Bayonet selection doesn't work in Little Army Designer

General discussion forum for anything related to Field of Glory Renaissance Wars.

Moderators: terrys, hammy, Slitherine Core, FOGR Design

Post Reply
furby91
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 47
Joined: Sun Sep 16, 2012 8:56 am

Bayonet selection doesn't work in Little Army Designer

Post by furby91 »

Hi

It seems that's something is wrong with the bayonet selection in Little Army Designer.

Actually, when you select Bayonet for the melee or the impact capability, the other capability becomes automatically Bayonet. It's not OK.

Does anyone can explain what would be the expected behavior?

Alain
furby91
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 47
Joined: Sun Sep 16, 2012 8:56 am

Re: Bayonet selection doesn't work in Little Army Designer

Post by furby91 »

Hi

OK, now when you select Imp Ft+Bayonet for impact capability, melee capability is set to Bayonet
when you select Bayonet for melee capability, impact capability is set to Imp Ft+Bayonet

any comments is welcome
nikgaukroger
Field of Glory Moderator
Field of Glory Moderator
Posts: 10287
Joined: Tue Aug 22, 2006 9:30 am
Location: LarryWorld

Re: Bayonet selection doesn't work in Little Army Designer

Post by nikgaukroger »

Impact section needs to be able to select Bayonet only without the Impact Foot (and then auto select Bayonet for Melee).
Nik Gaukroger

"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith

nikgaukroger@blueyonder.co.uk
Post Reply

Return to “Field of Glory : Renaissance Wars : General Discussion”