i can't test it but I highly doubt it would work.
Rise of AI Global Mod v3.12
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- Administrative Corporal - SdKfz 251/1
- Posts: 128
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Rise of AI Global Mod v3.12
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
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- Private First Class - Wehrmacht Inf
- Posts: 9
- Joined: Fri Nov 06, 2020 5:46 pm
Re: Rise of AI Global Mod v3.12
Oh wicked, just realized this updated, perfect reason to return, changes look solid!
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- Sr. Colonel - Wirbelwind
- Posts: 1708
- Joined: Fri Jan 27, 2012 12:36 pm
- Location: Osaka, Japan
Re: Rise of AI Global Mod v3.12
I decided to test in on a lark and can confirm it doesn't work with Medieval at all, crashing the game.
Karvon
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
Re: Rise of AI Global Mod v3.12
How do I delete previous versions of this mod?
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- Administrative Corporal - SdKfz 251/1
- Posts: 128
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Rise of AI Global Mod v3.12
What versions have you installed ?
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
Re: Rise of AI Global Mod v3.12
3.1, 3.11, 3.12
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- Sr. Colonel - Wirbelwind
- Posts: 1708
- Joined: Fri Jan 27, 2012 12:36 pm
- Location: Osaka, Japan
Re: Rise of AI Global Mod v3.12
Go to your FOG2 directory then to your mod directory. Delete the earlier versions.
Karvon
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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- Field of Glory 2
- Posts: 28064
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Rise of AI Global Mod v3.12
Ok. Thank you!
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- General - Elite King Tiger
- Posts: 4367
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Rise of AI Global Mod v3.12
You're not looking at developing it for FoG II: Medieval? With FoG:Kingdoms coming up and its SP battles, it may be of very good use there as well, making the AI opponent more difficult than the base game's.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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- Administrative Corporal - SdKfz 251/1
- Posts: 128
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Rise of AI Global Mod v3.12
Thanks for the interest. I'm not planning on getting those games so I won't develop a mod for them, sorry.kronenblatt wrote: ↑Sat Apr 20, 2024 8:43 am You're not looking at developing it for FoG II: Medieval? With FoG:Kingdoms coming up and its SP battles, it may be of very good use there as well, making the AI opponent more difficult than the base game's.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
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- General - Elite King Tiger
- Posts: 4367
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Rise of AI Global Mod v3.12
Well worth asking. Many thanks for this AI mod for Ancients anyway!roguedjack wrote: ↑Sat Apr 20, 2024 10:30 amThanks for the interest. I'm not planning on getting those games so I won't develop a mod for them, sorry.kronenblatt wrote: ↑Sat Apr 20, 2024 8:43 am You're not looking at developing it for FoG II: Medieval? With FoG:Kingdoms coming up and its SP battles, it may be of very good use there as well, making the AI opponent more difficult than the base game's.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643