Aggressors: Ancient Rome is announced!

A mix of deep gameplay and rich historical flavor, Aggressors: Ancient Rome lets you relive history as the ruler of one of the mighty civilizations of the ancient Mediterranean. Choose one of twenty available factions and conquer the world.
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AlbertoC
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Aggressors: Ancient Rome is announced!

Post by AlbertoC »

Cowards die many times before their deaths;
The valiant never taste of death but once.


Julius Caesar, Shakespeare

Slitherine announces Aggressors: Ancient Rome - the new turn-based 4X strategy game that brings you back to the ancient world. A mix of deep gameplay and rich historical flavour, Aggressors lets you relive history as the ruler of one of the mighty civilizations of the Mediterranean world. Choose Rome to conquer the Mare Nostrum, or Carthage and build an immortal trading empire. Choose one of twenty available factions and conquer the world, changing the course of history, from Egypt to Athens and Sparta.



Be like Gaius Marius, with his exceptional abilities in reforming Rome and its army. You can manage all aspects of your empire: war, trade, internal politics, diplomacy and cultural development. Rule your empire by managing its internal politics and developing its economy. Establish trade routes to reap wealth, ensure the loyalty of your citizens, manage demographics, technological research, internal reforms, and laws; the tools at your disposal are endless and seamlessly integrate with each other. But beware: citizens react to the current situation and they can move to other places when they are not happy.

Be like Caesar, with his unparalleled strategic genius.Experience the incredibly deep combat system, with each unit having its own abilities and traits, with terrain affecting the outcome in a meaningful way. Army morale and the supply system are crucial and need to be considered before any battle. You will need all your guile and strategic mastery to triumph on the battlefield. Vae victis!

Be like Hannibal, play your own way and surprise the enemy. Play on your strengths, beware of your weaknesses. The ancient world is brutal, for no mercy shall be given to the defeated. Twenty factions, from migrating barbarian tribes to advanced empires, which interact with each other through an extremely detailed diplomatic system. Make use of more than ten available diplomatic agreements, including the possibility of forming Federations and Confederations as well as affecting nations and provinces in your sphere of influence.

Believe us, you never played a 4X like Aggressors. Manage all aspects of your mighty empire with complete freedom: you can decide to start with an advanced nation surrounded by newer civilizations, or you can choose to start as a young tribe, ready to take on an older and decadent empire… or you can decide to completely randomize the map and play in a uniquely generated world. The choice is yours!Dive into Aggressor at your own pace: thanks to the tutorial and tool tips you can gradually explore all the options available to you.

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Aggressors: Ancient Rome will be available on Steam and PC in Q3. The Beta is open now! Slitherine is looking for experienced players who want to test their abilities in Aggressors. Join up here!

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GMC Neon
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Re: Aggressors: Ancient Rome is announced!

Post by GMC Neon »

Sounds really good :)
tgb
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Re: Aggressors: Ancient Rome is announced!

Post by tgb »

So is it safe to say this is like Rome Total War but with turn-based battles?
athineos
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Re: Aggressors: Ancient Rome is announced!

Post by athineos »

tgb wrote:So is it safe to say this is like Rome Total War but with turn-based battles?

It looks like it. However I think it will be a better game overall in terms of replay value (Random Map Generator and Editor).
AlbertoC
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Re: Aggressors: Ancient Rome is announced!

Post by AlbertoC »

tgb wrote:So is it safe to say this is like Rome Total War but with turn-based battles?
It has much more depth than Rome Total War in the strategic layer. As for the battles, they are played out in a typical 4X fashion but units have a lot of details and statistics to them, so you need to tailor your strategy on the units at your disposal as well as the geography of where you're fighting.
tgb
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Re: Aggressors: Ancient Rome is announced!

Post by tgb »

AlbertoC wrote:. As for the battles, they are played out in a typical 4X fashion but units have a lot of details and statistics to them, so you need to tailor your strategy on the units at your disposal as well as the geography of where you're fighting.
Does that mean that the battles themselves are outside player control? I'm actually fine with that provided there's enough depth to army composition, location of battles, etc.
AlbertoC
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Re: Aggressors: Ancient Rome is announced!

