Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

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AlbertoC
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Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by AlbertoC »

As we announced last month, May's Home of Wargamers Live would feature something that all Panzer Corps fans are waiting for: the gameplay reveal of Panzer Corps 2!

Tune in with us on May 6th at 6 pm BST on our Twitch channel.

The first part will be about all the latest news in the Slitherine world, with us telling you what's up and what is going on.

Then we will have a special guest commenting live: Alex Shargin, lead designer of Panzer Corps 2, will be with us on a call during the stream, and together we will show you the gameplay of Panzer Corps 2!

It will also be your chance to ask us anything you would like to know about the game. Don't miss it!
13obo
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by 13obo »

*Screaming excitedly like a little girl about to see Taylor Swift perform for her birthday*
Akkula
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by Akkula »

13obo wrote: Tue Apr 30, 2019 3:01 pm *Screaming excitedly like a little girl about to see Taylor Swift perform for her birthday*
Hahaha, me too.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Intenso82
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by Intenso82 »

Haha, a simultaneous move, this is a cool feature.
Especially for those who do not like to wait 20 minutes for the AI turn :wink:

Good demo!
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
AlbertoC
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by AlbertoC »

Thanks everyone to those who were there with us yesterday.

For all those who couldn't watch it live, we are going to post it on YouTube and post the link here.
jeffoot77
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by jeffoot77 »

"Haha, a simultaneous move, this is a cool feature.
Especially for those who do not like to wait 20 minutes for the AI turn"

--> very cool indeed

and also the fact that player can move simultanly several of his OWN troops : no more waiting the unit animation ! (like in order of battle)
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
13obo
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by 13obo »

The new "Undo" seems a bit prone to abuse (I only saw the gameplay videos so not sure if they explained how exactly will they work for scouting/ambushes). Any explanations given how the feature will work?
caca
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by caca »

Intenso82 wrote: Mon May 06, 2019 7:27 pm Haha, a simultaneous move, this is a cool feature.

I don `t like it. I do not see where to run off my enemies. 8)
Rood
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by Rood »

AlbertoC wrote: Tue May 07, 2019 7:56 am Thanks everyone to those who were there with us yesterday.

For all those who couldn't watch it live, we are going to post it on YouTube and post the link here.

https://youtu.be/Cu1xK4Abq1c?t=905
AlbertoC
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by AlbertoC »

Indeed!

Here it is.

uneducated
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by uneducated »

The graphics are beautiful! The different elements of the game are in harmony - the tanks, the landscape, the drifting clouds, the shadows, the smooth movement of the planes... Even the sound of the tank engines is harmonious with the graphics.

The one thing there which needs work I think is the white dot grid overlay indicating to which hexes your unit can move. Though the grid is clear and works well, I think it could do with a tweak to make it slightly more muted, in order to match the feel of the rest of the display. The white, revolving oblongs that circle a highlighted unit are beautiful and clear, without having this strange overlay of the grid. The red circle on a targeted unit works well too.

The other thing I noticed was that I was thinking, "How is this different from Order of Battle"? Prospective customers already familiar with Order of Battle might well be thinking isn't this the same game but with different graphics?

I loved the landscapes of the maps. The mountain tops and the beautiful, seasonal colours of the deciduous woods are lovely to see.

This game ought to have another game layer: strategic, to give the individual battles more meaning and value, and for team play.

I would like to join this beta!
Intenso82
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Re: Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!

Post by Intenso82 »

caca wrote: Tue May 07, 2019 1:36 pm
Intenso82 wrote: Mon May 06, 2019 7:27 pm Haha, a simultaneous move, this is a cool feature.

I don `t like it. I do not see where to run off my enemies. 8)
Moreover, I would add to the difficulty settings mode, the 'fog of battle'.
In which, it does not show the exact damage during the battle inflicted enemy units. You see what your losses are only.
Also, the strength of enemy units on the map is not visible.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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