Hi mate,Cunningcairn wrote:Hun Turn 1
1 action - invade Hys / Hystria / dacian 89-106 ad
everything's correct but you should also specify if your attack is starting from Dacia or Scythia!
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Hi mate,Cunningcairn wrote:Hun Turn 1
1 action - invade Hys / Hystria / dacian 89-106 ad
I'll attack from Scythia.Lysimachos wrote:Hi mate,Cunningcairn wrote:Hun Turn 1
1 action - invade Hys / Hystria / dacian 89-106 ad
everything's correct but you should also specify if your attack is starting from Dacia or Scythia!
just got back in town, and am furiously reading rules and posts....soonLysimachos wrote:We now lack only the orders of klayecles to fulfill the 1st turn order phase!
In the meanwhile also Cunningcairn can start his attack, while hidde has to wait until the orders of the Kushans have been sent.
Don't miss to read the ratings thread if you haven'tklayeckles wrote: just got back in town, and am furiously reading rules and posts....soon
beautifully done...hidde wrote:Don't miss to read the ratings thread if you haven'tklayeckles wrote: just got back in town, and am furiously reading rules and posts....soon
http://www.slitherine.com/forum/viewtop ... 01&t=80847
I can't tell you how weird that looks from your side. I wasn't even sure it was our battle at first!Lysimachos wrote:And here's a picture of the Palmyran host attacking the Romans in Syria
Two very interesting comments klayeckles.klayeckles wrote:so i did a review of the rules and seems the bugs are pretty worked out and i must say...GREAT EFFORT. i've done a few of these types of games, and it can be a lot of work...and like herding drunken cats. fortunately this is a great bunch of gamers so it should go pretty smooth.
i do have a couple comments.
First, i like that we are trying to get some variety in the types of battles. but i do have a concern about "The head" and the baggage train.
for the remove the Head...depending on the nation, there are limited types of troops the commander can be placed with and some might have a decided advantage...(a cav that is mobile and/or is prone to flee vs a foot troop) so we might want to think about that a little.
second. for the baggage train raids...giving three nations the complete ability to force a baggage train battle is pretty rough. i think those nations might find it a very desirable option. i wonder if it is something where they have a limited chance (a dice role)...otherwise we could see every battle against a certain nation as a baggage battle. so here is my proposal:
the player with the raiding option roles a die...on a 1-3 they are successful, and fight a battle as per normal rules (meaning the defender gets a 10% bonus in troops automatically in the skirmish battle program). IF THEY FAIL (on a 4-6) it is an open battle (or the battle their opponent chose) and they must reduce their force size by 100pts (to simulate scouts and raiders not arriving in time for the battle). i could also imagine a modifier to the die roll of -1 if it takes place on original home territory of the raider. haven't play tested it...and look for thoughts and improvements.
I'm personally happy with that - it adds a bit of flavour without it completely taking over.Lysimachos wrote:About the second, having rethinked about the mechanism, I agree with you.
We could solve the problem limiting the chance of a baggage train battle to situation where the Huns, Hephtalites and Sassanids are attacked and not when attacking.
Moreover a dice roll should be used to determine if they succeed in the option having a failure with 1-4 and a success with 5-6.
In the case of a failure, though, no reduction of their armies should occur.
Per the rules, when a battle ends with both sides having 45% of their troops routed the game will be considered a tie.Kabill wrote: On an entirely different topic, what's the outcome of a battle where both players surpass 45% rout on the same turn? Is that treated as a draw (i.e. status quo) or are there any negative repercussions for the combatants? Hasn't come up (yet) but I've just finished my first battle and it was sufficiently close that it made me wonder.