”XV century AD – Mediterranean Campaign”

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Lysimachos
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1234
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

The Campaign
The campaign is designed to roughly represent the situation of the Mediterranean world at the beginning of the XV century AD and aims to focus the attentions of the players on FoG battles to be played in a historical scenario.
The purpose of the game is to defeat the other players and conquer much provinces as possible avoiding to lose the Capital Province.


Nations & Provinces
In the game there are 8 nations: Aragonese (Christian), Castilians (Christian), Byzantines (Christian), Hafsids (Muslim), Mamluks (Muslim), Milanese (Christian), Ottomans (Muslim) and Venetians (Christian) as well as 40 independent provinces.
Each nation owns at the beginning of the game 5 provinces, with 1 Capital Province (marked with an asterisk and underlined on the map), 1 Core Province (marked with an asterisk on the map) and 3 Ordinary Provinces.
If the Capital Province is conquered the nation crumbles and the player is out of the game, while all of his provinces become independent.

These are the provinces of each nation (the first being the Capital Province and the second the Core Province).
Byzantine Empire
Thrace, Macedon, Lemnos, Thessaly, Morea.
Crown of Aragon
Aragon, Catalonia, Balearic, Sardinia, Sicily.
Duchy of Milan
Lombardy, Liguria, Emilia, Corsica, Samos.
Hafsid Kingdom
Al Jazair, Ifriqiya, Kabylia, Maghreb, Rif.
Kingdom of Castile
Castile, Leon, Extremadura, Andalusia, Galicia.
Mamluk Sultanate
Egypt, Thebaid, Marmarica, Sinai, Palestine.
Ottoman Empire
Rum, Eretna, Mentese, Karesi, Attica.
Venetian Republic
Veneto, Dalmatia, Epirus, Crete, Negroponte.

Every nation fights with his own specific army:
Byzantine Empire - Central Byzantine (later) (EE)
Crown of Aragon - Medieval Crown of Aragon (SOA)
Duchy of Milan - Condotta Milan (SOA)
Hafsid Kingdom - Early North African Dynasties (early Aghlabid) (DaF)
Kingdom of Castile - Medieval Castilian (SOA)
Mamluk Sultanate - Mamluk Egyptian (later) (SaS)
Ottoman Empire - Later Ottoman (early) (EE)
Venetian Republic - Condotta Venice (SOA) in the region of Italy and Central Europe / Condotta Venice (outside Italy) (SOA) in the other regions

Every independent province is part of a region (only in order to make it easier to found it in the list) and fights with his own army, as listed apart.
The players are required to own the DaF, SaS, SoA and EE expansions.


The Map
The starting map of the campaign is this:
Image
and will be constantly updated in the dedicated thread.


Treasury
Each nation owns at the beginning of the game a treasury of 500 ducats.
If, during the game, the treasury is depleted and, as the result of a random event or of a plunder, a budget deficit arises, the player will suffer the loss of 2 stability point.


Stability Level
Every nation has its own stability level that will be influenced by the outcome of battles and this, in turn, will dictate if a Capital or Core province will be liable to be the object of an attack.
At the beginning of the campaign each nation has a stability level of 10. For every battle won during a Land or Amphious Attack the stability will increase of 1 level while for every lost battle it will decrease of 1 level. The results of Allied Attacks won’t influence the stability level.
If a player owns a stability level higher of the opponent of 5 levels he will be able to attack the opposite Core Province.
If a player owns a stability level higher of the opponent of 8 levels he will be able to attack the opposite Capital Province.
Stability levels earn 1 Victory Point each at the end of the game.


Prestige Level
Every nation has its own prestige level that will be influenced by the construction of various buildings and by the events related to diplomatic agreements.
At the beginning of the campaign each nation has a Prestige level of 7.
If the Prestige lowers to level 3 the Nation will lose 1 Stability level.
If the Prestige lowers to level 1 the Nation will lose 2 Stability levels.
Prestige levels earn 1 Victory Point each at the end of the game.


Mode of Play
The campaign doesn’t foresees turns, every player being allowed to make no more than two actions simultaneously, that are to be announced on this thread, so that only when one of them has been completed he will be able to declare the next move.
The campaign is scheduled to last until the 15th of November and the players are required to play with regularity.
If some problem arises they are requested to make it clear on the forum in order to let the other players be informed. In this case a temporary time-out may be allowed giving the other players the chance of suspending the current challenges and to launch new ones in substitution. If the problem persist the player will be substituted and the unfinished matches will be attributed to his opponents.


Random Events
At the beginning of every month the results of the next Italian lottery draw will be used to determine what random event is going to happen in every nation. For this purpose each nation will be assigned to the different wheels in the subsequent order:
Byzantine Empire: Bari
Crown of Aragon: Cagliari
Duchy of Milan: Firenze
Hafsid Kingdom: Genova
Kingdom of Castile: Milano
Mamluk Sultanate: Napoli
Ottoman Empire: Palermo
Venetian Republic: Roma

The numbers will determine the events and the consequent effects as follows:
1-10 / Riots / -1 stability level
11-20 / Famine / -25 ducats
21-30 / Earthquake / 1 fortification destroyed in a province chosen by the player (if present)
31–40 / Storm / 1 fleet sunk (if present)
41-50 / Administrative Reforms / +1 stability level
51-60 / Good Harvest / + 25 ducats
61-70 / Defensive Efforts / 1 fortification built in a province chosen by the player
71-80 / Naval Efforts / 1 fleet assembled
81-90 / Political Leadership / 1 bonus action


Actions
Actions consist in the building of Fleets, Fortifications and Siege Trains, Academies, Merchant’s Quarter and Churches/Mosques, in Diplomatic Missions, Tax Exemption, Tax Increase and in different types of Attacks.


Fleets
Fleets play their role in the game enabling to launch amphibious attacks and determining the outcome of naval encounters.
Every player that owns at least one maritime province may outfit a fleet paying 50 ducats.
The inherent action takes 4 days to be completed after which the fleet becomes operational at 23.59 GMT hr. No more than 3 fleets are allowed.
Each fleet has a combat strength of 40 pts.
Every fleet will be automatically destroyed as soon as the nation will lose his last maritime province.
Each Fleet earn 1 Victory Point at the end of the game if still present.


