Iain 10 Oct

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IainMcNeil
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Iain 10 Oct

Post by IainMcNeil »

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<p><span style="font-size: 9pt">This has been an exciting week. On Monday we were at the Tower of London announcing our line up for 2009. It was hectic getting all the pieces in place but it came together really well. We had all our partners there from the BBC, Horrible Histories and the History TV Channel. Each of them presented their take on how to bring history to the mass market and ended by presenting the projects we were collaborating on. It went down really well with the journalists and coverage of the event is starting to pop up all over the place. People are really starting to learn about who we are and what we're doing. We're getting invites to speak at conferences all over the place and we're having trouble keeping up with it all. Marcos loves all this stuff though so I'll leave that to him :)</span></p>
<p><span style="font-size: 9pt">Game development is going ahead on all fronts but due to the event I've been distracted the last week or so. Commander Europe at War went in to external QA on Monday to check all the official format holder tests for the handheld formats. They've come back with a number of issues that need to be fixed and the team will get those sorted and we'll put it back in to QA in a weeks time for a final pass before we do the formal submissions. The manuals are all translated now for all 3 formats in 5 languages and we just need the box art to be finalised so we can start all the layout. </span></p>
<p><span style="font-size: 9pt">Progress on the BBC game is coming along really nicely. Phil has created a great set of tools for the project that almost amount to a wargames construction set. Its so cool and so much of it is customizable. We're meeting with the BBC guys to go through where we are and the next steps very soon and everyone s very excited about the project. </span></p>
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<p><span style="font-size: 9pt">Horrible Histories is moving along well. We're at the point where we need to get the scripts written so we can start translating them and prepare to record the voice overs. The mini games are coming together nicely too, and are great fun to pay in a group. </span></p>
<p><span style="font-size: 9pt">Great Battles is nearing completion on PC and porting has begun in earnest. We're going to add in a large batch of Beta testers to check multiplayer but other than that the games feeling pretty robust and playable. </span></p>
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<p><span style="font-size: 9pt">Pharaohs is in design and we're prototyping the battle engine over the next few weeks to make sure it feels right before we go in to full production. </span></p>
<p><span style="font-size: 9pt">Commander Napoleon is now out and people are getting in to it. There are a few AI issues that Johan is looking at but other than that it seems to be a big success. The copy protection system has not caused a single issue so far so tech support calls are massively reduced and this is a win for everyone. </span></p>
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<div><span style="font-size: 9pt">There are other things going on in the background but this is all we can talk about for now :)</span></div>
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