[Feedback][Editor/Game: Exit Points][7.1.8]

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Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

[Feedback][Editor/Game: Exit Points][7.1.8]

Post by Horst »

After you place exit points in the editor, you can't check later what unit types they support or how long they are possibly available.
The editor misses the possibility to select each exit hex and check on its stats.

It's not necessarily only a editor-problem, as in the game, a player also can't see which unit types any exit/redeployment point supports: air, naval/land, or both? Accidents are inevitable!
The small CP icons for land, naval and air under/above each exit point could vastely help there.
bebro
Slitherine
Slitherine
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Re: [Feedback][Editor/Game: Exit Points][7.1.8]

Post by bebro »

Some should be clear from the terrain - naval can only work on water etc.

But yes, once we got combinations (air _and_ naval or just one? which?) it can get confusing/misleading. I like the idea with those icons as helper - I'll ask if this is possible.
Erik2
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Re: [Feedback][Editor/Game: Exit Points][7.1.8]

Post by Erik2 »

+1 and I hope the icon solution (or something similar) will be implemented.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: [Feedback][Editor/Game: Exit Points][7.1.8]

Post by Horst »

There is already graphic for the deployment hexes, although these aren't visible while playing. Maybe these can be simply merged together with the exit/redeployment-animation.
OOB-Exits.jpg
OOB-Exits.jpg (347.25 KiB) Viewed 756 times
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