Post by AlbertoC »

tgb wrote:
AlbertoC wrote:. As for the battles, they are played out in a typical 4X fashion but units have a lot of details and statistics to them, so you need to tailor your strategy on the units at your disposal as well as the geography of where you're fighting.
Does that mean that the battles themselves are outside player control? I'm actually fine with that provided there's enough depth to army composition, location of battles, etc.
Basically you move your unit across the map and when you attack another unit the outcome is decided by a number of variables.

This will be featured later in a dev diary :)
Lysimachos
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Re: Aggressors: Ancient Rome is announced!

Post by Lysimachos »

AlbertoC wrote:
tgb wrote:
AlbertoC wrote:. As for the battles, they are played out in a typical 4X fashion but units have a lot of details and statistics to them, so you need to tailor your strategy on the units at your disposal as well as the geography of where you're fighting.
Does that mean that the battles themselves are outside player control? I'm actually fine with that provided there's enough depth to army composition, location of battles, etc.
Basically you move your unit across the map and when you attack another unit the outcome is decided by a number of variables.

This will be featured later in a dev diary :)
Something like in Chariots of war?
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
AlbertoC
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Re: Aggressors: Ancient Rome is announced!

Post by AlbertoC »

Not quite, more akin to games like Civilization, but much deeper.
athineos
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Re: Aggressors: Ancient Rome is announced!

Post by athineos »

AlbertoC wrote:Not quite, more akin to games like Civilization, but much deeper.
Can you combine armies? For example infantry and Cavalry into a combined force. How about generals? Can you assign a general to an army?
AlexDetrojan
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Re: Aggressors: Ancient Rome is announced!

Post by AlexDetrojan »

So it is like the Civilization series fought only in the ancient period but with greater depth?
AlbertoC
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Re: Aggressors: Ancient Rome is announced!

Post by AlbertoC »

AlexDetrojan wrote:So it is like the Civilization series fought only in the ancient period but with greater depth?
That's a bit reductive but you could say it's sort of like that
AlbertoC
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Re: Aggressors: Ancient Rome is announced!

Post by AlbertoC »

athineos wrote:
AlbertoC wrote:Not quite, more akin to games like Civilization, but much deeper.
Can you combine armies? For example infantry and Cavalry into a combined force. How about generals? Can you assign a general to an army?
Each unit is individual, you can't combine them into armies, and there are no generals
Lysimaque
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Re: Aggressors: Ancient Rome is announced!

Post by Lysimaque »

I hope it will manage many aspects of this era such politics, civil war, economy( importance of Egypt), social(rise of non Roman citizen) because if no it will be like a clone of Rome Total War. I really hope we will have a great control of economy and could sucess to become a power without much annexion. I hate games that push to conquer every province.
tgb
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Re: Aggressors: Ancient Rome is announced!

Post by tgb »

AlbertoC wrote:
athineos wrote:
AlbertoC wrote:Not quite, more akin to games like Civilization, but much deeper.
Can you combine armies? For example infantry and Cavalry into a combined force. How about generals? Can you assign a general to an army?
Each unit is individual, you can't combine them into armies, and there are no generals
So units are moved individually? Do they stack, or is it one per tile/hex?

Looking forward to getting into the beta.
pavelk
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Re: Aggressors: Ancient Rome is announced!

Post by pavelk »

tgb wrote:So units are moved individually? Do they stack, or is it one per tile/hex?
There is a limit of number of units on one tile. It is absolutely configurable (so when you create your own scenario, you can change it) but for the campaign map, it is set to max 3 units per tile
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Re: Aggressors: Ancient Rome is announced!

Post by Jodet »

Very exciting - an ancient empires 4X is something I've wanted for a long time.

From the screenies the UI looks to have that 'tiny, barely readable font' problem that so many games have. I wish they would do an adjustable UI like 'Endless Legend' - it's a fantastic feature. Lots of us strategy gamers have eyesight that's not what it used to be and I'm one of them.
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Re: Aggressors: Ancient Rome is announced!

Post by usit64 »

Will it come with German language ,too? :roll:
pavelk
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Re: Aggressors: Ancient Rome is announced!

Post by pavelk »

usit64 wrote: Tue Aug 07, 2018 10:49 am Will it come with German language ,too? :roll:
Hi usit,
it is going to be release in English only but German might come later on :wink:
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Re: Aggressors: Ancient Rome is announced!

Post by usit64 »

Thx, Pavelk! Maybe a german manual would do...it would make it easier to better understand the more complex mechanics. And: many Germans like me love this kind of games! ;)
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