Fantasy General II - The first video dev diary

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AlbertoC
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Fantasy General II - The first video dev diary

Post by AlbertoC »

As we previously announced, today we are starting a new series of video dev diaries focussing on the gameplay of Fantasy General II!

This first entry is about the general gameplay concept behind the game, and it is a good introduction to the principles and mechanics of the game.



We hope you'll enjoy it! If you have any question please let us know on the forum. We will be back on every Wednesday with a new video!

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PeteMitchell
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Re: Fantasy General II - The first video dev diary

Post by PeteMitchell »

Interesting... will there be some first person / ego view perspective as well?
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Re: Fantasy General II - The first video dev diary

Post by PoorOldSpike »

The advertising says "Release date: coming soon"
How soon? My cash is waiting to buy it..:)
Retributarr
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Re: Fantasy General II - The first video dev diary

Post by Retributarr »

Question!:

Will an opportunity be available for randomized Campaign-Maps be a possibility???. Basically...the same/similar map layout of the core game would be imitated/used as a base to work from...with a slight degree or variation or differences of placement of Cities, initial start up unit's and placement (as well as also perhap's a different mix of initial start-up unit's and their placement positions), a variation of different river locations and terrain placement and so on.. and on, so that the game doesn't become "stale"... "tiresome" and "predicable".

These feature's if implemented would definitely increase the longevity and life-span of the game...meaning that...in the future...you may have the option to consider a..."Fantasy General III".
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Re: Fantasy General II - The first video dev diary

Post by OBG_primetide »

Retributarr wrote: Thu Apr 25, 2019 9:26 pm Question!:

Will an opportunity be available for randomized Campaign-Maps be a possibility???. Basically...the same/similar map layout of the core game would be imitated/used as a base to work from...with a slight degree or variation or differences of placement of Cities, initial start up unit's and placement (as well as also perhap's a different mix of initial start-up unit's and their placement positions), a variation of different river locations and terrain placement and so on.. and on, so that the game doesn't become "stale"... "tiresome" and "predicable".

These feature's if implemented would definitely increase the longevity and life-span of the game...meaning that...in the future...you may have the option to consider a..."Fantasy General III".
Well, we do not randomize locations, but we DO randomize enemy set-ups (or rather, the AI buys troops according to changing needs). There are a bunch of variations however beginning with your behaviour in the story and choices you make. On the map level, you can create your own maps with an editor (and base them on campaign maps) or even procedurally generate them, so there is endless opportunity for new challenges :)
Making Fantasy General 2
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Re: Fantasy General II - The first video dev diary

Post by OBG_primetide »

PeteMitchell_2 wrote: Wed Apr 24, 2019 4:34 pm Interesting... will there be some first person / ego view perspective as well?
No, we unfortunately do not have the budget Total War has, so this view would not be ideal for our units and textures. But you can zoom in pretty close to the action already.
Making Fantasy General 2
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Re: Fantasy General II - The first video dev diary

Post by OBG_primetide »

PoorOldSpike wrote: Thu Apr 25, 2019 11:22 am The advertising says "Release date: coming soon"
How soon? My cash is waiting to buy it..:)
Wishlist it for now...soon means...soon ;)
Making Fantasy General 2
Mojko
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Re: Fantasy General II - The first video dev diary

Post by Mojko »

The old Fantasy General had this very interesting feature - the research. One could decide to invest in specific branches of units and make them better. Order Of Battle has something similar but very basic - specializations system. It's a similar research system retained in Fantasy general 2?
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Re: Fantasy General II - The first video dev diary

Post by OBG_primetide »

Mojko wrote: Fri Apr 26, 2019 9:07 am The old Fantasy General had this very interesting feature - the research. One could decide to invest in specific branches of units and make them better. Order Of Battle has something similar but very basic - specializations system. It's a similar research system retained in Fantasy general 2?
We have an upgrade tree that is actually more advanced than the linear research tree in FG1, because it doesnot tie you down to just one type of unit being unlocked (such as only light Infantry) and each unit differs markedly from another (so you do not just get the same unit with better stats normally)
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Re: Fantasy General II - The first video dev diary

Post by Mojko »

OBG_primetide wrote: Fri Apr 26, 2019 3:45 pm We have an upgrade tree that is actually more advanced than the linear research tree in FG1, because it doesnot tie you down to just one type of unit being unlocked (such as only light Infantry) and each unit differs markedly from another (so you do not just get the same unit with better stats normally)
That's great to know, thanks :D . What about spellcasters? I remember that this was another cool idea in the old Fantasy general which was a bit lacking. Most notably, upgrading the spellcasters would remove the old spells and give new ones. This was really odd as the old spells were actually quite useful.
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Re: Fantasy General II - The first video dev diary

Post by OBG_primetide »

Mojko wrote: Fri Apr 26, 2019 7:17 pm
OBG_primetide wrote: Fri Apr 26, 2019 3:45 pm We have an upgrade tree that is actually more advanced than the linear research tree in FG1, because it doesnot tie you down to just one type of unit being unlocked (such as only light Infantry) and each unit differs markedly from another (so you do not just get the same unit with better stats normally)
That's great to know, thanks :D . What about spellcasters? I remember that this was another cool idea in the old Fantasy general which was a bit lacking. Most notably, upgrading the spellcasters would remove the old spells and give new ones. This was really odd as the old spells were actually quite useful.
We have various spellcasting units, however most of them are heroes with an explicit skill tree, as we felt exactly like you - changing a unit was odd as it took the spell away from you in FG1.
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Re: Fantasy General II - The first video dev diary

Post by Mojko »

OBG_primetide wrote: Sat Apr 27, 2019 7:27 pm
We have various spellcasting units, however most of them are heroes with an explicit skill tree, as we felt exactly like you - changing a unit was odd as it took the spell away from you in FG1.
Good to know :wink: . I'll be keeping close eye on the development news and updates. Sadly, I probably don't have enough free time to participate in the beta :cry: .
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Re: Fantasy General II - The first video dev diary

Post by Retributarr »

Independent, self determining 'Entities':

This posting is not determinedly serious, so...take it ... or leave it as you wish... or add to it's conception!.

Just a thought that occurred to me... is that... why-not possibly have other independent factions... besides wolves and bears...which are small scale terrorists. Have one or two 'Hive-Minded' kabal's out there that are a threat to everyone and anyone else. Against both sides, as well as the independent wolves and bears...as well as 'Dragons'...I dare say!.

Perhaps this could take the form/characterization of 'Giant-Ants', 'Mosquito-attack-Swarms' (I've seen them as a child on the farm, they rove about in tubular pillar clouds... which is full of hungry blood starved Mosquito's...this tubular pillar cloud is about...7 to 10 meters in height and 2 to 3 meters wide at the base_ these are Blood Sucking search and destroyers ), or maybe something like 'Giant Preying Spiders' (In South America in 'Peru', they have Large Spiders_ Dinner Plate Size... that jump up out of the grass to attack and kill birds for food! ).

I just thought that something 'Novel' like this could add some 'Spice' to the game. However, there should also probably be an Option-Button to either turn this feature...On or Off!. What-Say-You?... Good...Bad...or...Ugly!.
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Re: Fantasy General II - The first video dev diary

Post by OBG_primetide »

@retributarr - oh we have spider, LARGE LARGE spiders :)
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