[MOD] Sengoku Japan1560

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Hir0
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Wed Apr 05, 2017 6:59 pm
Location: Japan

[MOD] Sengoku Japan1560

Post by Hir0 »

I made Sengoku Jidai (the warring states period of Japan) scenario and mod.
I published them at the steam workshop and now here too.

Download is here (currently version 5)
https://www.dropbox.com/s/q13pw8f3p3ftf ... 5.zip?dl=0

Right now 38 factions is available.

NOTE: In the 1st turn, the AIs will be thinkiing quite long (because all surroundings are enemies!), but after that, the AIs will move smoothly.

Instructions:

Unzip the Sengoku_Japan1560.

Place the Sengoku_Japan1560 folder in:
C:\Users\YOUR_NAME\Documents\My Games\Aggressors Ancient Rome\Scenarios

Place the ancient_rome-sengoku mod folder here:
C:Program Files\Kubat Software\Aggressors Ancient Rome\Bin\Mods

Start new game and select Sengoku Japan1560.

Enjoy! Feedback is welcome here:
https://steamcommunity.com/sharedfiles/ ... 1595813420
Last edited by Hir0 on Mon Jan 14, 2019 2:36 am, edited 3 times in total.
n0kn0k
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 325
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Re: [MOD] Sengoku Japan1560

Post by n0kn0k »

Interesting!
Hir0
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Wed Apr 05, 2017 6:59 pm
Location: Japan

Re: [MOD] Sengoku Japan1560

Post by Hir0 »

Thank you. Now I updated to the version 4, which adjusted the map balances.
Hir0
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Wed Apr 05, 2017 6:59 pm
Location: Japan

Re: [MOD] Sengoku Japan1560

Post by Hir0 »

Updated to the version 5.
- Adjusted game balance, Ashikaga armies's morale reduced, also major daimyos(Oda, Takeda, etc) increased military morale.
- Added 2 general objectives (unite local area and take the capital city) for each factions.and Tokugawa has some unique objectives.
- Now Takeda can directly invade Uesugi clan as historical.
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