Problem of ambient battle sounds
-
- Sergeant Major - Armoured Train
- Posts: 599
- Joined: Sun Jul 29, 2018 4:11 pm
Problem of ambient battle sounds
@rbodleyscott I found a problem of ambient battle sounds,I started a battle in yesterday evening,at the start of the battle,there's only have environment sounds on the battlefield,that's right.But when most of my army engaged the enemy's army,there's still only had environment sounds on the battlefield.I saved the game and continue to play it today,but today when I load the game,the battlefield is full of the sounds of combat.I retry it in another saved game,the result is the same..I means If you start a new game,when most of your army engaged to the enemy,the battlefield still only have environment sounds like start,but when you save this game then exit and load it,the battlefield will full of the sounds of combat,you can try this then you will know.Is this a bug in game?
Last edited by Dux Limitis on Sun Aug 12, 2018 9:51 am, edited 1 time in total.
-
- Field of Glory 2
- Posts: 28047
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Problem of ambient battle sounds
The battle sounds should start if there are any close combats on the battle field, and intensify if there are more than 3.
I have checked it out, and you are right. I am very surprised that this has not been reported before.
Many thanks for pointing this out. We will endeavour to fix it for the next update.
I have checked it out, and you are right. I am very surprised that this has not been reported before.
Many thanks for pointing this out. We will endeavour to fix it for the next update.
Richard Bodley Scott
-
- Field of Glory 2
- Posts: 28047
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Problem of ambient battle sounds
Many thanks for reporting this bug. We have discovered the cause and the fix is in for the next update.
Richard Bodley Scott
-
- Sergeant Major - Armoured Train
- Posts: 599
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Problem of ambient battle sounds
Thanks for your hard work,and please consider add the late legionaries,ballistarii,and tarantine javelin horsemen,peltasts to game in the future)rbodleyscott wrote: ↑Sun Aug 12, 2018 9:21 am Many thanks for reporting this bug. We have discovered the cause and the fix is in for the next update.
Last edited by Dux Limitis on Fri Aug 17, 2018 11:59 am, edited 1 time in total.
-
- Field of Glory 2
- Posts: 28047
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Problem of ambient battle sounds
We may well do so when graphical resources permit. The absence of distinctive models for peltasts is one that bugs me too, even though their role is covered by the existing units.Dux Limitis wrote: ↑Sun Aug 12, 2018 9:45 amThanks for your hard work,and please consider add the late legionaries,ballistarii,and peltasts to game in the future)rbodleyscott wrote: ↑Sun Aug 12, 2018 9:21 am Many thanks for reporting this bug. We have discovered the cause and the fix is in for the next update.
Richard Bodley Scott
-
- Sergeant Major - Armoured Train
- Posts: 599
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Problem of ambient battle sounds
I think you can imitate that Table Top(TT) Mod made by Paul Adaway.rbodleyscott wrote: ↑Sun Aug 12, 2018 10:45 amWe may well do so when graphical resources permit. The absence of distinctive models for peltasts is one that bugs me too, even though their role is covered by the existing units.Dux Limitis wrote: ↑Sun Aug 12, 2018 9:45 amThanks for your hard work,and please consider add the late legionaries,ballistarii,and peltasts to game in the future)rbodleyscott wrote: ↑Sun Aug 12, 2018 9:21 am Many thanks for reporting this bug. We have discovered the cause and the fix is in for the next update.