Game stops in middle of replay

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Einzinger
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Wed May 27, 2015 11:41 am

Game stops in middle of replay

Post by Einzinger »

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(received 2 or more hits in a lost melee,impact combat) BG[53]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[6] BG[53]'s cohesion dropped down to Disrupted</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[6]:H[19,30] moves towards H[22,31]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#AA1111>[ERR0] => BG[6]:H[19,30]'s MPath starts from a different hex H[20,30]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#992222>[ERR1] => [4] [GPMAM] => movement start error: ai:16 BG[6]:H[19,30] -> at:Move as:Starting ms:NONE has an invalid BG's MPath <.BG[6]:H[19,30] .hl: 2 .hc: 0 .dirty: False .cost: 2 .InsideFA: False .manual: False .ebg: <null>
.h.Length: 3 [0]:H[20,30] [1]:H[21,30] [2]:H[22,31] >!</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#AA1111>[ERR0] => [GPMAM] => pA.BG.MPath.h[0] != pA.BG.h</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#992222>[ERR1] => [4] pA.BG.h: H[19,30]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#992222>[ERR1] => [4] pA.BG.MPath.h[0]: H[20,30]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#AA1111>[ERR0] => [GPMAM] => error details:</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#999999>[DBG0] => [4] pA.BG: BG[6] Koursores on H[19,30]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#999999>[DBG0] => [4] pA.eBG: BG<null></color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#999999>[DBG0] => [4] pA.BG.bgTargetEBG: BG<null></color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#999999>[DBG0] => [4] .BG[6]:H[19,30] .hl: 2 .hc: 0 .dirty: False .cost: 2 .InsideFA: False .manual: False .ebg: <null>
.h.Length: 3 [0]:H[20,30] [1]:H[21,30] [2]:H[22,31] </color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[6]:H[20,30] moved through H[20,30]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[6] Koursores range attacks BG[76] Archers</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[6] ranged combat dice no: 3 *0.6867% => 3 dice</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 3(MF,Cv,Cm) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] *0.6867% (at 0.6867% strength) BG[6]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[6]'s ranged combat POA: = 0</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[6] dice roll: [4],[6],2 (0 POA [4,5,6]) => 2 hits..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[76] lost 2.07% (7) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] BG[76] must pass a ranged combat CHT</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[6] BG[76] CHT test score: 2+6 +1 = 9 >= 7 => passed</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[77]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[5]:H[19,31] charges BG[88]:H[22,28]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[4] [GPMAM] => BG[5] moved from H[19,31] through H[19,30]H[20,30]H[21,29] to H[22,29] (4 moves)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[5]:H[19,31] charged BG[88]:H[22,28] moving through H[19,31], H[19,30], H[20,30], H[21,29], H[22,29]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[4] BG[88]:H[22,28] considers evading charging BG[5]:H[22,29] ..</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[5] Tagmatic Cavalry impact attacks BG[88] Dailami</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[5] impact combat dice no: 4 => 4 dice</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] impact combat dice no: 4+1 => 4+1 dice</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4+1(FT with LFBw,LFCBw support FAcharged by MT) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[5]'s impact combat POA: +1 +1 = 2</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(noKn La vs no La,El,SCh,BW,non-charging std Pk,OSp,DSp) BG[5] vs BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(MT no El,SCh vs MF,LF) BG[5] vs BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88]'s impact combat POA: +1 = 1</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(IFT vs MT, unless charging shMT) BG[88] vs BG[5]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88]'s support ranged combat POA: -1 = -1</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] -1(FT with LFBw,LFCBw support FAcharged by MT) BG[88] vs BG[5]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[5] dice roll: [5],[(1)5],[6],[6] (+1 POA [4,5,6]) => 4 hits..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] dice roll: [5],[6],4,4 (-1 POA [5,6]) ranged support dice roll: 3 (-1 POA [5,6]) => 2 hits..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[5](4 hits) vs BG[88](2 hits) combat => attacker BG[5] critically wins</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] (defeated) lost 15.67% (48) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[5] (winner) lost 2.49% (8) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] BG[88] must pass an impact combat CHT</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[6] BG[88] CHT test score: 4+(1)4 -2 -1 +1 = 6 < 7 => failed</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -2(received 2 or more hits than it inflicted in a lost melee,impact combat) BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(MF losing a melee,impact combat against MT,HF) BG[5]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[86]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[6] BG[88]'s cohesion dropped down to Disrupted</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[8] Koursores melee attacks BG[58] Turkish Ghilman</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[8] melee combat dice no: 4 *1/2 -1 => 1 die</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] *1/2(frg,SDrd,sdrd) BG[8]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] -1(BG[58] supporting EBG: BG[53])</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[58] melee combat dice no: 4 *2/3 -3 = 0 normalized (must roll at least 1 die in combat) </color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] *2/3(dis,Drd,drd) BG[58]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] -3(BG[8] supporting EBGs: BG[18],BG[13],BG[17])</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[8]'s melee combat POA: = 0</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[58]'s melee combat POA: = 0</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[8] dice roll: [5] (0 POA [4,5,6]) => 1 hit..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[58] dice roll: [5] (0 POA [4,5,6]) => 1 hit..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[8](1 hit) vs BG[58](1 hit) combat => draw</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[58] lost 0.74% (3) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[8] lost 0.86% (3) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[13]:H[18,28] charges BG[88]:H[22,28]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[4] [GPMAM] => BG[13] moved from H[18,28] through H[19,27]H[20,27] to H[21,27] (3 moves)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[13]:H[18,28] charged BG[88]:H[22,28] moving through H[18,28], H[19,27], H[20,27], H[21,27]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[4] BG[88]:H[22,28] considers evading charging BG[13]:H[21,27] ..</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[13] First Class Thematic Cavalry impact attacks BG[88] Dailami</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[13] impact combat dice no: 4 => 4 dice</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] impact combat dice no: 4 *2/3 => 3 dice</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4(FT with LFBw,LFCBw support noFAcharged by MT) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] *2/3(dis,Drd,drd) BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[13]'s impact combat POA: +1 +1 = 2</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(noKn La vs no La,El,SCh,BW,non-charging std Pk,OSp,DSp) BG[13] vs BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(MT no El,SCh vs MF,LF) BG[13] vs BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88]'s impact combat POA: +1 = 1</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(IFT vs MT, unless charging shMT) BG[88] vs BG[13]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[13] dice roll: [6],[4],2,[4] (+1 POA [4,5,6]) => 3 hits..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] dice roll: [6],[5],3 (-1 POA [5,6]) => 2 hits..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[13](3 hits) vs BG[88](2 hits) combat => attacker BG[13] wins</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] (defeated) lost 13.44% (41) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[13] (winner) lost 1.71% (6) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] BG[88] must pass an impact combat CHT</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[6] BG[88] CHT test score: [4+4] -1 -1 -1 +1 -1 = 5 < 7 => failed</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(received 2 or more hits in a lost melee,impact combat) BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(str<75%) BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(MF losing a melee,impact combat against MT,HF) BG[13]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[86]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(dis,SDrd,sdrd) BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[17]:H[18,27] moves towards H[19,27]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

