So here is another wishlist to see little changes in Panzer Corps 2, most things I think are related to multiplayer and because Panzer Corps is a game about information, most points should be quite easy to implement.
Purchasing units:
If you take an opponent city in turn t you have to wait a full turn and are able to purchase a unit in turn t + 2. If a multiplayer game has some delay and there are a couple of days between the turns, you are not sure about counting turns. Fine if you did some screenshots or notes, bad if you did not. Great to have an in game counter or history about changes of city occupation.
Way Points:
There are many cases I am not happy with the way a unit will take, but there is just one way given to move to a single hex. For example if you want to move into the fog of war and you now about an occupied hex field because of the replay or just imagination, there is no way to move around, even if there are enough movement points available.
Another example is to move a unit to hex keeping out of opponents spotting range. A airborn parajumper for example do have a lot of movement points and it should be possible to change direction while flying. So just give the possibility to mark way points and continue movement to the next waypoint. But all in one movement not like recons beeing able to split movement.
Extended combat preview:
The detailed combat preview with Ctrl + Click is very important to learn about the combat mechanic. But it is not available if you have to move to your target first, this does affect most aircraft attacks. It would be great to chance this to Ctrl + Mouse Over. In the early days it was usual to move and undo move all the time to get an extendet combat preview. But because of the scouting expoit undo was banned from multiplayer.
Replays before each turn:
It would be great to see the replay multiple times without sending the turn back to the server and during the whole turn not just at the beginning.
Replays after combat:
Those complete replays of the game are a great idea and I think they are not really hard to implement. I am currently working with them to write an AAR for a tournament game and there are some not really well thought features, I think.
1) Please make the replay available in a more intuitive way. If the game is closed and viewed already, there is no way anymore to get a replay.
2) It seems that the replay function is build for single player, because fog of war is out of the allied perpective all the time. Please give the opportunity to switch or turn off fog of war.
3) Really great would be to have a move by move single step playing forward and backwards to get the write screenshots for an AAR. Missed the write move, oh I have to start at the beginning of the turn again
4) First I thought it would be a great idea to make a video out of a replay. But with a multiplayer replay you look at the player thinking. Every single click to a unit of map is visible. Again this is just for allied side, axis turns are fine like we are used to replays in game. So you can make a video, but it is no fun to watch it.
Best regards
Gwaylare