Fortifications
Fortifications give a defeated player the chance of avoiding the loss of a province after a Strategic Defeat, allowing his army to retire inside and sustain a siege.
Every province owned by a player and not targeted by an attack already launched may be fortified paying 50 ducats. The inherent action takes 4 days to be completed after which the fortification becomes operational at 23.59 GMT hr.
After that a Strategic Defeat regarding a fortified province is proclaimed on the forum the outcome of the siege will be decided by the draw of the next Italian lottery wheel of the attackers, with a result of 1-45 heralding a siege failure and a result of 46-90 heralding the capture of the fortifications, their consequent destruction and the conquest of the province.
Each Fortification earn 1 Victory Point at the end of the game if still present.


Siege Trains
Siege Trains help an attacker in overcoming the presence of fortifications during a siege.
Every player may build up a Siege Train paying 30 ducats.
The inherent action takes 4 days to be completed after which the Siege Train becomes operational at 23.59 GMT hr. There are no limits in building Siege Trains.
If the attacker wants to use his Siege Train he has to declare it on the forum when launching the attack.
If the battle ends with a defeat the siege train will be destroyed.
If the battle ends with a draw, a marginal or a tactical victory the siege train will remain intact.
If the battle ends with a strategic victory the outcome of the siege will be decided by the draw of the next Italian lottery wheel of the attackers, with a result of 1-30 heralding a siege failure and a result of 31-90 heralding the capture of the fortifications, their consequent destruction and the conquest of the province.
Every Siege Train is liable to be used only once.


Academy
Academies represent the display of the cultural and bureaucratic skills of a Nation.
A player may build an Academy in his Capital Province paying 75 ducats.
The inherent action takes 4 days to be completed after which the Academy becomes operational at 23.59 GMT hr. No more than 1 Academy is allowed.
The building of an Academy enhance the Nation’s Prestige of 3 levels.
Academies are destroyed when the Capital Province is conquered.
Academies earns 2 Victory Points at the end of the game if still present.


Merchant’s Quarter
Merchant’s Quarters represent the economic strength of a Nation.
A player may build a Merchant Quarter’s in his Core Province paying 50 ducats.
The inherent action takes 4 days to be completed after which the Merchant’s Quarter becomes operational at 23.59 GMT hr. No more than 1 Merchant’s Quarter is allowed.
Merchant’s Quarters allow a player to seal Trade Agreements with other Nations.
Merchant’s Quarter are destroyed when the Core Province is conquered.


Churches and Mosques
Churches/Mosques display the Nation’s prestige related to the presence of sacred buildings.
A player may build a Church/Mosque in each of his Ordinary Provinces paying 25 ducats.
The inherent action takes 4 days to be completed after which the Church/Mosque becomes operational at 23.59 GMT hr. No more than 1 Church/Mosque per Ordinary Province is allowed.
The building of a Church/Mosque enhances the Nation’s Prestige of 2 level.
Churches/Mosques are destroyed if the Province is conquered by a player of a different religion.
Churches/Mosques earn 1 Victory Point at the end of the game if still present.


Diplomatic Missions
A Diplomatic Mission represents the dealings involved in the proposals and denials or signing of a Diplomatic Agreement.
Diplomatic Agreements consist in Trade Agreements, Peace Treaties, Mutual Defence Agreements and Alliances.
The inherent action hasn’t cost and maintain validity until the 23.59 GMT hr. of the 4th day, after which it will expire.
If the proposal is accepted in due time, the Diplomatic Agreement becomes immediately operational and the proponent gains 1 Prestige Level but his action lasts until the 23.59 GMT hr. of the 4th day from the launch of the Diplomatic Mission.
A player cannot have more than 3 Diplomatic Agreements running at the same time.

Trade Agreement
A player who owns a Merchant’s Quarter may propose to another player that also owns a Merchant’s Quarter the conclusion of a Trade Agreement.
If the Agreement is sealed it will immediately yields 100 ducats for every party and will last for 30 days. If one of the party attacks the other during the length of the agreement, this will be immediately cancelled and the attackers will lose 25 ducats, while his Nation’s Prestige will be lowered of 1 level.

Peace Treaty
A player may propose to another player the conclusion of a Peace Treaty, also offering or requesting a determined sum of money.
If the Agreement is sealed it will imply that the two Nations won’t attack each other for a period of 30 days and also the exchange of the agreed sum of money.
The signing of the treaty yields in any case 20 ducats for each party.
If one of the party attacks the other during the length of the treaty, this will be immediately cancelled and his Nation’s Prestige will be lowered of 2 levels.

Mutual Defence Agreement
A player may propose to another player the conclusion of a Mutual Defence Agreement, also offering or requesting a determined sum of money.
If the Agreement is sealed it will imply that the two Nations will be bound by a Peace Treaty and that each party may pretend that, in the case he is the target of a Land or Amphibious Attack (not an Allied one), the other party, with his first eligible action, launches a Land, Amphibious or Allied Attack against his aggressor.
It will also involve the exchange of the agreed sum of money.
The agreement lasts 30 days and yields in any case 20 ducats for each party.
If one of the party refuses to act offensively when requested the treaty will be immediately cancelled and his Nation’s Prestige will be lowered of 2 levels.

Alliance
A player may propose to another player the conclusion of an Alliance, also offering or requesting a determined sum of money.
If the Agreement is sealed it will imply that the two Nations will be simultaneously bound by a Peace Treaty and a Mutual Defence Agreement and that each party may launch a Joint Attack Action or request assistance with a Joint Defence Option.
It will also involve the exchange of the agreed sum of money.
The agreement lasts 30 days and yields in any case 30 ducats for each party.
If one of the party attacks the other during the length of it or refuses to act defensively or offensively when requested the treaty will be immediately cancelled and his Nation’s Prestige will be lowered of 3 levels.


Tax Exemption
Every player may declare a Tax Exemption in order to obtain an enhancement of 1 pt. of his stability level, paying 60 ducats.
The inherent action takes 4 days to be completed after which the effects of the Tax Exemption becomes operational at 23.59 GMT hr. There are no limits in declaring Tax Exemptions.


