Solo : Battle of Villers-Bocage
Moderators: Slitherine Core, BA Moderators
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- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
Solo : Battle of Villers-Bocage
Always Normandy but in the German camp this time
Inspired but not realistic/historical scenario
Side: German
Size: 30x44
Lenght: ???
Missions: destroy 30+ british tanks ?
Background: http://en.wikipedia.org/wiki/Battle_of_Villers-Bocage
Well, the battle is not over yet, it's just a preview
The map is complete, the oob is almost finished. There is still work on IA, achievements and victory conditions. So i hope release it before ... well i prefer don't give any date
Inspired but not realistic/historical scenario
Side: German
Size: 30x44
Lenght: ???
Missions: destroy 30+ british tanks ?
Background: http://en.wikipedia.org/wiki/Battle_of_Villers-Bocage
Well, the battle is not over yet, it's just a preview
The map is complete, the oob is almost finished. There is still work on IA, achievements and victory conditions. So i hope release it before ... well i prefer don't give any date
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- Site Admin
- Posts: 9706
- Joined: Wed Mar 23, 2005 10:35 pm
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- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
Here is the first playable version (version 1):
Download: https://sites.google.com/site/bbcbaamar ... ers-bocage
Install: Unzip the Amaris_VB.zip into the My Documents\My Games\BBCBA\Campaigns folder.
Side: German
Lenght: 25 turns
Size: 30x44
Missions: Destroy 25+ tanks.
Background: http://en.wikipedia.org/wiki/Battle_of_Villers-Bocage
Force Selection:
Don't worry: reinforcements are planned
Initial Start:
I hope I've removed all bugs I mostly need to feedbacks on the difficulty setting to validate this scenario for user content.
Download: https://sites.google.com/site/bbcbaamar ... ers-bocage
Install: Unzip the Amaris_VB.zip into the My Documents\My Games\BBCBA\Campaigns folder.
Side: German
Lenght: 25 turns
Size: 30x44
Missions: Destroy 25+ tanks.
Background: http://en.wikipedia.org/wiki/Battle_of_Villers-Bocage
Force Selection:
Don't worry: reinforcements are planned
Initial Start:
I hope I've removed all bugs I mostly need to feedbacks on the difficulty setting to validate this scenario for user content.
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- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
Thanks to U
No other advices on the difficulty? Because if that's ok I will like to send it quickly to the user content system.
A little pause in my work, but I intend to return
I have lots of ideas: perhaps a mini-campaign on the capture of Caen, or even a redux battle of Ardennes... Or rather a MP map...
Well we'll see
No other advices on the difficulty? Because if that's ok I will like to send it quickly to the user content system.
A little pause in my work, but I intend to return
I have lots of ideas: perhaps a mini-campaign on the capture of Caen, or even a redux battle of Ardennes... Or rather a MP map...
Well we'll see
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- Lance Corporal - Panzer IA
- Posts: 18
- Joined: Fri Aug 21, 2009 2:50 am
A very fun twist on an old story. I thoroughly enjoyed this scenario even if it was just based on the events at VB.Great map and good flow. It took me 3 tries before I was able to beat it, yet when I did do so I earned every accomplishment. With that said, maybe the rockets give just a bit too much power to the Germans and a couple more mounted troops might be better. Just an opinion.
Thanks for the work and again, good job. What Id love to see from you are some multiplayer maps.
Mo Reb
Thanks for the work and again, good job. What Id love to see from you are some multiplayer maps.
Mo Reb
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- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
I now have a pretty introductive picture
I'll make the latest tests, package the whole scenario and submit this for user content.
I 'm seeing what is doable in multiplayer, I have some ideas but nothing concrete yet. Such as accounting the losses of each camp for the award of the victory over the controls of VPs
I'll make the latest tests, package the whole scenario and submit this for user content.
I 'm seeing what is doable in multiplayer, I have some ideas but nothing concrete yet. Such as accounting the losses of each camp for the award of the victory over the controls of VPs