Fragmented troop movement

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Cunningcairn
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1723
Joined: Mon Mar 11, 2013 6:05 am
Location: Christchurch, New Zealand

Fragmented troop movement

Post by Cunningcairn »

I have a fragmented, undrilled heavy foot unit isolated in rough going. He is unable to move forward yet has the option to retire. Moth moves continue to rough going. Surely a retire move should be more difficult than a forward move?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28052
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Re: Fragmented troop movement

Post by rbodleyscott »

True
Richard Bodley Scott

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Cunningcairn
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1723
Joined: Mon Mar 11, 2013 6:05 am
Location: Christchurch, New Zealand

Re: Fragmented troop movement

Post by Cunningcairn »

rbodleyscott wrote: Fri Apr 19, 2019 7:16 amTrue
So why did it happen? In the same game a fragged MF archer in good going cannot move one square forward up a gentle slope but can retire?
Fragged archer.jpg
Fragged archer.jpg (430.63 KiB) Viewed 773 times
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28052
Joined: Sun Dec 04, 2005 6:25 pm

Re: Fragmented troop movement

Post by rbodleyscott »

For normal movement a Fragged unit has its AP halved. As its AP is 10, this means it cannot move diagonally (which costs 6 AP in the open), and because it is out of command range it doesn't get a free 45 degree turn to move orthogonally. A non-unmanoeuvrable unit in command range would have been able to move forward orthogonally.

Halving the AP of Fragged units was mitigated for Fall Backs because otherwise they would never be able to do it at all.

I will give some thought to harmonising the two.
Richard Bodley Scott

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