Thanks Rudankort for taking the time to reply to our questions.Rudankort wrote: ↑Thu Mar 07, 2019 6:27 pmWe use converted map from Battlefield Europe as one of our stress tests. I must admit that right now performance with this map is not stellar, and it uses lots of memory. We may need to break the map into pieces, unload/reload them on demand etc. At some point in development I hope to revisit this problem.PeteMitchell_2 wrote: ↑Thu Mar 07, 2019 1:46 pm Will the game be able to support big maps as well, e.g. as with the current Battlefield Europe mod there are 175x113 hexes while Northern Scandinavia and Kola Peninsula with Murmansk (as well as parts of the Persian Corridor) are not even on the map yet... so let's say can the new PzC2 game support maps with around 200x150 hexes (and how many units max)?
I am not sure I fully understand what breaking the map into pieces and/or unloading/reloading them on demand may mean “in practical terms” when playing a map of that size with such an amazing mod... and I also don’t really have to…
However, if it takes too much time/effort to fix it right now… I would like to suggest to prepare PzC2 in such a way that it is sufficiently scalable in future, i.e. so that PzC2 could be adjusted in way (in future) to be able to accommodate such a map/mod/DLC as part of a later/next version release, please.