IndexOutOfRangeException: Array index is out of range.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at S.bgPlace (.Battlegroup pBG, .Hex pH) [0x00000] in <filename unknown>:0
at GPM.GPMMoveEnd (.GPMAction pA) [0x00000] in <filename unknown>:0
at GPM+<GPMMoveUpdate>c__Iterator2E.MoveNext () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at S.bgPlace (.Battlegroup pBG, .Hex pH) [0x00000] in <filename unknown>:0
at GPM.GPMMoveEnd (.GPMAction pA) [0x00000] in <filename unknown>:0
at GPM+<GPMAM>c__Iterator2D.MoveNext () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

<b><color=#229922>[4] Button Tooltip: Quit</color></b>
JocaRamiro
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 249
Joined: Sat Dec 05, 2009 10:19 pm

Re: Game stops in middle of replay

Post by JocaRamiro »

I also can report a midgame freeze.

The game is Thames between JocaRamiro and StuntStu1. It was last sent 2016-07-22 at 11:53. We are in Roman Phase 2 of turn 6.

Joca Ramiro
williamjzeman
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Jul 28, 2016 4:08 am

Re: Game stops in middle of replay

Post by williamjzeman »

I have had three games freeze in the middle of replay now and I have no way to contact my opponent and tell him why.

Signed,

Very frustrated
Tamas
Slitherine
Slitherine
Posts: 814
Joined: Thu Aug 15, 2013 9:14 am

Re: Game stops in middle of replay

Post by Tamas »

Thanks for the report guys, we are sorry for the bug.

We will definitely handle it as a priority, but I can't give you the release date for the fix just yet.
JocaRamiro
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 249
Joined: Sat Dec 05, 2009 10:19 pm

Re: Game stops in middle of replay

Post by JocaRamiro »

Hi,

I appreciate the response. Note, also my more general remarks regarding FOG support.
Doombat2000
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Sat Dec 05, 2009 11:17 am

Re: Game stops in middle of replay

Post by Doombat2000 »

I have two PBEM games stalled at various stages of replay. The first with JocaRamino (Heracles), the replay shows a decisive victory for the Romans but the replay does not upload to the main menu. Consequently, the turn remains on My Turn panel.

The second PBEM, with Silvanol (Caesar in Britain (Devil's Dyke), the replay stopped when a unit entered into the same hex occupied by another unit.
Mongo108
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sat Nov 28, 2009 7:04 am

Re: Game stops in middle of replay

Post by Mongo108 »

I have multiple games stuck during playback....is there any progress on a solution?????? and the dialog has never worked...is that being addressed??

philip...aka Mongo108
Mongo108
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sat Nov 28, 2009 7:04 am

can't play 'old' version after installing the new one

Post by Mongo108 »

how can i continue to play the older version after installing the new one??
SirGarnet
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2186
Joined: Fri Apr 18, 2008 10:13 am

Re: Game stops in middle of replay

Post by SirGarnet »

Filed a ticket before looking around to get in touch with the other player (happens to be Tessarian above).

The replay runs through or nearly through and stops progressing while the square stop button is faded out so it can't be clicked to flip the green and red marked sides back to allow the next player turn.

There is a Change Mode button illuminated in the replay set as well - don't know what it does.- it seems to have 3 settings. I tried to see if it made any difference. Can you advise what that button does?

The other defiiciency seems to be anything newer than the help hyperlink rules file from the original PC game.

I'd like to know how to set up games in the new scheme and what the array of sidebar controls do.

Also how to make the command range highlighting sticky so it does not need to be continually repeated in the sidebar.

Any help/advice is appreciated.
SirGarnet
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2186
Joined: Fri Apr 18, 2008 10:13 am

Re: Game stops in middle of replay

Post by SirGarnet »

Increase to 2 Tesserian games well under way now affected
Also a Viking-Norman game at Turn 11 with Dobbins
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