Tax Increase
Every player may declare a Tax Increase in order to obtain the availability of 40 more ducats.
The action will cause his stability dropping of 1 level.
The inherent action takes 4 days to be completed after which the effects of the Tax Increase becomes operational at 23.59 GMT hr. There are no limits in declaring Tax Increases.


Attacks
Every attack has to be launched from a determined province (starting point) and reach a specified province (target).
A single province may be used as starting point of two simultaneous attacks.
If a province is already under attack it won’t be liable to become a starting point.
If an enemy or independent province is already under attack from another player it won’t be liable to become the target of a new attack until the current isn’t decided.
An attack against a province owned by another nation repulsed due to a draw or a defeat in battle may not be immediately reiterated by the attacking player, having the winning defender the right to counterattack from his province the starting point of the previous attack.
An attack against an independent province ended with a tactical victory may be immediately repeated.

Land Attack
A player may attack by land any enemy or independent province that confines with his own on the map.

Amphibious Attack
A player may attack by sea an enemy or independent province that isn’t adjacent on the map, when the two provinces are linked with a sea route and the attacker owns a fleet. Apart is published in alphabetical order the list of these provinces.
Before the FoG battle may be started a naval encounter may occur depending on the choice of the defenders who will have two days (until the 23.59 GMT hr. of the second day) to declare on the forum if he wants to engage the opponent’s fleet.
If he gives up or he makes no declaration the FoG battle will be immediately fought.
If he chooses to resist the naval encounter will ensue, whose outcome will be decided summing together, for each player, the combat strength of his fleets and adding to it the results of the draw of the next Italian lottery (taking place every Tuesday, Thursday and Saturday), that is possible to consult here: http://www.lottomaticaitalia.it/lotto/home/
The attackers will have assigned the 2nd number of the wheel of Bari while the defender will have assigned the 2nd number of the wheel of Cagliari. If the defender gets the overall upper number or there is a draw the amphibious attack will abort. If the attacker gets the overall upper number the FoG battle will also ensue.
If more than one naval encounter has to be decided the outcome of the 2nd attack will be determined using the 3rd number of the wheels and so on.
The losing player will have wrecked one of his fleets, but this doesn’t apply if the a draw was achieved.
Independent provinces don’t own fleets.

Allied Attack
A player may attack any enemy province adjacent on the map or linked with a sea route starting from an independent province.
In this case he will use the proper army owned by the independent starting province and all the other rules regarding a Land or Amphibious Attack will be applied.
Core and Capital Provinces are not liable of being the target of such kind of attacks.

Joint Attack
A player, bound with an Alliance Treaty to another party, may launch a Joint Attack against any enemy or independent province adjacent on the map or linked with a sea route either to his and his ally’s province.
All the rules regarding a Land or Amphibious Attack will be applied with the difference that the Joint Attack must to be confirmed by the allied player, that the naval encounter will occur taking count of the total of the fleets owned by the allied parties, that if the allied players will be defeated the one with the greater number of fleets will have 1 wrecked (whereas in the other cases a lottery draw will determine who will lose the fleet), and that the attack will be resolved with 2 DAG battles against the defender, each conducted by one of the allied player. The result of every battle will be added to make an overall total and the final tally will be conducted on it.
(Examples:
Castilians (2 fleets) allied with Hafsids (1 fleets) Joint Attack Aragonese (2 fleets)
Castilians/Hafsids 120 pts. + 32 pts. lottery draw = 152 pts
Aragonese 80 pts. + 67 pts. lottery draw = 147 pts.
Castilians/Hafsids win the naval encounter / Aragonese lost 1 fleet
follows DAG battles:
Castilians (40/60) Aragonese (70/60)
Hafsids (40/40) Aragonese (25/40)
Castilians/Hafsids (80/100) Aragonese (95/100) = Castilians/Hafsids +15
15:200=x:100 = 7.5% Tactical Victory)
If the allied players obtain a strategic victory the province will be assigned to the player that launched the attack.

If the defender targeted by a Joint Attack is bound with an Alliance Treaty to another party, he may call on his ally with a Joint Defence Option.
If the other party agrees the naval encounter will be decided taking count of the total of the fleets owned by both alliances while the attack will be resolved with 2 DAG battles, each conducted by one of the allied player, the defenders having the privilege to decide the pairings.
Every other aspect of the attack will be determined like an ordinary Joint Attack.


Battles
Any attack will be resolved with a 400, 550 or 750 points DAG battle, depending on the choice of the attacker, who will also decide how to manage the FoW and DM option.
When an independent province is attacked the task of commanding its troops will be randomly assigned to the player who will get the highest number of the next Italian lottery draw, being the players assigned to the different wheels in the subsequent order:
Byzantine Empire: Bari
Crown of Aragon: Cagliari
Duchy of Milan: Firenze
Hafsid Kingdom: Genova
Kingdom of Castile: Milano
Mamluk Sultanate: Napoli
Ottoman Empire: Palermo
Venetian Republic: Roma
Ericdoman1: Torino
If multiple attacks will be in motion against independent provinces at the same moment, the first independent army will be led by the player with highest number, the second by the player with the following highest number and so on.
A player allied with another may not be chosen to lead an independent army against his ally.
If a battle ends with a draw or a marginal victory no consequences will follow.
If a battle ends with a tactical victory the stability level of the players will be affected as explained above, while a plunder will ensue.
If a battle ends with a strategic victory of the attacker the stability level of the players will be affected as explained above and, in the case of a Land or Amphibious Attack, the province will be conquered whereas, in the case of an Allied Attack, it will become independent.
Draws and marginal victories are determined in accord with the FoG rules.
Instead, to determine if a victory is tactical or strategic firstly the BG difference will be comprehensively calculated counting in positive for the winner the number of BG lacking to reach the loss threshold and counting in negative for the looser the number of BG overpassing it.
(Example: Venetians (35/39) = +4 / Milanese (47/41) = -6 / Total BG difference = Venetians +10)
Then the above mentioned result will be compared to the total BG of the two armies and if – using the formula: a (total BG difference between the rout threshold of two armies) : b (total BGs of both armies) = x : 100 – it will represent up to the 15% of it then a tactical victory will be achieved, whereas if it will surpass it a strategic victory will follow.
(Example: Venetians BG difference +10 / Total BG 35+41 = 76
10:76=x:100 = 13.5% = Tactical Victory)


Plunder
A tactical victory against a province owned by another nation earns the winner 40 ducats, that will be taken from his opponent treasury.
A tactical victory against an independent province earns the winner 32 ducats.
After a strategic victory against a province owned by another nation the winner has the chance of leaving the province in possession of his opponent while plundering it for a value of 100 ducats, that will be taken from his opponent treasury.
After a strategic victory against an independent province the winner has the chance of leaving the province independent while plundering it for a value 80 ducats.
If, after a strategic victory, the attacker fails to assault the fortifications present in the Province, the victory will be treated as tactical for the purpose of Plunder.


