FOG2 Grand Wolves at the Gate Tournament

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Daniele
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FOG2 Grand Wolves at the Gate Tournament

Post by Daniele »

The world is crumbling. Arab conquerors have set foot in Spain, quickly overthrowing the Visigothic rulers. Viking raiders are scourging the shores of England and Ireland. Their rapacious appetite seems as unstoppable as their armies. Byzantium is fighting to the last man in order to regain control over its Mediterranean lands.

So many enemies and so little time to fight them all!

Welcome to the Grand Wolves at the Gate Tournament! Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

The new "Allies" feature is in place!

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here:

http://www.slitherine.com/tournaments/tournaments.asp

The general tournament rules can be found here:

http://www.slitherine.com/tournaments/r ... terStatus=

The first round will commence on Monday 3rd June 2019 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve five rounds. The battles will be medium-sized custom battles.

1) Arab (Umayyad) 685-750 AD vs Frankish 600-750 AD. Between 717 and 732, when they were decisively defeated by the Franks at the Battle of Tours, Umayyad forces from recently conquered Spain campaigned into southern France. Mediterranean Agricultural.
2) Viking 790-899 AD vs Frankish 751-887 AD. In 845 AD a Viking fleet sailed up the River Seine, defeated King Charles the Bald’s army in battle and sacked Paris. North European Agricultural.
3) Scots 851-1051 AD with Viking 900-1049 AD allies vs Anglo-Saxon 871-949 AD. Following an unchallenged invasion of Scotland by King Æthelstan of England in 934 AD, in 937 England was counter-invaded by an alliance of King Constantine II of Alba (Scotland), King Olaf Guthfrithson of Dublin and others. They were defeated by King Æthelstan at the Battle of Brunanburh, somewhere in northern England. North European Agricultural.
4) Byzantine 988-1041 AD vs Fatimid 978-1073 AD. Between 995 and 999 the Byzantine Empire and Fatimid Caliphate fought over control of Syria. Middle-Eastern Agricultural.
5) Arab (North Africa) 1000-1160 AD with Byzantine 988-1041 AD allies vs German 933-1049 AD. Following the defeat of the Holy Roman Emperor Otto II at the Battle of Crotone in southern Italy by Aghlabid Muslim forces from Sicily in 982, Muslim and Byzantine forces cooperated in recapturing Apulia from the Ottonian forces. Mediterranean Agricultural.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:

If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
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