Space Marine Economy Suggestion

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Wikkyd
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 46
Joined: Sun Jan 29, 2017 6:36 am

Space Marine Economy Suggestion

Post by Wikkyd »

It's been noted that Space marines tend to suffer in the end game due to not having the ability to create more cities. So I have an two ideas.

1: Give the Space Marines researches at t5 and t10 respectively that increase resource output by 1.5x and 2.0x
or
2: Allow Space Marine Forts to expand in a radius of one tile, 3 times, allowing basic resource buildings to be produced while still keeping the % bonus from those tiles

Thoughts?
ErissN6
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
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Re: Space Marine Economy Suggestion

Post by ErissN6 »

Maybe for I play only solo games, I don't feel SM economy becomes bad.
If my economy lowers, it's for on the long run my army is becoming big (and so its upkeep), at least 2 times bigger than the stronger AI. So AIs have better economy, but lower army strenght and they will lose..

However allowing just one tile radius arround the fortress would be nice. At least to help its close defense :)
Zak0r
Sergeant - Panzer IIC
Sergeant - Panzer IIC
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Joined: Sat Jan 25, 2014 1:21 pm

Re: Space Marine Economy Suggestion

Post by Zak0r »

1: Would make every other strategy than beelining to those techs practically useless.
LPG
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Space Marine Economy Suggestion

Post by LPG »

No, the best faction in the game does not need an economy buff. In fact, their economy is very strong.
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