Victory Points
Victory Points represent the strategic power of a Nation at the end of the campaign.
They are counted summing 4 pts. for every Province, 2 pts. for every Academy and 1 pt. for every Church/Mosque, Fleet, Fortification, Stability level and Prestige level.


Winning Conditions
The player that at the end of the campaign will have the greater number of Victory Points will win the game. If two or more players will have the same number of Victory Points, the player with the greater amount of ducats will prevail. Otherwise all these players will be declared winners “ex aequo”.
Last edited by Lysimachos on Wed Sep 19, 2012 11:06 am, edited 13 times in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Lysimachos
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1234
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: ”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

"The Map"

This is the updated map of the campaign:
Image


"The Summary Chart"

Byzantine Empire
(Iandavidsmith/Bari)
Political Assets
Stability +10
Prestige +8
Ducats 220
Provinces
Thrace, Macedon, Lemnos, Morea
Buildings
Fortifications in Morea, Macedon and Thrace
Military Assets
Fleets 2
Treaties
=
Current actions
=
=
Victory Points
39


Crown of Aragon
(Triarius/Cagliari)
Political Assets
Stability +14
Prestige +8
Ducats 455
Provinces
Aragon, Catalonia, Balearic, Sardinia, Sicily, Murcia, Calabria
Buildings
=
Military Assets
Fleets 1
Treaties
=
Current actions
=
=
Victory Points
51


Duchy of Milan
(Stockwellpete/Firenze)
Political Assets
Stability +5
Prestige +14
Ducats 95
Provinces
Lombardy, Corsica, Samos
Buildings
Academy in Lombardy
Church in Lazio
Military Assets
Fortifications in Samos
Fleets 3
Treaties
=
Current actions
=
=
Victory Points
38


Hafsid Kingdom
(Hidde/Genova)
Political Assets
Stability +14
Prestige +10
Ducats 390
Provinces
Al Jazair, Ifriqiya, Kabylia, Maghreb, Rif, Tripolitania, Cyrenaica, Marmarica
Buildings
Merchant's Quarter in al-Jazair
Mosque in Rif
Military Assets
Fleets 3
Treaties
=
Current actions
=
=
Victory Points
60


Kingdom of Castile
(Batesmotel/Milano)
Political Assets
Stability +15
Prestige +16
Ducats 370
Provinces
Castile, Leon, Extremadura, Andalusia, Galicia, Navarre, Alentejo, Languedoc, Provence, Liguria
Buildings
Academy in Castile
Merchant's Quarter in Leon
Church in Extremadura and Galicia
Military Assets
Fortifications in Andalusia
Fleets 3
Treaties
=
Current actions
=
=
Victory Points
79


Mamluk Sultanate
(Kilroy/Napoli)
Political Assets
Stability +9
Prestige +11
Ducats 362
Provinces
Egypt, Thebaid, Sinai, Palestine
Buildings
Academy in Egypt
Military Assets
Fortifications in Egypt and Thebaid
Fleet 1
Treaties
=
Current actions
=
=
Victory Points
41


Ottoman Empire
(Thegraymouser/Palermo)
Political Assets
Stability +11
Prestige +10
Ducats 415
Provinces
Rum, Eretna, Mentese, Karesi, Karaman
Buildings
Academy in Rum
Military Assets
Fleets 2
Treaties
=
Current actions
=
=
Victory Points
45


Venetian Republic
(Lysimachos/Roma)
Political Assets
Stability +15
Prestige +19
Ducats 262
Provinces
Veneto, Dalmatia, Epirus, Crete, Negroponte, Slavonia, Apulia, Thessaly, Attica, Albania, Lazio
Buildings
Academy in Veneto
Merchant's Quarter in Dalmatia
Churches in Negroponte, Attica, Albania and Apulia
Military Assets
Fortifications in Crete and Negroponte
Fleets 3
Treaties
=
Current actions
=
=
Victory Points
89


(*) In waiting to determine what player will take the command of the independent army
(**) In waiting to determine if a naval encounter will take place
(***) in waiting to determine the outcome of the naval encounter
Last edited by Lysimachos on Wed Oct 24, 2012 8:16 am, edited 137 times in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Lysimachos
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1234
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: ”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

"The Actions & Events Track"

Byzantine Empire
LN AT from Macedon to Raska (attack repelled / -1 stability) (36 VP)
LN AT from Thessaly to Aetolia (attack repelled / -1 stability) (35 VP)
1 Fleet (-50 ducats) (36 VP)
Administrative Reforms (+1 stability) (37 VP)
Diplomatic Mission – Alliance proposal with Ottomans (accepted / +1 prestige / +30 ducats) (38 VP)
Thessaly lost (-1 stability level) (33 VP)
Fortifications in Morea (-50 ducats) (34 VP)
Tax Exemption (-60 ducats / +1 stability) (35 VP)
Fortifications in Macedon (-50 ducats) (36 VP)
AL AT from Tuscany to Emilia (Emilia freed and independent / +1 stability) (37 VP)
1 Fleet (-50 ducats) (38 VP)
Fortifications in Thrace (-50 ducats) (39 VP)


Crown of Aragon
LN AT from Catalonia to Languedoc (Languedoc conquered / +1 stability) (42 VP)
1 Fleet (-50 ducats) (43 VP)
Famine (-25 ducats) (43 VP)
AM AT vs Sicily repelled (+1 stability) (44 VP)
repelled LN AT from Navarre to Languedoc (+1 stability) (45 VP)
LN AT from Aragon to Murcia (called off)
LN AT from Catalonia to Navarre (called off)
LN AT from Aragon to Murcia (Murcia Conquered / +1 stability) (50 VP)
Languedoc lost (-1 stability) (45 VP)
Diplomatic Mission - Alliance proposal to Castilians (accepted / +1 prestige / +30 ducats) (46 VP)
AM AT from Sicily to Calabria (Calabria conquered / +1 stability) (51 VP)
AM AT from Sardinia to Corsica *...

