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Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Fri Nov 23, 2018 2:10 pm
by Daniele
The time has come!

After the great success of the Rise of Persia Tournament, another challenge awaits you: The Field of Glory II Grand Christmas Tournament!

In this Tournament, you’ll fight several battles marking different stages in the expansion of the Roman Republic, from its direct neighbours the Samnites, through Gallic, Punic and Macedonian Wars to the humbling of the mighty Seleucid Empire.

We expect a lot of fight so don’t be shy and prove your warrior skills!

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.



To enter, go to the tournament page here:

http://www.slitherine.com/tournaments/tournaments.asp

The general tournament rules can be found here:

http://www.slitherine.com/tournaments/r ... terStatus=

The first round will commence on Friday 30th November 2018 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.



Specific tournament rules:

This tournament will involve five rounds. The battles will be medium-sized custom battles.
  • Round 1: 294 BC. Third Samnite War. Roman (340-281 BC) vs Samnite (355-272 BC). Mediterranean Hilly.
    Round 2: 283 BC. Roman-Gallic War. Roman (340-281 BC) vs Gallic (300-101 BC). Mediterranean Agricultural.
    Round 3: 255 BC. First Punic War. Roman (280-220 BC) vs Carthaginian (280-263 BC). Mediterranean Agricultural.
    Round 4: 197 BC. Second Macedonian War. Roman (199-106 BC) vs Macedonian (260-148 BC). Mediterranean Agricultural.
    Round 5: 190 BC. Syrian War. Roman (199-106 BC) vs Seleucid (205-167 BC). Mediterranean Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:

· If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.

· If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.



Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Sat Dec 01, 2018 10:59 pm
by Pixel
Good Luck everybody. Gonna be some nice battles in this tournament I think.

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Sun Dec 02, 2018 10:15 am
by Aeneas Stator
Hey, just got 2 days late here… but if anyone drops I will be really interested in taking the free spot.

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Mon Dec 03, 2018 3:32 am
by Pixel
These Slitherine hosted tournaments use an automated system so unlike the community organized ones they don't ATM support joining in progress.

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Wed Dec 05, 2018 8:50 am
by rbodleyscott
Pixel wrote: Mon Dec 03, 2018 3:32 am These Slitherine hosted tournaments use an automated system so unlike the community organized ones they don't ATM support joining in progress.
True, I'm afraid.

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Wed Dec 05, 2018 3:41 pm
by Gray Fox
Will there be screen shots from the tournament to show what worked and what didn't?

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Thu Dec 06, 2018 8:06 pm
by MPHopcroft1
I lost my Battle 1 by an enormous margin. Battle 2 is still going on and much closer. How close am I to elimination?

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Fri Dec 07, 2018 11:16 am
by rbodleyscott
Gray Fox wrote: Wed Dec 05, 2018 3:41 pm Will there be screen shots from the tournament to show what worked and what didn't?
Only if someone posts them. Slitherine does not have access to the games to take any.

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Fri Dec 07, 2018 11:20 am
by rbodleyscott
MPHopcroft1 wrote: Thu Dec 06, 2018 8:06 pm I lost my Battle 1 by an enormous margin. Battle 2 is still going on and much closer. How close am I to elimination?
There is no elimination, except for players who don't play their games (for at least 6 turns).

Everyone who plays their games in each round goes through to the next round.

The matchups for the next round are done on the Swiss Chess system, sorted from highest score to lowest score, so you should be playing someone on a similar score to yourself in each round after the first.

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Mon Dec 10, 2018 10:29 am
by KiFi
This is my first FOG2 tournament. What a great format for meeting players from around the world. Thank you Morbio for being patient with my rookie blunders and graciously answering my many questions. Good luck to you in the upcoming rounds.

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Wed Jan 30, 2019 4:57 pm
by olerint
When will the next FOG2 tournament?

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Wed Jan 30, 2019 5:11 pm
by rbodleyscott
olerint wrote: Wed Jan 30, 2019 4:57 pm When will the next FOG2 tournament?
It hasn't been decided yet. The current tournament still has over a week to run.

Re: Grand Christmas 2018 FOG2 Tournament - Rise of Rome

Posted: Wed Jan 30, 2019 7:13 pm
by teltest
I love these tournaments and I think its a real shame when people just don't play their round in a timely fashion. I am still waiting to play my first move in round 5. I would suggest that players who do not continue in a tournament be disqualified from entering any new ones.