Kerensky wrote: ↑Thu Aug 09, 2018 8:02 pm
That makes me think though. I mean if you really put your mind to it, you could kind of make a cinematic texture pack for the game. Just replace all of the terrain graphics. Man that would be crazy, imagine some kind of mod pack that replaces the general and far out zoomed terrain with buildings and trees all to scale with the units. With map design changed to accommodate the alternate tileset, that could produce some really spectacular results for gameplay and visuals... I'll have to keep this in mind moving forward...
Creating such an alternative graphics pack is a lot of work for sure, but yeah, it might look very cool indeed.
Kerensky wrote: ↑Thu Aug 09, 2018 8:02 pm
What a difference. So much so that I think the game view should default to the top link, when a new player fires up the game for the first time, this is the default perspective/view mode. And then of course with camera tools mouse wheel or whatever, they can change their perspective as they see fit, for a better gameplay experience zooming out to see more of the battle and less of the units like the second screenshot does.
Agreed!
Kerensky wrote: ↑Thu Aug 09, 2018 8:02 pm
Seeing all the nice units in a much nicer perspective, I wonder what all the status symbols mean. Bullet and arrow are clearly can move can shoot icons, good to see them get proper treatment. Base 10 strength is also a staple of the series, no more asinine arbitrary numbers like a certain other game. But what are the row of 6 dots everyone has. And the golden arrow above the strength numbers. Everyone seems to have both the arrow and the dots, which says they are just decoration, but I think they might have purpose. Perhaps the dot row is like stars of experience? But I can't figure out what the gold triangle arrow could mean. We'll see. The only think I can think of it actually quite boring. It's merely an indicator that says "I am pointing these stats to attach to this unit above my head". If that's it, that kind sucks. I would say it should have increased usage. For example gold triangles for CORE units. Silver triangles for AUX units. Alternate triangle graphics for mission critical units (things you have to kill or escort for example)
You can find the answer to this question here:
viewtopic.php?p=740270#p740270
Aerologue wrote: ↑Thu Aug 09, 2018 4:36 pm
Perhaps some customization might be possible. There could be an entry (column excel-wise) in the equipment file with default value 0 for standard size. A negative value could get the respective icon to shrink and vice versa with a positive value. Or a cheat could have the same effect for the current scenario. Just a thought.
This is similar to how it works actually. Positive values are real life sizes, and the game resizes all models baed on this data for optimal results. But we can use a negative value to create an exception from this routine and size the unit the way we want.
New models are added to the game all the time, and we don't always set their size correctly right away, plus some models come in wrong size and need to be adjusted, plus there are some bugs in our data. This creates a lot of problems, so please bear with us, they will all be corrected in the end!
crisse88 wrote: ↑Thu Aug 09, 2018 1:29 pm
Will there be a ranking mode for multiplayer?
This is definitely on our list, but this also depends on weather we get server support, so we'll see.
crisse88 wrote: ↑Thu Aug 09, 2018 1:29 pm
Are there any plans to let them impact the surface they are on?
We are experimenting with it.
Aerologue wrote: ↑Thu Aug 09, 2018 4:06 pm
Will the files for equipment, awards etc. continue to be in text format (i.e. editable) as in PC1?
Yes, many files will be in open format.
Aerologue wrote: ↑Thu Aug 09, 2018 4:06 pm
How about a campaign tree of some sort so we get an idea of campaign scale?
At some point in the future we'll certainly publish it.
Aerologue wrote: ↑Thu Aug 09, 2018 4:06 pm
Will there be a scenario editor?
Bombur wrote: ↑Wed Aug 08, 2018 9:11 pm
It seems there won´t be a scenario editor?
Personally, I cannot even imagine a Panzer Corps game without a scenario editor.