Duchy of Milan
LN AT from Emilia to Lazio (Lazio conquered / +1 stability) (42 VP)
Fortifications in Lazio (-50 ducats) (43 VP)
1 Fleet (-50 ducats) (44 VP)
Alliance with Venetians (-150 ducats) *(old rule) (44 VP)
1 Fleet (-50 ducats) (45 VP)
1 Fleet (-50 ducats) (46 VP)
Alliance with Venetians expired (+150 ducats) *(old rule)
Academy in Lombardy (-75 ducats / +3 prestige) (51 VP)
Merchant’s Quarter in Liguria (-50 ducats)
Alliance with Venetians (-100 ducats / +30 ducats)
Famine (-25 ducats)
1 Fleet lost (50 VP)
1 Fleet (-50 ducats) (51 VP)
Province of Samos plundered (-1 stability / -40 ducats) (50 VP)
Trade Agreement with Castilians (+100 ducats)
Diplomatic Mission - Trade Agreement proposal with Venetians (accepted / +1 prestige / +100 ducats) (51 VP)
Fortifications in Samos (-50 ducats) (52 VP)
Church in Lazio (-25 ducats / +2 prestige) (55 VP)
Emilia lost (-1 stability) (50 VP)
Lazio lost (-1 stability / Fortifications destroyed) (44 VP)
AL AT from Kastamon to Karesi (attack repelled / -1 stability) (43 VP)
Fortifications in Liguria (-50 ducats) (44 VP)
Diplomatic Mission - Alliance proposal to Venetians (accepted / +1 prestige / +30 ducats) (45 VP)
Liguria lost (-1 stability / Merchant's Quarter and Fortifications destroyed) (39 VP)
Lombardy plundered (-1 stability / -40 ducats) (38 VP)
LN AT from Liguria to Emilia *...


Hafsid Kingdom
LN AT from Maghreb to Tripolitania (Tripolitania conquered / +1 stability) (42 VP)
AM AT from Ifriqiya to Sardinia (repelled during naval encounter) *old rule
AM AT from Ifriqiya to Sardinia (repelled during naval encounter) *old rule
1 Fleet (-50 ducats) (43 VP)
1 Fleet (-50 ducats) (44 VP)
LN AT from Tripolitania to Cyrenaica (Cyrenaica conquered / +1 stability) (49 VP)
AM AT from Ifriqiya to Sicily (repelled / -1 stability) (48 VP)
Good Harvest (+ 25 ducats)
Peace Treaty with Castilians (-50 ducats / +20 ducats)
1 Fleet (-50 ducats) (49 VP)
LN AT from Cyrenaica to Marmarica (Marmarica conquered / +1 stability) (54 VP)
Diplomatic Mission - Alliance proposal to Castilians (accepted / +1 prestige / +50 ducats / + 30 ducats) (55 VP)
Building Mosque in Rif (-25 ducats / +2 prestige) (58 VP)
Building Merchant's Quarter in al-Jazair (-50 ducats)
repelled AL AT from Lybia to Marmarica (+1 stability) (59 VP)
AM AT from Cyrenaica to Crete (province plundered / +1 stability / +40 ducats) (60 VP)


Kingdom of Castile
LN AT from Galicia to Navarre (Navarre conquered / +1 stability) (42 VP)
LN AT from Andalusia to Murcia (Murcia conquered / +1 stability) (47 VP)
1 Fleet (-50 ducats) (48 VP)
LN AT from Extremadura to Alentejo (Alentejo conquered / +1 stability) (53 VP)
1 Fleet (-50 ducats) (54 VP)
Good Harvest (+ 25 ducats)
Diplomatic Mission - Peace Treaty proposal with Hafsids (accepted / +1 prestige / +50 ducats / +20 ducats) (55 VP)
Merchant’s Quarter in Leon (-50 ducats)
LN AT from Navarre to Languedoc (attack repelled / -1 stability) (54 VP)
Diplomatic Mission - Trade Agreement proposal with Milanese (accepted / +1 prestige / +100 ducats) (55 VP)
Alliance with Hafsids (-50 ducats / + 30ducats)
Diplomatic Mission - Trade Agreement proposal with Venetians (rejected)
1 Fleet (-50 ducats) (56 VP)
Academy in Castile (-75 ducats / +3 prestige) (61 VP)
Murcia lost (-1 stability) (56 VP)
LN AT from Navarre to Languedoc (Languedoc conquered / +1 stability) (61 VP)
Alliance with Aragonese (+30 ducats)
Fortifications in Andalusia (-50 ducats) (62 VP)
LN AT from Languedoc to Provence (Provence conquered / +1 stability) (67 VP)
Church in Extremadura (-25 ducats / +2 prestige) (70 VP)
LN AT from Provence to Liguria (Liguria conquered / +1 stability) (75 VP)
Church in Galicia (-25 ducats) (78 VP)
LN AT from Liguria to Lombardy (province plundered / +1 stability / +40 ducats) (79 VP)


Mamluk Sultanate
LN AT from Marmarica to Cyrenaica (province plundered / +1 stability / +32 ducats) (38 VP)
LN AT from Egypt to Lybia (attack repelled / -1 stability) (37 VP)
Diplomatic Mission - Alliance proposal to Ottomans (accepted / +1 prestige / +30 ducats) (38 VP)
Fortifications in Egypt (-50 ducats) (39 VP)
Good Harvest (+ 25 ducats)
Marmarica lost (-1 stability level) (34 VP)
AL AT from Campania to Lazio (Lazio freed and independent / +1 stability) (35 VP)
1 Fleet (-50 ducats) (36 VP)
AL AT from Lybia to Marmarica (attack repelled / -1 prestige) (35 VP)
Fortifications in Thebaid (-50 ducats) (-50 ducats) (36 VP)
Academy in Egypt (-75 ducats / +3 prestige) (41 VP)


