Flying level
Moderator: Slitherine Core
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- Staff Sergeant - Kavallerie
- Posts: 328
- Joined: Mon Dec 21, 2009 4:53 am
- Location: Mesa, Arizona
Flying level
Okay first of all, I have never been good at these games ... but yet I try and try again. The question is: Is there anyway to tell if the plane is climbing, diving, or level besides a possible change in airspeed. I have crashed in bombing mode because of a slight dive that was not noticable by the screen image of the plane. If there isn't an indicator I missed could they add one ..............PLEASE!
Just got the game myself and so far I'm proving more adept at hitting the ground than the enemy.
An altimeter (with some indication of current ground height) would be a useful addition.
By the way even though I am as yet not very good at it, it is a fun game. As I so far have clocked up (including restarts) less than an hour of flying time I'm sure I'll get better
An altimeter (with some indication of current ground height) would be a useful addition.
By the way even though I am as yet not very good at it, it is a fun game. As I so far have clocked up (including restarts) less than an hour of flying time I'm sure I'll get better
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- Staff Sergeant - Kavallerie
- Posts: 328
- Joined: Mon Dec 21, 2009 4:53 am
- Location: Mesa, Arizona
I set everything to ease the sensitivity but unlike a self-centering joystick once you mouse you mouse. Now don't tell me to use a joystick all the time cause the laptop and netbook can go with me but carrying a joystick is a bit much.lpgamble wrote:I don't know if this will help, but perhaps the mouse is to sensative. When you first start the game there is an options button. If you click that button a window pops up with some option settings. Setting the Y axis to be less sensative (to the left) may help avoid the ground.
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