Rise of AI Global Mod v3.12

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
roguedjack
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Re: Rise of AI Global Mod v3.12

Post by roguedjack »

toska wrote: Mon Feb 20, 2023 11:00 pm Thank you so much. Could it work with FOG II Medieval?
i can't test it but I highly doubt it would work.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
KKarlssoNN
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Re: Rise of AI Global Mod v3.12

Post by KKarlssoNN »

Oh wicked, just realized this updated, perfect reason to return, changes look solid!
Karvon
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Re: Rise of AI Global Mod v3.12

Post by Karvon »

roguedjack wrote: Tue Feb 21, 2023 10:07 am
toska wrote: Mon Feb 20, 2023 11:00 pm Thank you so much. Could it work with FOG II Medieval?
i can't test it but I highly doubt it would work.
I decided to test in on a lark and can confirm it doesn't work with Medieval at all, crashing the game.

Karvon
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
Jorgito78
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Re: Rise of AI Global Mod v3.12

Post by Jorgito78 »

How do I delete previous versions of this mod?
roguedjack
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Re: Rise of AI Global Mod v3.12

Post by roguedjack »

Jorgito78 wrote: Mon Sep 18, 2023 8:45 pm How do I delete previous versions of this mod?
What versions have you installed ?
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
Jorgito78
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Re: Rise of AI Global Mod v3.12

Post by Jorgito78 »

3.1, 3.11, 3.12
Karvon
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Re: Rise of AI Global Mod v3.12

Post by Karvon »

Jorgito78 wrote: Mon Sep 18, 2023 8:45 pm How do I delete previous versions of this mod?
Go to your FOG2 directory then to your mod directory. Delete the earlier versions.

Karvon
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
rbodleyscott
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Re: Rise of AI Global Mod v3.12

Post by rbodleyscott »

Karvon wrote: Thu Sep 21, 2023 5:08 am
Jorgito78 wrote: Mon Sep 18, 2023 8:45 pm How do I delete previous versions of this mod?
Go to your FOG2 directory then to your mod directory. Delete the earlier versions.

Karvon
In /Documents/My Games/FieldOfGlory2/MODS
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Jorgito78
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Re: Rise of AI Global Mod v3.12

Post by Jorgito78 »

Ok. Thank you!
kronenblatt
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Re: Rise of AI Global Mod v3.12

Post by kronenblatt »

roguedjack wrote: Tue Feb 21, 2023 10:07 am
toska wrote: Mon Feb 20, 2023 11:00 pm Thank you so much. Could it work with FOG II Medieval?
i can't test it but I highly doubt it would work.
You're not looking at developing it for FoG II: Medieval? With FoG:Kingdoms coming up and its SP battles, it may be of very good use there as well, making the AI opponent more difficult than the base game's.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
roguedjack
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Re: Rise of AI Global Mod v3.12

Post by roguedjack »

kronenblatt wrote: Sat Apr 20, 2024 8:43 am You're not looking at developing it for FoG II: Medieval? With FoG:Kingdoms coming up and its SP battles, it may be of very good use there as well, making the AI opponent more difficult than the base game's.
Thanks for the interest. I'm not planning on getting those games so I won't develop a mod for them, sorry.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
kronenblatt
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Re: Rise of AI Global Mod v3.12

Post by kronenblatt »

roguedjack wrote: Sat Apr 20, 2024 10:30 am
kronenblatt wrote: Sat Apr 20, 2024 8:43 am You're not looking at developing it for FoG II: Medieval? With FoG:Kingdoms coming up and its SP battles, it may be of very good use there as well, making the AI opponent more difficult than the base game's.
Thanks for the interest. I'm not planning on getting those games so I won't develop a mod for them, sorry.
Well worth asking. :) Many thanks for this AI mod for Ancients anyway!
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
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