Ottoman Empire
LN AT from Rum to Karaman (Karaman conquered / +1 stability) (42 VP)
LN AT from Attica to Aetolia (attack repelled / -1 stability) (41 VP)
1 Fleet (-50 ducats) (42 VP)
1 Fleet (-50 ducats) (43 VP)
1 Fleet (-50 ducats) (44 VP)
Alliance with Mamluks (+30 ducats)
Administrative Reforms (+1 stability) (45 VP)
Alliance with Byzantines (+ 30 ducats)
AM AT from Karesi to Samos (province plundered / +1 stability / + 40 ducats) (46 VP)
AM AT from Karesi to Samos (repelled during naval encounter / -1 fleet) (45 VP)
AL AT from Serbia to Slavonia (province plundered / +40 ducats)
Attica lost (-1 stability level) (40 VP)
repelled AL AT from Kastamon to Karesi (+1 stability) (41 VP)
Academy in Rum (-75 ducats / +3 prestige) (46 VP)
AL AT from Calabria to Apulia (attack repelled / -1 stability) (45 VP)


Venetian Republic
LN AT from Dalmatia to Slavonia (Slavonia conquered / +1 stability) (42 VP)
AM AT from Crete to Morea (repelled during naval encounter) *old rule
LN AT from Veneto to Emilia (called off)
Alliance with Milanese (+150 ducats) *(old rule)
1 Fleet (-50 ducats) (43 VP)
LN AT from Slavonia to Albania (province plundered / +1 stability / +32 ducats) (44 VP)
AM AT from Epirus to Apulia (Apulia conquered / +1 stability) (49 VP)
Alliance with Milanese expired (-150 ducats) *(old rule)
1 Fleet (-50 ducats) (50 VP)
Diplomatic Mission - Alliance proposal to Milanese (accepted / +1 prestige / +100 ducats / +30 ducats) (51 VP)
Fortifications in Crete (-50 ducats) (52 VP)
Riots (-1 stability) (51 VP)
LN AT from Epirus to Thessaly (Thessaly conquered / +1 stability) (56 VP)
Merchant’s Quarter in Dalmazia (-50 ducats)
Trade Agreement with Milanese (+100 ducats)
Academy in Veneto (-75 ducats / +3 prestige) (61 VP)
Slavonia plundered (-1 stability / - 40 ducats) (60 VP)
LN AT from Thessaly to Attica (Attica conquered / +1 stability) (65 VP)
1 Fleet (-50 ducats) (66 VP)
Fortifications in Negroponte (-50 ducats) (67 VP)
Church in Negroponte (-25 ducats / +2 prestige) (70 VP)
Alliance with Milanese expired
Alliance with Milanese (+30 ducats)
repelled AL AT from Calabria to Apulia (+1 stability) (71 VP)
Church in Attica (-25 ducats / +2 prestige) (74 VP)
LN AT from Epirus to Albania (Albania conquered / +1 stability) (79 VP)
Crete plundered (-1 stability / - 40 ducats) (78 VP)
Church in Albania (-25 ducats / +2 prestige) (81 VP)
Church in Apulia (-25 ducats / +2 prestige) (84 VP)
LN AT from Apulia to Lazio (Lazio conquered / +1 stability) (89 VP)


*... (unfinished action)
Last edited by Lysimachos on Thu Oct 18, 2012 9:01 am, edited 61 times in total.
"Audentis fortuna iuvat"
- Virgilius

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Lysimachos
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Re: ”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

List of Regions, Provinces and their Armies.

*The aggregation of provinces in distinct regions is substantially realized in order to make easier for the player the task of finding the single provinces, but may also determine for the Venetians wich kind of army has to be used.

Aegean
Crete / (Cr) / Byzantine Morea (EE)
Lemnos / (Ls) / Latin Greece (later) (SaS)
Naxos / (Nx) / Catalan Company (later) (EE)
Negroponte / (Np) / Byzantine Morea (EE)
Rhodes / (Rd) / Latin Greece (later) (SaS)
Samos / (Sa) / Latin Greece (later) (SaS)

Africa (Eastern)
Cyrenaica / (Cy) / Early North African Dynasties (Zirid) (DaF)
Egypt / (Eg) / Mamluk Egyptian (later) (SaS)
Lybia / (Lb) / Early North African Dynasties (Zirid) (DaF)
Marmarica / (Mr) / Early North African Dynasties (Zirid) (DaF)
Nubia / (Nb) / Christian Nubian (later) (DaF)
Sahara / (Sh) / Early North African Dynasties (Zirid) (DaF)
Sudan / (Su) / Christian Nubian (later) (DaF)
Thebaid / (Tb) / Mamluk Egyptian (later) (SaS)

Africa (western)
al Jazair / (aJ) / Early North African Dynasties (early Aghlabid) (DaF)
Atlas / (At) / Early North African Dynasties (Zirid) (DaF)
Fezzan / (Fz) / Early North African Dynasties (Zirid) (DaF)
Hoggar / (Hg) / Early North African Dynasties (Zirid) (DaF)
Ifriqiya / (If) / Early North African Dynasties (early Aghlabid) (DaF)
Kabylia / (Kb) / Early North African Dynasties (early Aghlabid) (DaF)
Maghreb / (Mg) / Early North African Dynasties (early Aghlabid) (DaF)
Rif / (Rf) / Later Grenadine (SOA)
Tripolitania / (Tr) / Early North African Dynasties (Zirid) (DaF)

