Warhammer 40,000: Gladius - Version 1.2.2 (Changelog and download link)

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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AlbertoC
Slitherine
Slitherine
Posts: 1887
Joined: Wed Mar 09, 2016 5:22 pm

Warhammer 40,000: Gladius - Version 1.2.2 (Changelog and download link)

Post by AlbertoC »

A new update is being released today. It includes a number of tweaks and fixes, as well as more functionalities for modders.

You can find the full changelog below. You can download the update from the Members' Area.


Changelog:

### General
* Whenever possible, instead of erroring when data is not found, use fallback data instead. Not found data is logged on first access and on program exit.
* Tweaked mixer distance attenuation.

### Bug Fixes
* Fixed an animation crash with a destroyed player becoming neutral and losing upgrades.
* Fixed a crash that could occur when a turn ends and a trait is removed.
* Fixed death sounds sometimes playing multiple times.
* Don't allow accuracy to go below 0%.
* Halved Fleshborer fire volume and Warbuggy move volume.
* Don't modify voice sound pitch by animation speed.

### Modding
* Fallback data name can be specified in each manager's blueprint with fallback="".
* Added support for unit response sounds:
\<unit>
\<responses>
\<action name="" sound="" soundCount=""/>
\<attack sound="" soundCount=""/>
\<move sound="" soundCount=""/>
\<productionCompleted sound="" soundCount=""/>
\<select sound="" soundCount=""/>
\</responses>
\</unit>
* Added Audio/VoiceVolume configuration entry, used for unit response sounds.
ErissN6
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 789
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Re: Warhammer 40,000: Gladius - Version 1.2.2 (Changelog and download link)

Post by ErissN6 »

Hope for a balance. At now AM and Necrons are kings.
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