Panzer Corps 2 - Dev Diary #3

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ptje63
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 339
Joined: Fri Sep 26, 2014 2:57 pm
Location: The Netherlands
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Re: Panzer Corps 2 - Dev Diary #3

Post by ptje63 » Sat Sep 15, 2018 12:19 pm

Following up on my previous post, I do wish to continue to add suggestions, like this one:
PC02.jpg
PC02.jpg (939.02 KiB) Viewed 2430 times
My turn and would love to retreat my infantry + arty on such a position that it may surprise attacking Russian armor. How about a short-key that enables player to hover above each unit and see range and movement available.
As of now, you have to go to units information and check, and then figure out terrain and weather conditions reduce these numbers...

ptje63
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 339
Joined: Fri Sep 26, 2014 2:57 pm
Location: The Netherlands
Contact:

Re: Panzer Corps 2 - Dev Diary #3

Post by ptje63 » Sat Sep 15, 2018 12:34 pm

Another (forum) suggestion: Im 54 years old and my father, currently at age 90, taught me the beginnings of strategic games when I was 6 - he was checkers champion in town and showed me how to play chess and checkers. Now magazines and newspapers in The Netherlands often have these "White's turn and wins" chess and checkers challenges for the readers to solve.
How about a "PC how to attack / defend" - not the gameplay of a complete scenario, but (like my previous post) what would be the ideal positioning of your units in a specific situation, just a 1 or 2 turn exchange of how one would position each unit and a short explanation why...
Im not a multiplayer type, have never been and dont think I will ever be, but this would be a wonderful way I guess to share the strategy you have followed, what other members suggest and learn from this.

max888888
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Mon Sep 17, 2018 12:55 pm

Re: Panzer Corps 2 - Dev Diary #3

Post by max888888 » Mon Sep 17, 2018 1:02 pm

can you change unrealistic prestige system to something like (below)?

1939 -- every turn you get 10 infantry reinforcements, 2 pz 1, 1pz 2 etc etc.
you can use 10 infantry reinforcements to create new (10 strength unit), or 2 (50% strength ) units o just reinforce another infantry units.

Urban
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Thu Nov 03, 2016 8:17 pm

Re: Panzer Corps 2 - Dev Diary #3

Post by Urban » Tue Sep 25, 2018 8:15 am

I am excited- when the campaign begins? :D

Urban
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Thu Nov 03, 2016 8:17 pm

Re: Panzer Corps 2 - Dev Diary #3

Post by Urban » Tue Sep 25, 2018 8:22 am

ptje63 wrote:
Sat Sep 15, 2018 12:34 pm
Another (forum) suggestion: Im 54 years old and my father, currently at age 90, taught me the beginnings of strategic games when I was 6 - he was checkers champion in town and showed me how to play chess and checkers. Now magazines and newspapers in The Netherlands often have these "White's turn and wins" chess and checkers challenges for the readers to solve.
How about a "PC how to attack / defend" - not the gameplay of a complete scenario, but (like my previous post) what would be the ideal positioning of your units in a specific situation, just a 1 or 2 turn exchange of how one would position each unit and a short explanation why...
Im not a multiplayer type, have never been and dont think I will ever be, but this would be a wonderful way I guess to share the strategy you have followed, what other members suggest and learn from this.
That would be nice - I also played chess first then came Panzer General and Civ.II. and so on.. .:) Anyaway I hate playing AI since I tried first multyplaers maybe with Civ V. - human players have always nice end interesting ideas those can't comparable with boring and silly AI strategies(I mean all strategic games-except chess where AI's are really strong ). (I am 38).

Urban
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Thu Nov 03, 2016 8:17 pm

Re: Panzer Corps 2 - Dev Diary #3

Post by Urban » Tue Sep 25, 2018 8:42 am

13obo wrote:
Wed Aug 29, 2018 1:07 pm
Beautiful units, shadows, terrain and UI. Everything looks clean and easily legible. Keep it up!

Edit: one tiny criticism on the legibility- you're showing German (grey) and Soviet units (green), but looking top-down over all of the units make the two colours blend it too much. I think the PzC Soviet green was a bit more green-ish (less muted) than the one used here?
Would have been nice also indicating damages on the units' appearance (okay thats not a must but let's be maximalists :D)

klimbo12
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Thu Oct 11, 2018 2:06 am

Re: Panzer Corps 2 - Dev Diary #3

Post by klimbo12 » Thu Oct 11, 2018 2:26 am

it doesn't look bad but I would like to see infantry and artillery in addition to tanks





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