Anatolia
Cilicia / (Ci) / Cilician Armenian (later) (SaS)
Cyprus / (Cp) / Medieval Cypriot (early) (SaS)
Eretna / (Er) / White Sheep Turcoman (EE)
Karaman / (Km) / White Sheep Turcoman (EE)
Karesi / (Kr) / Later Ottoman (early) (EE)
Kastamon / (Ks) / White Sheep Turcoman (EE)
Mentese / (Mn) / Later Ottoman (early) (EE)
Pontus / (Pt) / Byzantine Trebizond (EE)
Rum / (Rm) / Later Ottoman (early) (EE)

Balkans
Albania / (Ab) / Albanian (EE)
Bulgaria / (Bg) / Later Bulgarian (EE)
Dalmatia / (Dm) / Condotta Venice (outside Italy) (SOA)
Raska / (Rs) / Later Bulgarian (EE)
Serbia / (Sr) / Later Serbian (later) (EE)
Slavonia / (Sv) / Later Serbian (later) (EE)
Wallacchia / (Wc) / Wallachian (EE)

Central Europe
Bavaria / (Bv) / Medieval German (early) (SOA)
Languedoc / (Ld) / Medieval French (later) (SOA)
Oberland / (Ob) / Swiss (SOA)
Provence / (Pv) / Medieval Burgundian (early) (SOA)
Styria / (St) / Medieval German (early) (SOA)

Greece
Achaia / (Ac) / Latin Greece (Achaia) (SaS)
Attica / (At) / Latin Greece (Achaia) (SaS)
Aetolia / (Ae) / Byzantine Epiros (later) (EE)
Epirus / (Ep) / Byzantine Epiros (later) (EE)
Macedon / (Mc) / Central Byzantine (later) (EE)
Morea / (Mo) / Byzantine Morea (EE)
Thessaly / (Ts) / Catalan Company (later) (EE)
Thrace / (Th) / Central Byzantine (later) (EE)

Italy
Apulia / (Ap) / Condotta Naples (SOA)
Calabria / (Cb) / Condotta Naples (SOA)
Campania / (Cm) / Condotta Naples (SOA)
Corsica / (Co) / Medieval French (SOA)
Emilia / (Em) / Free Company (SOA)
Lazio / (Lz) / Condotta Papal States (SOA)
Liguria / (Lg) / Condotta Milan (SOA)
Lombardy / (Lm) / Condotta Milan (SOA)
Sardinia / (Sd) / Medieval Crown of Aragon (SOA)
Sicily / (Sc) / Medieval Crown of Aragon (SOA)
Tuscany / (Tu) / Condotta Florence (SOA)
Veneto / (Vn) / Condotta Venice (SOA)

Mesopotamia
Armenia / (Ar) / Georgian (1124-1243) (SaS)
Dulkadir / (Dk) / Black Sheep Turcoman (EE)
Palestine / (Pl) / Syrian States (later) (SaS)
Sinai / (Sn) / Arab Conquest (later) (DaF)
Syria / (Sy) / Syrian States (later) (SaS)

Spain
Alentejo / (Al) / Medieval Portuguese (SOA)
Andalusia / (An) / Later Grenadine (SOA)
Aragon / (Ar) / Medieval Crown of Aragon (SOA)
Balearic / (Bl) / Medieval Crown of Aragon (SOA)
Castile / (Cs) / Medieval Castilian (SOA)
Catalonia / (Ct) / Medieval Crown of Aragon (SOA)
Extremadura / (Ex) / Medieval Castilian (SOA)
Galicia / (Gl) / Navarrese (SOA)
Leon / (Ln) / Medieval Castilian (SOA)
Murcia / (Mu) / Later Grenadine (SOA)
Navarre / (Nv) / Navarrese (SOA)
Last edited by Lysimachos on Sat Sep 08, 2012 9:34 am, edited 3 times in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Lysimachos
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Re: ”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

Sea-routes
These are the provinces linked by a sea-route, placed in alphabetical order, and therefore liable of being the starting point or the target of an amphibious attack.

Achaia – Aetolia
Achaia – Attica
Al Jazair – Balearic
Andalusia – Rif
Apulia – Epirus
Aragon – Balearic
Attica – Negroponte
Balearic - Sardinia
Calabria – Sicily
Corsica – Liguria
Corsica - Sardinia
Crete – Cyrenaica
Crete – Morea
Crete – Naxos
Cyprus – Egypt
Cyprus – Karaman
Cyprus - Syria
Ifriqiya – Sardinia
Ifriqiya – Sicily
Karesi – Lemnos
Karesi – Samos
Karesi – Thrace
Lazio – Sardinia
Lemnos - Macedonia
Lemnos – Samos
Mentese - Samos
Mentese – Rodhes
Morea – Naxos
Naxos – Negroponte
Naxos – Rodhes
Negroponte – Samos
Sardinia - Sicily

EDIT
Inserted
Lemnos – Samos
Mentese - Samos
Last edited by Lysimachos on Sat Sep 08, 2012 9:36 am, edited 1 time in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Lysimachos
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Re: ”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

The campaign is open and this is my first move:

Land Attack
Venetians attack Slavonia (target) from Dalmatia (starting point).
750 pts. Battle, DM and FoW on.
Defending army led by a player randomly chosen with the lottery draw of today evening (19.00 hr. GMT).
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
stockwellpete
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Re: ”XV century AD – Mediterranean Campaign”

Post by stockwellpete »

I think the answer to these two questions will be "no", but just to be sure . . .

i) Are we allowed to make "diplomatic agreements" with each other? So, for example, if the Milanese were to offer the Venetians the idyllic isle of Samos (in reality a rock-strewn paradise for goats!) in return for an eternal peace treaty, is that allowed?

ii) Are we allowed to send secret PM's and make alliances? :lol:
stockwellpete
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Re: ”XV century AD – Mediterranean Campaign”

Post by stockwellpete »

My first move

Land attack
Milanese attack Lazio from Emilia

750pts DM on FOW on
hidde
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Re: ”XV century AD – Mediterranean Campaign”

Post by hidde »

The Hafsid Kingdom begins the transformation to Empire...

Land attack.
Hafsid attack Tripolitania from Maghreb.
550 pts, DM on, FoW on.

