Warhammer 40,000: Battlesector - Map Builder & Campaign Editor Update - 1.4.76

In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
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tebaf3
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Warhammer 40,000: Battlesector - Map Builder & Campaign Editor Update - 1.4.76

Post by tebaf3 »

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Today's Update brings the fully featured release of the Campaign Editor and Map Builder.

PC players can use these new features to build and share their own Maps and Campaigns from the in-game interface, and Console players are able to download and play creations that have been uploaded.

With the new Campaign Editor, players can now design, create and play their own campaigns, elevating the Battlesector experience like never before. Check out the full editor guide here.

Uploading and downloading campaigns and Maps is done from the easy to use in-game interface using the mod.io tools. You can browse all the uploaded maps and campaigns from mod.io website.

Changes since 1.4.72

Changes
  • The Map Builder and Campaign Editor are now out of beta. The user experience for both features has been enhanced since the release of the initial beta version.
  • Added support for dialogue triggers during a mission in a custom campaign
  • Added support for choosing whether to use an HQ Tech Tree for a custom campaign
  • Added support for skyboxes for custom maps
  • Added more options for custom map surrounds
  • Changed the Painboy and Big Mek healing abilities to also clear Poison or Corrosion status effects
  • Adjusted the starting position of several Tyranid units in the Landing Pad mission of the Age of Crimson Dawn campaign so that the Battle Sisters are attacked less in the early rounds
  • Adjustments to server refresh rates in multiplayer lobbies to reduce server load
Bug Fixes
  • FIX: Imperial Trench not working correctly
  • FIX: Ork and Daemons missing a tile cap for their base tile in Planetary Supremacy
  • FIX: T’au using the Blood Angels base map in Planetary Supremacy
  • Fixed a number of localization issues
  • Fix missing faction lore string for T’au
  • Contestants and score not displayed during custom campaign battles
  • Fixed Planetary Supremacy sliders not working with a gamepad
  • FIX: Can't access tooltips for second row of buff icons with gamepad
  • Auto-generated AI skirmish armies are not adhering to the point cap
  • “In a custom campaign, if you let a player choose between all 7 factions, there's no BA”
  • FIX: Custom Campaigns, can't customise maps if you use in-built maps only
  • “Drop down menus in Army Builder get scrunched when font size is increased”
  • Fix terrain not showing up in topdown view sometimes.
  • Certain large units don't impact Thornback and Skull Cannon charge ability
  • FIX: Shockcannon and Trukk Smasha don't get bonus vs Invictor Warsuit
  • “Veterancy rewards in Planetary Supremacy bugged”
  • FIX: Players cannot accept Mod.io terms on WinStore builds
  • FIX: Can't finish sisters Age of Crimson Dawn missions without owning sisters DLC
  • Boon of Khorne is a white square icon on Bloodlettters
  • Markerlight icon not showing properly
  • Certain large units don't impact Thornback and Skull Cannon charge ability.
  • (Specific) Terrain not providing cover in PS Random Map
  • “Daemon Prince summoned units on top of stealthed stealth suits, and no Daemon unit appeared anywhere”
  • “Seraphim units running animation loop but standing still.”
containsalchohol
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Re: Warhammer 40,000: Battlesector - Map Builder & Campaign Editor Update - 1.4.76

Post by containsalchohol »

I enjoy the constant updates and am looking forward to what is ahead. With that being said, please nerf Tau. Everything about them is very strong. Grenades that take away evasion cost 0 AP. Flamers with 10 attacks and high damage let commanders obliterate any unit they choose. Sister's heavy flamers only get 8 attacks, but they cost 150 points. Where is the balance?
containsalchohol
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Mon Jan 01, 2018 2:38 pm

Re: Warhammer 40,000: Battlesector - Map Builder & Campaign Editor Update - 1.4.76

Post by containsalchohol »

I enjoy the constant updates and am looking forward to what is ahead. With that being said, please nerf Tau. Everything about them is very strong. Grenades that take away evasion cost 0 AP. Flamers with 10 attacks and high damage let commanders obliterate any unit they choose. Sister's heavy flamers only get 8 attacks, but they cost 150 points. Where is the balance?
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