[Gameplay Bug][Mines][New]

Moderators: Order of Battle Moderators, The Artistocrats, The Artistocrats, Order of Battle Moderators

Post Reply
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 5993
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

[Gameplay Bug][Mines][New]

Post by Erik2 » Sun Mar 24, 2019 8:51 am

Neutral mines' 'ownership' is visible during the deployment phase. The surprise element is thus lost...
Screenshot is from one of my custom scenarios.
I think this is a new issue in 7.1.6
mines.jpg
mines.jpg (425.12 KiB) Viewed 284 times

terminator
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2637
Joined: Mon Aug 15, 2011 12:48 pm

Re: [Gameplay Bug][Mines][New]

Post by terminator » Sun Mar 24, 2019 9:19 am

I think it is not a bug, have you try to change the "Hex Ownership" of the mines with the Editor after having placed the mines ?


Screenshot 438.jpg
Screenshot 438.jpg (246.37 KiB) Viewed 280 times

Screenshot 439.jpg
Screenshot 439.jpg (228.8 KiB) Viewed 280 times

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 5993
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: [Gameplay Bug][Mines][New]

Post by Erik2 » Sun Mar 24, 2019 10:13 am

Why should you be required to change the ownership after you've placed a neutral mine?
This is either a bug or poor implementation. Mines should have no ownership trait, similar to recon.
The mines work fine (are invisible) as soon as the game starts. They should be invisible in the deployment phase as well.

bebro
The Artistocrats
The Artistocrats
Posts: 2736
Joined: Sun Nov 19, 2006 12:50 pm

Re: [Gameplay Bug][Mines][New]

Post by bebro » Sun Mar 24, 2019 11:21 am

Erik2 wrote:
Sun Mar 24, 2019 8:51 am
Neutral mines' 'ownership' is visible during the deployment phase. The surprise element is thus lost...
Screenshot is from one of my custom scenarios.
In a short editor test I did not get neutral hex ownership when just placing neutral mines on the map (in foreign territory).

Did you modify the scn, esp. alliance settings? This can unset hex ownership in some cases. In that case it should be visible in the editor, and can just be corrected there by normally "re-painting" the correct territory owner onto those hexes..

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 5993
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: [Gameplay Bug][Mines][New]

Post by Erik2 » Sun Mar 24, 2019 8:04 pm

Aha, I see. i may have changed alliances somewhere along the line before I started play-testing this campaign.
It's an easy fix and I'm happy I do not have to check every mine-infested scenario I've created...

terminator
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2637
Joined: Mon Aug 15, 2011 12:48 pm

Re: [Gameplay Bug][Mines][New]

Post by terminator » Mon Mar 25, 2019 5:35 am

Erik2 wrote:
Sun Mar 24, 2019 8:04 pm
Aha, I see. i may have changed alliances somewhere along the line before I started play-testing this campaign.
It's an easy fix and I'm happy I do not have to check every mine-infested scenario I've created...
Sometimes to test a scenario, I change sides (playing the AI side) to see the "los" and the possibilities of movements for the enemy units at the beginning of the scenario.

Post Reply

Return to “Order of Battle Bug Submissions”