More First Impressions?

A mix of deep gameplay and rich historical flavor, Aggressors: Ancient Rome lets you relive history as the ruler of one of the mighty civilizations of the ancient Mediterranean. Choose one of twenty available factions and conquer the world.
76mm
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Re: More First Impressions?

Post by 76mm »

One more question--sorry! :oops:

I see that turns are annual...is there any way in the editor to make for shorter turns, and have for instance, seasons?

In other words, if I want to have monthly turns is it possible to have "summer" and "winter" turns? Main differences I would think would be movement and supply costs, attrition, etc.
pavelk
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Re: More First Impressions?

Post by pavelk »

76mm wrote: Wed Sep 05, 2018 6:31 amI see that turns are annual...is there any way in the editor to make for shorter turns, and have for instance, seasons?

In other words, if I want to have monthly turns is it possible to have "summer" and "winter" turns? Main differences I would think would be movement and supply costs, attrition, etc.
Absolutely. You need to change one thing in the scenario file, but it is just copy-paste. Once you are ready to play, let me know, I will send you the change;)
76mm
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Re: More First Impressions?

Post by 76mm »

Wow, it is obvious that you really put some thought into making this game engine moddable--kudos! I wish more devs took the same approach.

Just for that I will definitely buy the game once I'm back from my travels in a couple of weeks...
pavelk
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Re: More First Impressions?

Post by pavelk »

Thank you:)

Just drop me a private message and I will create a post about this change so others can follow if they want.
Have a nice holidays!
OldBlighty
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Re: More First Impressions?

Post by OldBlighty »

My first impressions are very positive, it has that “one more turn” aspect to it that I find quite addictive.

Initially I found the figures representing units too large but then I spotted an option to reduce their size so I thought that is a nice touch. The game is quite deep really (the 250 page manual is testament to that) so I am learning all the time. The tutorials were essential and really helped my understanding of the game but it is only through playing and experimenting that you discover how the different aspects interact.

One thing I would like to see is the ability to destroy enemy facilities (eg. Mines, temples, etc), without actually taking control of the area (which could be difficult to hold onto in the medium term).

Overall though, an excellent game.
pavelk
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Re: More First Impressions?

Post by pavelk »

OldBlighty wrote: Wed Sep 05, 2018 10:54 amOne thing I would like to see is the ability to destroy enemy facilities (eg. Mines, temples, etc), without actually taking control of the area (which could be difficult to hold onto in the medium term).
You can destroy temples, stables, defensive walls, forts, blacksmiths, towers...basically all the buildings. Just take them and execute action "sell" or "destroy" (depening on damage).

Mines cannot be destroyed and it might totally break the balance, so we currently don't think about that.
On the other hand, you can extremely easy change it yourself (in the mod file).
Let me know if you want to, I will write you what to do.
OldBlighty
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Re: More First Impressions?

Post by OldBlighty »

pavelk wrote: Wed Sep 05, 2018 11:36 am
OldBlighty wrote: Wed Sep 05, 2018 10:54 amOne thing I would like to see is the ability to destroy enemy facilities (eg. Mines, temples, etc), without actually taking control of the area (which could be difficult to hold onto in the medium term).
You can destroy temples, stables, defensive walls, forts, blacksmiths, towers...basically all the buildings. Just take them and execute action "sell" or "destroy" (depening on damage).

Mines cannot be destroyed and it might totally break the balance, so we currently don't think about that.
On the other hand, you can extremely easy change it yourself (in the mod file).
Let me know if you want to, I will write you what to do.
Thank you for your response. The main point I was trying to make was that sometimes I would like to damage opponents facilities rather than damage what have essentially become my facilities, ie a sort of raid function.
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Re: More First Impressions?

Post by gwgardner »

OldBlighty wrote: Wed Sep 05, 2018 1:26 pm
Thank you for your response. The main point I was trying to make was that sometimes I would like to damage opponents facilities rather than damage what have essentially become my facilities, ie a sort of raid function.
Really you can do that already. You don't have to repair a mine, or do anything with it. It will gradually get lower and lower in production. So consider that a raid, where you attack it, take it out of the enemy control, then do nothing with it. Don't even have to garrison it. I have to check, but perhaps you can even pillage it.
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Re: More First Impressions?

Post by pavelk »

You can also pillage mines...
76mm
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Re: More First Impressions?

Post by 76mm »

So I'm about 50 pages into the manual (250pp! :shock: ), but have another question: to what extent do the different nations feel like, well, different nations, instead of the same nations with different skins, etc.?

Presumably there is a different feel between the civilized and barbarian nations, but what about between the Romans and Seleucids, for instance? Do they really play much differently? I'm mainly interested in random map experience, so that any game play differences don't stem from historical geographic and strategic positions...
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Re: More First Impressions?

Post by gwgardner »

The main differentiation is army style and terrain, and then the attitude of other nations towards you, based on who you are, your ranking in the world, your stance. That's in the Ancient Med scenario. In the Battle over the Rhenus there is a similar difference, and terrain effects are even more pronounced.
76mm
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Re: More First Impressions?

Post by 76mm »

But for instance, does fighting with a legion-based army feel any different from fighting with a phalanx-based army? I'm guessing not, but wanted to check.
gwgardner
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Re: More First Impressions?

Post by gwgardner »

Same mechanics, but one has to pay close attention to terrain where that type of unit has advantages or disadvantages, morale, etc. So a nation that has Greek style units is going to have an advantage or at least an equality, on plains and grasslands, where formations can be maintained.
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Re: More First Impressions?

Post by n0kn0k »

76mm wrote: Thu Sep 06, 2018 12:23 pm So I'm about 50 pages into the manual (250pp! :shock: ), but have another question: to what extent do the different nations feel like, well, different nations, instead of the same nations with different skins, etc.?

Presumably there is a different feel between the civilized and barbarian nations, but what about between the Romans and Seleucids, for instance? Do they really play much differently? I'm mainly interested in random map experience, so that any game play differences don't stem from historical geographic and strategic positions...
Unit wise, it's mostly the type of terrain they are most comfortable at and the technologies that are already researched.
But you have to take the other factors into account also.
The 3 big nations get a small edge in technology at the start.
If you start playing as nomadic tribes you don't have any settlements yet. It's quite different at the start and pretty tough.
Also the size of the countries and diplomatic starting points are hugely different. I actually feel scared when playing a small country, and diplomatically it's a lot tougher.
The positioning of the countries makes it also quite different, some countries benefit from a strong navy.
Others are better off staying on land at the start of the game. Some will be wise to start fighting right away, some shouldn't.
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