I feel that LF are too good versus cavalry (by cavalry I mean non-light horse, but not very heavily armoured horse). My rationale is thus;
- They pretty much always successfully evade charges by cavalry
- Cavalry take heavy damage from missiles (I don't think this is wrong), but cavalry can't outrun skirmishers
My feeling is that skirmishers should be limited to 3 squares of movement (in normal terrain) to allow skirmishers to deal their damage, but allow cavalry to be able to outrun the damage after a turn or two. It seems logical that Light Horse be able to cover much more ground, cavalry to cover more ground and cats (and other very heavily armoured horse) to cover similar ground. It would still allow LF to cover more ground than MF and HF. The same sort of restriction would apply to evade range (with some random variation) to mean that LF are caught more often by cavalry. At present LF can be directly in front of cavalry and evade in the vast majority of cases and this just doesn't seem logical. I appreciate that cavalry have significant weight to move, but I struggle to think that someone on foot can still outrun a horse, except if the horse is very heavily armoured, e.g. cats.
Am I alone in this thinking?
Morbio