Teutoburger Wald 9 A.D. - very slow

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Odenathus
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
Joined: Sat Jun 27, 2009 10:02 pm

Teutoburger Wald 9 A.D. - very slow

Post by Odenathus »

error.zip
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Hi, mentioned this before but this scenario still plays very slowly (both I and my opponent notice it), and it sometimes has that bug where a unit will continue throwing javelins at an empty square until it ends up looking like a hedgehog. I attach the latest error report as a zip, does that explain anything?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28053
Joined: Sun Dec 04, 2005 6:25 pm

Re: Teutoburger Wald 9 A.D. - very slow

Post by rbodleyscott »

I don't think so.

I have taken another look at the scenario, and it runs perfectly on my system. I suspect that, as suggested before, the slowdown (on less powerful systems) may be due to the very large number of vegetation objects on the map.

As to the javelins thing, I am a loss to explain that, as I have not seen it (or had it reported) since it was previously "fixed" in the vanilla game.

For the benefit of anyone else reading this, please note that Teutoburger Wald is a user created scenario, not an official part of the game.
Richard Bodley Scott

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