Hi TGM,TheGrayMouser wrote:action:
build an acedemy
allied attack fom Calabria into Venetian Apulia
750 dm fog on
password: trifecta
are you sure you launched the challenge?
I've had a look but wasn't able to find it ..
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Hi TGM,TheGrayMouser wrote:action:
build an acedemy
allied attack fom Calabria into Venetian Apulia
750 dm fog on
password: trifecta
another Lotto Win !Lysimachos wrote:LN AT from Epirus to Albania
400 pts. battle FoW and DM on
password. Skanderbeg
Come on Ian, the Venetians are waiting your army on the field!
Probably there's something I miss in all these moves.Triarius wrote:The Court of His Most Catholic Highness Alfonso the Magnanimous
Court Circular
1.
The court of Alfonso the Magnamimous announces the formation of the All Catholic Orders Holy League (AlCOHoL).
This is a formal alliance of Castille and Aragon formed to promote and export the cultural benefits of the Inquisition to all compass points of the Middle Sea.
An endorsement is anticipated from Castille.
2.
The forces of Aragon have disembarked in Calabria and await the attention of the minor officers of this poor state who are expected to eagerly embrace the cultural advantages and security to be had under the protection of Alfonso the Magnanimous.
3
After the succesful completion of the embassy to Castille forces of Aragon have been reduced to a token presence in Languedoc.
Action 1
LN Attack Sicily to Calabria (disembarked and awaits Calabrian commander on Thursday)
Action 2
LN Attack Aragon to Murcia - will only commence upon receipt of the Great Seal of the realm of Castille endorsing AlCOHoL.
Some of these ideas I have already spoken to Lysimachos about but I'll put them here now for wider consideration. I think there are two things missing from the campaign at the moment . . .Lysimachos wrote:Every suggestion is anyway welcomed and I would be happy to know what each of you really think of the campaign up till now, given that we have only 20 days left before the deadline!
Yes, I think there is something here to think about. I actually quite like the two types of win idea (tactical/strategic) but maybe it can be tweaked a bit. At the moment you sometimes have to do a moderately complex mathematical calculation to find out if your win is strategic or tactical. What if instead you said something like - a strategic win can happen in 2 ways - i) if you win a battle and you have 75% or more of your army left or ii) if you win a battle by any margin and you kill (or "disappear," or rout off the map) the enemy C-in-C?TheGrayMouser wrote: Battles: get rid of tactical vs strategic a win is a win, a loss is a loss and a draw... well a draw should have some minor impact on the attcker The real problem is in a campaign your going to have many players of varying skill and the armies themselves might be an issue, albeit a very subjective one...... It seems imbalancing the way it is. For example I think Im pretty damn fortunate to win a battle vs some of the top players once in a while, but unless I crush them at the level of a strat victoy it is hopeless, basically it limits to what you can do strategically.
Any tweeks of cousre just can be gamed by the players. For example currently the defender doesnt have to worry about winning a battle or even losing a battle he just cant lose "badly" I mean you could literally hunker down in a corner and never engage to play out the clock, use the FOG game mechanics to play out a situation where you arnt trying to win but just not lose... Plus some armies alow light horse to be comanders and it would be easy to never expose your CnC at all.stockwellpete wrote:Yes, I think there is something here to think about. I actually quite like the two types of win idea (tactical/strategic) but maybe it can be tweaked a bit. At the moment you sometimes have to do a moderately complex mathematical calculation to find out if your win is strategic or tactical. What if instead you said something like - a strategic win can happen in 2 ways - i) if you win a battle and you have 75% or more of your army left or ii) if you win a battle by any margin and you kill (or "disappear," or rout off the map) the enemy C-in-C?TheGrayMouser wrote: Battles: get rid of tactical vs strategic a win is a win, a loss is a loss and a draw... well a draw should have some minor impact on the attcker The real problem is in a campaign your going to have many players of varying skill and the armies themselves might be an issue, albeit a very subjective one...... It seems imbalancing the way it is. For example I think Im pretty damn fortunate to win a battle vs some of the top players once in a while, but unless I crush them at the level of a strat victoy it is hopeless, basically it limits to what you can do strategically.
If you introduced the C-in-C element then that would "unblock" the sitation that TGM is referring to in his last sentence above. And killing the enemy leader was important in medieval battles.
A lot of interesting thoughts TGM.TheGrayMouser wrote:My own opinions on future campaign rules:
I really like the concept that every action has a risk/reward many things in this campaign are just reward / reward (because of victory conditions)
so
Forts: the idea of a fort is to defend/deter if it does that the reward for building it has been accomplished, however white elephants are historially valid(ie the massively expensive castles in wales built 13c) thus your forts at end game should NOT contribute to victory points
Trade: nothing is guaranteed in life so perhaps the $ earned by both players should be randomized? Imagine setting up a trade route w your "ally" and you get 20 ducats a turn and they get 80? could be interesting in how the relationship with that player turns out ove rthe course of the game. Trade wars, treachery? ha ha
Battles: get rid of tactical vs strategic a win is a win, a loss is a loss and a draw... well a draw should have some minor impact on the attcker The real problem is in a campaign your going to have many players of varying skill and the armies themselves might be an issue, albeit a very subjective one...... It seems imbalancing the way it is. For example I think Im pretty damn fortunate to win a battle vs some of the top players once in a while, but unless I crush them at the level of a strat victoy it is hopeless, basically it limits to what you can do strategically.
I agree w stockwell that "allied" attacks should cost something
Allied players and Joint attacks: basically as it is its confusing and I doudt anyone will ever do a joint attack, way too risky in terms of lottery luck and you basically need both players to win victories for it to work... Also it is contrary to the concept of bringing superior forces vs one opponenet . I mean why ally and have an allied army with you when the defender gets two armies automaticlly?
Perhaps it should be something like this: a joint attack causes 2 battles: the defender fights each of the attackers at the same time, just one victory seals the deal, ie the defender loses the province... However the defender would have the option of calling in an ally to thwart the joint attack and then it would be 2 games and 4 players(where you likely have to use total BP's lost to determine a victory loss draw etc in the case of defenders wins one but loses the other)
Alliances: not sure why alliances only give the one proposing it any points , basically it kind of turns it into a point grab ... How about only if there is a large GAP in between two players forming an alliance in prestige and or stability, the one with the low gets some prestige/stablity?. I mean why would Rome at its height be more pestigious by making an ally with some nameless tribe? Howver that nameless tribe certianly could benefit prestige wise from the deal..... Also as has been suggested the one propsing should have to pay some money for diplomatic stroking .
Finally, based on how FOG armies are inherantly unequal, that could be balanced on the starting resources for each player: for example the mamluks, a horse archer army, might be given an xtra territory or two... Venice might have less territory but start w a fleet or two.. Milan maybe starts with an academy or trade hut and a fort...
Cheers!