To late for todays draw?
Lysimachos
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Re: ”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

stockwellpete wrote: i) Are we allowed to make "diplomatic agreements" with each other? So, for example, if the Milanese were to offer the Venetians the idyllic isle of Samos (in reality a rock-strewn paradise for goats!) in return for an eternal peace treaty, is that allowed?

ii) Are we allowed to send secret PM's and make alliances? :lol:
Well, formal "diplomatic agreements", like the one you were talking about under 1) aren't foreseen in the rules and so I must say that there is no room for them in the game.
But informal alliances, having no formal effect on the play and leaving everybody free to break them at any time, cannot be forbidden.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Lysimachos
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Re: ”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

The highest lottery draws of today evening are:
Firenze 60 (stockwellpete)
Bari 56 (iandavidsmith)

So, given the fact that the first declared attack was mine and the second that of stockwellpete:
stockwellpete will have to take up the Later Serbian (later) against my Venetians (outside Italy), password: slavonia
while
iandavidsmith will have to take the Condotta Papal States to confront the Condotta Milan of stockwellpete.

The attack of hidde was declared at 19.44 GMT hr. when the lottery draw was already launched, so he will have to wait the Thursday draw to know his opponent.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
batesmotel
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Re: ”XV century AD – Mediterranean Campaign”

Post by batesmotel »

Castile initiates consolidation of Iberia.

Land attack.
Castilian attack Navarre from Galicia.
750 points, DM on, FoW off.

Chris
....where life is beautiful all the time
Lysimachos
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Re: ”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

My second action is:
Amphibious Attack
Venetians attack Byzantines in Morea (target) from Crete (starting point).
550 pts. battle, DM and FoW on.
Naval encounter randomly decided with the lottery draw of Thursday.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
batesmotel
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Re: ”XV century AD – Mediterranean Campaign”

Post by batesmotel »

Lysimachos wrote:
stockwellpete wrote: i) Are we allowed to make "diplomatic agreements" with each other? So, for example, if the Milanese were to offer the Venetians the idyllic isle of Samos (in reality a rock-strewn paradise for goats!) in return for an eternal peace treaty, is that allowed?

ii) Are we allowed to send secret PM's and make alliances? :lol:
Well, formal "diplomatic agreements", like the one you were talking about under 1) aren't foreseen in the rules and so I must say that there is no room for them in the game.
But informal alliances, having no formal effect on the play and leaving everybody free to break them at any time, cannot be forbidden.
Is it legal for a player to cede control of a province to another player? They may have an informal agreement to go with this, e.g. eternal peace, but not one that would be enforceable by the umpire.

Chris
....where life is beautiful all the time
TheGrayMouser
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Re: ”XV century AD – Mediterranean Campaign”

Post by TheGrayMouser »

batesmotel wrote:
Lysimachos wrote:
stockwellpete wrote: i) Are we allowed to make "diplomatic agreements" with each other? So, for example, if the Milanese were to offer the Venetians the idyllic isle of Samos (in reality a rock-strewn paradise for goats!) in return for an eternal peace treaty, is that allowed?

ii) Are we allowed to send secret PM's and make alliances? :lol:
Well, formal "diplomatic agreements", like the one you were talking about under 1) aren't foreseen in the rules and so I must say that there is no room for them in the game.
But informal alliances, having no formal effect on the play and leaving everybody free to break them at any time, cannot be forbidden.
Is it legal for a player to cede control of a province to another player? They may have an informal agreement to go with this, e.g. eternal peace, but not one that would be enforceable by the umpire.

Chris
My opinion on this is: sure, you can cede any province you want in return for unenforcable promises, however you should lose stability for ceding a province
TheGrayMouser
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Re: ”XV century AD – Mediterranean Campaign”

Post by TheGrayMouser »

Hey Lysimachos, not to be a pain but could you add to the province list, the corresponding abreviation as used on the map??
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Re: ”XV century AD – Mediterranean Campaign”

Post by TheGrayMouser »

My two moves:

(attack vs an independent province)
Land Attack
Ottomans attack KM (target) from RM (starting point).
550 pts. Battle, DM on, FoW on

(attack vs an independent province)
Land Attack
Ottomans attack AE (target) from AT (starting point).
550 pts. Battle, DM on, FoW on

(if I understand correctly , I will find out thursday nite which players will fight with the corresponding independant army...)
iandavidsmith
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Re: ”XV century AD – Mediterranean Campaign”

Post by iandavidsmith »

Here is my first action.....

(attack vs an independent province)
Land Attack
Byzantine attacks RS [Raska] (target) from MC [Macedon] (starting point).
550 pts. Battle, DM on, FoW on
Lysimachos
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Re: ”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

Hi all!
As I stated above with pete the original rules don't foresee any diplomatic action.

But his words and the comment by TGM makes it clear that something has to be done about this, given the fact that players seems to like diplomacy while at the same time informal agreements aren't clearly suited to manage such things like ceding the control of a province.
So, if the majority of players is going to agree, I will add money and diplomacy in the game with this kind of rules, wich takes care of the fact that every agreement is liable to be disregarded by one of the party.

1) Every players at the beginning of the game owns also 500 ducats.
2) The players may conclude agreements of every kind making them formal with their declaration on the forum. No agreement is enforceable in any manner but the contractors may determine a fine in money for the case of a violation. Every aspect of the treaty that has already taken place won't be liable of being reversed if not specifically sanctioned in the agreement.
3) The player that at the end of the campaign will have the greater number of provinces and much money will win the game. Every 100 ducats will be counted as 1 province. If two or more players will have the same number of provinces the player with much remaining money will prevail and then the one with the highest stability level. Otherwise both players will be declared winners “ex aequo”.

Let me know your opinion about this.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Lysimachos
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Re: ”XV century AD – Mediterranean Campaign”

Post by Lysimachos »

TheGrayMouser wrote:My two moves:

(attack vs an independent province)
Land Attack
Ottomans attack KM (target) from RM (starting point).
550 pts. Battle, DM on, FoW on

(attack vs an independent province)
Land Attack
Ottomans attack AE (target) from AT (starting point).
550 pts. Battle, DM on, FoW on

(if I understand correctly , I will find out thursday nite which players will fight with the corresponding independant army...)
That's right, TGM.
And for the abbreviation of the province's name give just a bit of time and I'll add it on the list.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
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