Good to know !

Germany at War: Barbarossa 1941

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RonaldWendt
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Good to know !

Post by RonaldWendt »

Hello,

in this thread there will be some hints that might come in handy while playing Germany at War.

First hint:

If you want to know how you have to solve a map, press 'O' to get to the objectives.

In the objectives you find an explanation text and in it some underlined names of objectives like towns or units.

These underlined expression work like a hyperlink - clicking on them will execute a jump to the location of the objective on the map. This only works, if the location is known, e.g. units may not be seen due to fog of war so there won't be an underline.

The image shows what happens if you seek Mogilev this way:

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RonaldWendt
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Re: Good to know !

Post by RonaldWendt »

Germany at War offers a combat protocol so you can analyse the battles.

Did you know all fights of a mission are stored ?

You can access all battles of all turns by clicking on the flags. So you can review the opponents and your own actions as well as all results.

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Brenmusik
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Re: Good to know !

Post by Brenmusik »

That is good to know, thanks.
RonaldWendt
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Re: Good to know !

Post by RonaldWendt »

@Brenmusik: You are welcome.

For those who play multiplayer:

Did you know you can start a multiplayer game with a custum map ?

You simply have to place your map in C:\Users\YourName\Documents\Germany at War\ in a folder you call 'Multiplayer' .

Then the map can be found where you create new challenges.

The oppenent will not have to posses the map on his computer as all necessary data will be uploaded to the server.

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RonaldWendt
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Re: Good to know !

Post by RonaldWendt »

For modders and those who prefer 2d maps you can add an png-image that is named like the scenario with .2d.png at the end. If your map is named Finland.scn, you would need Finland.2d.png to get such a background instead of the 3d environment:

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RonaldWendt
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Good to know ! - Refit options

Post by RonaldWendt »

Germany at War offers three different modes of supply you can play choose from. In each of them strength, ammo and fuel can be handled seperalty. e.g. you could just add one ammo to a unit in a turn and nothing else.

Here is some additional information about refitting your units.

1) shows how the game communicates with the player. If you hover over single elements like a red jerry can, the game will show tooltips with additional information. e.g. if an element is grey, it shows why (e.g. no resources for this). This also works for the refit button as you can see in the picture where you also are informed about the experience points the unit is going to loose.

2) the area right of the symbols can be used to set each line to maximum. The red (empty) ones are highlighted to show they will be green after a click.

3) you can leave out or include anything you wish. Here only some ammo and some fuel will be added.

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RonaldWendt
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Good to know ! - Rail transport

Post by RonaldWendt »

Hello,

as there not only a fix for it, but also a new feature to display rail transport, this topic is covered in todays "Good to know!".

Mind you a unit has to be in a city in possession of its full Action Points and you need the resources for the transport.

Then all should appear as shown in the picture below:

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RonaldWendt
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Re: Good to know !

Post by RonaldWendt »

Hello GaW players,

did you know you have control over the amount of data that is displayed in the combat window ?

Below you can see two examples of the same fight.
1) shows the details like weather influence
2) shows simply the end result

You can expand or collapse the data with the switches on the left as marked at the bottom of the image.

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RonaldWendt
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Re: Good to know !

Post by RonaldWendt »

Hi guys,

as this was asked earlier today in the Matrix Forum i hereby add a new entry to "Good to know!" to explain if objects may have resources to all players explicitly.

All objects may contain resources, but few actually do. To find those you can hover over the objects on the map and find if and how many resources could be gained by the conquest f a certain city, mine or the like.

It comes down to the designer of a map, which addidional benefits an object could cause, e.g. a certain amoutn per turn, new units etc. Bonuses like this are usually communicated via the message window and at the start of the turn.

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