Field of Glory II Silk Road Mod updated to v1.7

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
rbodleyscott
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Re: Field of Glory II Silk Road Mod updated to v1.6

Post by rbodleyscott »

jomni wrote: Sat Dec 15, 2018 2:05 am MP games using Silk Road 1.5 are borked. :/
There is, however, a workaround to allow them to be completed:

http://www.slitherine.com/forum/viewtop ... 78#p760578
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rbodleyscott
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by rbodleyscott »

The Silk Road mod has now be updated to v1.7, and this can be downloaded in game.

This update does not add new lists, but brings it in line with v1.5.12 of FOG2 by adjusting the points costs etc.

WARNING: Do not delete v1.6 from your system until you have completed any on-going games. You can have both versions on your system at the same time without any problems. Obviously, new games should be started with v1.7

Also note that there is currently an issue with the MP lobby tooltip not showing the correct allies for Silk Road games. The actual game will use the allies set up in the challenge, but the lobby tooltip shows the wrong list. We are working on a fix for this.
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BornGinger
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by BornGinger »

Any update of this mod planned for version 1.5.18 of the game?
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by jomni »

It won’t be updated until next year. The digital league will be using 1.7 from Oct - Dec. The current version still works right? It worked during the beta.
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by Paul59 »

jomni wrote: Sun Sep 08, 2019 5:20 am It won’t be updated until next year. The digital league will be using 1.7 from Oct - Dec. The current version still works right? It worked during the beta.
Hi Jomni,

To be honest, I don't see the urgency in updating the Silk Road to 1.5.18. The only difference would be the minor changes to some of the vanilla armies:

• Army Lists:
---o Anglo-Danish army list side name changed to Anglo-Danish (instead of Anglo-Saxon).
---o Later Breton list divided into 580-931 and 936-1049 lists. After the destruction of the Breton Kingdom by the Vikings circa 931 AD, the newly formed Duchy of Brittany assimilated to the Norman military system.
---o Rejigged Polish 966-1057 AD list. Added unarmoured cavalry units, pre-dismounted armoured and unarmoured cavalry units, and replaced slingers with javelinmen.
• Allies:
---o Byzantine 963-987 AD allies added to Arab (North Africa) 789-999 AD list.
---o Arab (North Africa) 789-999 AD allies added to Byzantine 963-987 AD list.
---o Viking (Ireland) 900-1049 AD allies added to Scots 851-1051 AD list.
---o Scots 851-1051 AD allies added to Viking (Ireland) 900-1049 list.

None of that affects the Chinese armies, and would only apply to players fighting "fantasy" battles between those western armies and Chinese.

All the other changes would automatically apply to the Silk Road anyway.

cheers

Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by jomni »

Yup. I’m aware of those minor changes to stock armies.
And are not possible adversaries of the Chinese.
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by BornGinger »

Any chans of getting a download link I can use outside of the game (like with the TT-mod and the patches)? I have no internet at home and don't want to bring my computer to the library or local pub to download v1.7 of the mod.
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by jomni »

BornGinger wrote: Mon Sep 09, 2019 12:45 pm Any chans of getting a download link I can use outside of the game (like with the TT-mod and the patches)? I have no internet at home and don't want to bring my computer to the library or local pub to download v1.7 of the mod.
I will PM you a Dropbox link when I get a chance.
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by BornGinger »

Now Dropbox link as of yet and I'm getting the itches to play this mod.
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by jomni »

BornGinger wrote: Thu Sep 19, 2019 4:45 pm Now Dropbox link as of yet and I'm getting the itches to play this mod.
Sorry, was busy. will send during the weekend.
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by mgardner »

Tried this mod out this week for the first time (paired with campaign tool by Nijis) and am awestruck by how much you were able to pack into a free “DLC”. A very belated thank you so much jomni for producing this and sharing it, I should have checked it out a long time ago.
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by BornGinger »

Will there be an update of the Silk Road Mod now when the main game has been updated? Or is maybe Jomni too busy with other projects?
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by kronenblatt »

Does this mod work seamlessly with vanilla version 1.5.28?

(You see, I'm shell shocked from long-term EU4 modding when every new vanilla version/patch broke every mod and the modders worked frantically to make them function again, just in time for the next vanilla update/patch, and so on. So I quit updating my mods after 1.12 and kept modding in 1.12. And now EU4 is at 1.30.)
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
rbodleyscott
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by rbodleyscott »

kronenblatt wrote: Sun May 31, 2020 3:02 pm Does this mod work seamlessly with vanilla version 1.5.28?
Nobody has reported otherwise.
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by kronenblatt »

rbodleyscott wrote: Sun May 31, 2020 4:27 pm
kronenblatt wrote: Sun May 31, 2020 3:02 pm Does this mod work seamlessly with vanilla version 1.5.28?
Nobody has reported otherwise.
Great! I'm currently trying Macedonians versus Chinese.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by kronenblatt »

kronenblatt wrote: Sun May 31, 2020 5:55 pm
rbodleyscott wrote: Sun May 31, 2020 4:27 pm
kronenblatt wrote: Sun May 31, 2020 3:02 pm Does this mod work seamlessly with vanilla version 1.5.28?
Nobody has reported otherwise.
Great! I'm currently trying Macedonians versus Chinese.
Worked well: I beat the c-p out of the Chinese army with my Macedonians. Looked like a great mod too!
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by kronenblatt »

Has it ever been considered and discussed (between jomni, Slitherine, RBS, and Byzantine) integrating Silk Road fully into the base game, as a free DLC? Or as a pay-for DLC, if further features, units, etc., are added?

Then these armies would be made available in-game and could be pitted against the other in-game armies directly in the base game. Instead of having to activate a mod each time.

If it has been considered, why was it decided against?

(Maybe I've asked that before: can't remember. Apologies then.)
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by rbodleyscott »

kronenblatt wrote: Sun Dec 20, 2020 3:52 pm If it has been considered, why was it decided against?
Mainly because, while Jomni has done a great job in modding the units, some of the models are not really suitable for what they represent - e.g. Mixed units of heavy weapon and crossbow. For a mod. it is great, but not for an official part of the game.
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by kronenblatt »

rbodleyscott wrote: Mon Dec 21, 2020 7:49 am
kronenblatt wrote: Sun Dec 20, 2020 3:52 pm If it has been considered, why was it decided against?
Mainly because, while Jomni has done a great job in modding the units, some of the models are not really suitable for what they represent - e.g. Mixed units of heavy weapon and crossbow. For a mod. it is great, but not for an official part of the game.
I see: thanks for input, Richard. Could these models be improved to perfection as part of a pay-for DLC to the official game? I'd happily buy such a DLC, and maybe other players would too.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
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Re: Field of Glory II Silk Road Mod updated to v1.7

Post by rbodleyscott »

kronenblatt wrote: Mon Dec 21, 2020 8:24 am
rbodleyscott wrote: Mon Dec 21, 2020 7:49 am
kronenblatt wrote: Sun Dec 20, 2020 3:52 pm If it has been considered, why was it decided against?
Mainly because, while Jomni has done a great job in modding the units, some of the models are not really suitable for what they represent - e.g. Mixed units of heavy weapon and crossbow. For a mod. it is great, but not for an official part of the game.
I see: thanks for input, Richard. Could these models be improved to perfection as part of a pay-for DLC to the official game? I'd happily buy such a DLC, and maybe other players would too.
If we did a Far Eastern DLC, then the models would be new models. It isn't really possible to tweak models to change their weaponry, for example.
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