be able to implement.
This forum has been so supportive and incredibly insightful at times and we have listened intently, and have incorporated all the learnings into the design.
Herewith a summarized list of features planned:
1. A full nation building module, whereby player can affect the hearts and minds of the local population via non-military means (constructing infrastructure and delivering UNICEF aid)
2. An intense 19 battle campaign covering the iconic Afghan war operations from establishing Camp Rhino to the Bin Laden Raid (Neptune Spear)
3. Command the American and the Afghanistan National Army during ground and air operations
4. Drones, multi role fighters and ground-attack aircraft are available to help you to spot and eliminating enemy units
5. Upgrade your bases with specific buildings to offer a better support to your soldiers and military vehicles
6. Random social and political events - like Afghanistan National elections - affecting the balance of power in the Afghan theatre
7. Taliban operations are financed from the growing and harvesting of opium crops. Locate and destroy these fields to cripple the opponent's resources
8. Full range of modern military units including artillery, mechanized and infantry units, engineers, helicopters, etc
9. Special forces including sniper and forward air controller actions, offering you plenty of tactical options
All comments/suggestions etc are most welcome as now is a good time to be able to implement.
Re: Afghanistan'11
Nice!! 1911 with here the English as invaders??
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Afghanistan'11
That's the next expansion , then the Russions
Re: Afghanistan'11
Russians commander
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Afghanistan'11
Forgot to put my glasses on....
Re: Afghanistan'11
need some R&R commander
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- Lance Corporal - SdKfz 222
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- Joined: Sat Oct 31, 2015 2:57 pm
Re: Afghanistan'11
Looks very interesting. I can see how you have expanded the original concept a lot.
It will be interesting to see how the new terrain affects operations. Now you have done forest and mountains, the rest should be easy.
With the non-military intervention, you can see how H&M now at least sounds logical.
It makes sense that building roads may actually increase H&M. A positive result of of something intended to improve military manoeuvrability.
Your COIN concept is something I've really taken to. It is not too intense, but is very immersive. I have enjoyed tactical games, but sometimes feel they have no soul. Vietnam65 has soul (even despite the basic graphics) and hopefully Afganastan will too.
I also like that you can finish Vietnam65 in about 3 hours. So I hope the expansion doesn't expand the game time too much.
My only concern is that you may alienate your potential Taliban customers. But I guess that is not your core market.
It will be interesting to see how the new terrain affects operations. Now you have done forest and mountains, the rest should be easy.
With the non-military intervention, you can see how H&M now at least sounds logical.
It makes sense that building roads may actually increase H&M. A positive result of of something intended to improve military manoeuvrability.
Your COIN concept is something I've really taken to. It is not too intense, but is very immersive. I have enjoyed tactical games, but sometimes feel they have no soul. Vietnam65 has soul (even despite the basic graphics) and hopefully Afganastan will too.
I also like that you can finish Vietnam65 in about 3 hours. So I hope the expansion doesn't expand the game time too much.
My only concern is that you may alienate your potential Taliban customers. But I guess that is not your core market.
Re: Afghanistan'11
Waiting for a final(?) patch for Vietnam '65.Vietnam65 wrote:Afghanistan '11
All comments/suggestions etc are most welcome as now is a good time to be able to implement.
viewtopic.php?f=329&t=66882#p566458
Yes the date is not very interesting for who is not american, but I understand it could however make a good game.LoyalSoldier wrote: you may alienate your potential Taliban customers. But I guess that is not your core market.
I'll far prefer playing the common mudjaidins (against russians, english, or americans).
Re: Afghanistan'11
The new list looks really impressive.... very excited.
I'm hoping the game still retains the random setups; I didn't expect scenarios.
Is the 'campaign' in addition to the random stuff?
Anyway Good Luck wherever the series goes..... even though I'm still hope for Mekong at some point. But of course....follow the $$$
I'm hoping the game still retains the random setups; I didn't expect scenarios.
Is the 'campaign' in addition to the random stuff?
Anyway Good Luck wherever the series goes..... even though I'm still hope for Mekong at some point. But of course....follow the $$$
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Afghanistan'11
Major enhancements are:LoyalSoldier wrote:Looks very interesting. I can see how you have expanded the original concept a lot.
3D elevated terrain and bigger maps
Full campaign whilst still retaining the random setup to be found in Skirmish mode
A streamlined supply system, using forward bases to automate close proximity units
The training and full handover to the ANA forces
Non military means to influence H&M of locals
Opium crops and the resultant effect on the war
Random 'Newspaper Headline' events that happen globally and influence locally
Pretty much the same formatLoyalSoldier wrote:I also like that you can finish Vietnam65 in about 3 hours. So I hope the expansion doesn't expand the game time too much.
enough said....LoyalSoldier wrote:My only concern is that you may alienate your potential Taliban customers. But I guess that is not your core market.
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Afghanistan'11
The campaign is in addition to the Skirmish mode, which I prefer to call 'Classic Mode'jack54 wrote:I'm hoping the game still retains the random setups; I didn't expect scenarios.
With the brand new engine for Afghanistan, we will definitely be revisiting Vietnam, with full campaign and all the missing iconic features we left out of V65, inter alia Riverine Ops, tunnels, US Marines, B52 bombers, Napalm, cross border raids MACV SOC etc etcjack54 wrote:Anyway Good Luck wherever the series goes..... even though I'm still hope for Mekong at some point. But of course....follow the $$$
Think V'66
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Afghanistan'11
Nice WIP. Really looking forward to this one!
Re: Afghanistan'11
Fantastic news..... Thank you 'VERY MUCH'!Vietnam65 wrote:
The campaign is in addition to the Skirmish mode, which I prefer to call 'Classic Mode'
With the brand new engine for Afghanistan, we will definitely be revisiting Vietnam, with full campaign and all the missing iconic features we left out of V65, inter alia Riverine Ops, tunnels, US Marines, B52 bombers, Napalm, cross border raids MACV SOC etc etc
Think V'66
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Afghanistan'11
Handing over combat responsibility to the Afghanistan National Army is an imperative.
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Re: Afghanistan'11
looking good commander
Re: Afghanistan'11
I found the ' '11 ', painted with the flag, is too bold, or there should be spaces between the 3 letters.
Those who don't already know the title should wonder what it is, like a weird ' m ', or manual ' n ':
Afghanistan m/n ?
http://cdn1.editmysite.com/uploads/2/1/ ... 200686.jpg
Those who don't already know the title should wonder what it is, like a weird ' m ', or manual ' n ':
Afghanistan m/n ?
http://cdn1.editmysite.com/uploads/2/1/ ... 200686.jpg
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Afghanistan'11
I agree, we are looking at it, thanks
Re: Afghanistan'11
hope it is all coming along nicely commander
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- Vietnam ’65 developer
- Posts: 1770
- Joined: Wed Jan 14, 2015 4:40 pm
Re: Afghanistan'11
Looking good General, close to Alpha