Field of Glory II is announced!

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stockwellpete
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Re: Field of Glory II is announced!

Post by stockwellpete » Tue Jun 20, 2017 6:42 am

rbodleyscott wrote:
Perhaps you would like to give us a list of the things that you would like to be able to do in the editor but cannot do without scripting. Then (no promises) we may be able to make at least some of them possible.
I have no idea. I did not even try to use the P+S editor, mainly because other writers were finding it so difficult, but also because I have quite limited knowledge about warfare beyond 1500AD. Perhaps other scenario writers who used the P+S editor could provide such a list?

Edit: one thing is for certain, if it means that I have got to fiddle about for hours with scripting (I haven't got a clue) then I will not be writing any scenarios for FOG 2. Life is too short.

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Re: Field of Glory II is announced!

Post by rbodleyscott » Tue Jun 20, 2017 7:43 am

stockwellpete wrote:
rbodleyscott wrote:
Perhaps you would like to give us a list of the things that you would like to be able to do in the editor but cannot do without scripting. Then (no promises) we may be able to make at least some of them possible.
I have no idea. I did not even try to use the P+S editor, mainly because other writers were finding it so difficult, but also because I have quite limited knowledge about warfare beyond 1500AD. Perhaps other scenario writers who used the P+S editor could provide such a list?

Edit: one thing is for certain, if it means that I have got to fiddle about for hours with scripting (I haven't got a clue) then I will not be writing any scenarios for FOG 2. Life is too short.
You don't have to do any scripting, unless you want to do something fancy.
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fogman
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Re: Field of Glory II is announced!

Post by fogman » Tue Jun 20, 2017 4:45 pm

Whatever you do, add hot seat. Wargaming is a solitary pursuit for a lot of people who enjoy playing both sides to fiddle with historical situations. It's also necessary for scenario testing.

Also, add Mac!

What are the scenarios that are projected to come with the game?

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Re: Field of Glory II is announced!

Post by rbodleyscott » Tue Jun 20, 2017 5:10 pm

fogman wrote:What are the scenarios that are projected to come with the game?
http://www.matrixgames.com/products/product.asp?gid=651
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voskarp
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Re: Field of Glory II is announced!

Post by voskarp » Wed Jun 21, 2017 4:01 am

fogman wrote:Whatever you do, add hot seat. Wargaming is a solitary pursuit for a lot of people who enjoy playing both sides to fiddle with historical situations. It's also necessary for scenario testing.

Also, add Mac!

What are the scenarios that are projected to come with the game?
:!:

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Re: Field of Glory II is announced!

Post by Miras » Wed Jun 21, 2017 7:57 am

more screens ?

Mirek69
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Re: Field of Glory II is announced!

Post by Mirek69 » Wed Jun 21, 2017 8:02 am

Excellent news ! Whether is it projected to be released on Steam ?
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Re: Field of Glory II is announced!

Post by rbodleyscott » Wed Jun 21, 2017 8:24 am

Mirek69 wrote:Excellent news ! Whether is it projected to be released on Steam ?
Yes
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Re: Field of Glory II is announced!

Post by Mirek69 » Wed Jun 21, 2017 9:42 am

Nice :) thx
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Re: Field of Glory II is announced!

Post by stefankollers » Wed Jun 21, 2017 8:06 pm

Great News on the annoucement of the new game, wondering if the unit limit will still be 64 per side ? By the way graphics look amazing, hope the AI will be challenging as in Pike and Shot.........Still one of my favourite games

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Re: Field of Glory II is announced!

Post by rbodleyscott » Wed Jun 21, 2017 9:01 pm

stefankollers wrote:Great News on the annoucement of the new game, wondering if the unit limit will still be 64 per side ?
There is no longer a hard 64 unit limit. I don't know what the new limit is, if there is one. We have kept the historical battles down to 64 units, but some of the custom army lists can field more at high points. I think the largest army is Numidians at 2000 points who can field up to 83 units because their troops are so cheap, but they have over 100 before force selection, so I can confidentally say you can have at least 100 units per side in a scenario without breaking anything.

(One of the improvements in FOG2 is that there isn't a separate force selection screen, force selection takes place on the actual battlefield, so the unselected units are in fact on the map, albeit not in the playable part, until they are selected. The unchosen units are deleted once force selection is complete).
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Re: Field of Glory II is announced!

Post by pipfromslitherine » Wed Jun 21, 2017 9:57 pm

The hard limit is 256 units per side IIRC. Note that battles that large will require a considerable machine to run smoothly...

Cheers

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Re: Field of Glory II is announced!

Post by WayneH » Sun Jun 25, 2017 9:53 pm

Very disappointed that there won't be a Mac version

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