"None" option for artifacts request

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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SSLConf_Shuul
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Joined: Fri May 23, 2014 8:19 pm

"None" option for artifacts request

Post by SSLConf_Shuul »

Hi there, I do understnad that artifacts are the core elements to the game, but I just feel that they are too unbalanced for during competetive games, because you are mostly rely on luck to get them, so can we please have an option to totally disable them during map generation?
Also, AI really suffers from them as he does not understands the value of them and does not update the tactics after aquiring them. (especialy the health and regen artifacts)
Zak0r
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 189
Joined: Sat Jan 25, 2014 1:21 pm

Re: "None" option for artifacts request

Post by Zak0r »

Maybe there could be another more balanced solution to not lose this interesting feature. Maybe an option for the map creation that places the artifacts between players at the same distance so they have to fight for it and no one can have an artifact safely hidden in his backyard.

Like this:

P=Player
A=Artifact

P A P A P        
A   A    A 
P A P A P
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Re: "None" option for artifacts request

Post by IainMcNeil »

The problem is quests rely on them so it would break the game.

We may be able to have no artifacts but it would also have to disable quests. same for wildlife.
ErissN6
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 788
Joined: Wed Nov 20, 2013 11:34 pm
Location: France

Re: "None" option for artifacts request

Post by ErissN6 »

The for the balance there will be problem of unsymetric maps, then along we'll go to a chess game :)
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