roguedjack's AI overhaul mod

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Zardoz02
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Re: roguedjack's AI overhaul mod

Post by Zardoz02 »

Hmmm... I'm still getting this script error.

I've got the program updated with the free patch released with Legions Triumphant, but haven't yet bought the DLC. There is nothing in my downloads area related to this mod so I'm assuming I've got the "latest".

Do I need the DLC to get things working?

cheers

Tony
rbodleyscott
Field of Glory 2
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Re: roguedjack's AI overhaul mod

Post by rbodleyscott »

Zardoz02 wrote:There is nothing in my downloads area related to this mod so I'm assuming I've got the "latest".
This is because the name of the mod folder did not change with the new version.

You need to delete the old version of the mod from /Documents/My Games/FieldofGlory2/CAMPAIGNS, and then download the new version. In future we will use different folder names for each update.
Richard Bodley Scott

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roguedjack
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Re: roguedjack's AI overhaul mod

Post by roguedjack »

Zardoz02 wrote: There is nothing in my downloads area related to this mod so I'm assuming I've got the "latest".
In addition to what Richard said you can delete the previous versions ingame as explained in a previous post:
HOW TO REMOVE PREVIOUS VERSIONS
You can remove the previous versions ingame :

To delete the sandbox campaign:
- Click Campaigns
- Find the old version by clicking on it and looking at the description box below, it says "Version XXX"
- Click Delete

To delete the custom battle:
- Click Battles
- Click Epic Battles (yes, not Custom Battles)
- Find the old version (same as explained above)
- Click Delete
Future versions won't have this problem (hopefully).
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
Zardoz02
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Re: roguedjack's AI overhaul mod

Post by Zardoz02 »

OK thanks, I'll read the whole thread more carefully and get it working tonight.

Gotta have that enhanced AI 8)

cheers

Tony
SteveD64
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Re: roguedjack's AI overhaul mod

Post by SteveD64 »

roguedjack wrote:Hi all,
I have been working on an update of Rise of AI for 1.2.5 and Legions Triumphant. It will be a global mod and has some new stuff for the AI. I should be able to release it very soon.
So this out now?
rbodleyscott
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Re: roguedjack's AI overhaul mod

Post by rbodleyscott »

SteveD64 wrote:
roguedjack wrote:Hi all,
I have been working on an update of Rise of AI for 1.2.5 and Legions Triumphant. It will be a global mod and has some new stuff for the AI. I should be able to release it very soon.
So this out now?
Not yet
Richard Bodley Scott

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kongxinga
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Re: roguedjack's AI overhaul mod

Post by kongxinga »

roguedjack wrote:
Zardoz02 wrote: There is nothing in my downloads area related to this mod so I'm assuming I've got the "latest".
In addition to what Richard said you can delete the previous versions ingame as explained in a previous post:
HOW TO REMOVE PREVIOUS VERSIONS
You can remove the previous versions ingame :

To delete the sandbox campaign:
- Click Campaigns
- Find the old version by clicking on it and looking at the description box below, it says "Version XXX"
- Click Delete

To delete the custom battle:
- Click Battles
- Click Epic Battles (yes, not Custom Battles)
- Find the old version (same as explained above)
- Click Delete
Future versions won't have this problem (hopefully).
Hey Roguedjack, are you the (French) Roguedjack that wrote Rogue Survivor, the procedural Zombie Apocalypse roguelike? The one here? http://roguesurvivor.blogspot.com/

If so I want to let you know I loved that game, and it was one of the few roguelikes I've won, but I played before the social and boredom mechanic was in.
roguedjack
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Re: roguedjack's AI overhaul mod

Post by roguedjack »

kongxinga wrote:Hey Roguedjack, are you the (French) Roguedjack that wrote Rogue Survivor, the procedural Zombie Apocalypse roguelike? The one here? http://roguesurvivor.blogspot.com/

If so I want to let you know I loved that game, and it was one of the few roguelikes I've won, but I played before the social and boredom mechanic was in.
Hey! Yes it's me. What a small world. Glad you loved the game and managed to won, you might want to have another go on the newest version ;)
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
kongxinga
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Re: roguedjack's AI overhaul mod

Post by kongxinga »

Wonderful, I still fire it up now and then since it captured the initial terror and subsequent societal collapse of a zombie movie so well. First day was a mad dash to hold some groceries and get a bat, then to the basement it is with some canned goods. After emerging after a week there were barely any humans left. Social mechanic means I have to keep an AI alive, which is very hard, so I haven't won since. I can't seem to remember what the level 3 fast zombie was called, disciples or something, but those terrified me since they could out run you. And those guys ... Although by the time they showed up I was fully kitted and travelling safely by avoiding open areas.

I've seen two of the devs I follow show up here by now, Roguedjack (AI mod) and Nijis, who is making the single player campaign map. Pretty amazing clustering of talent here!
rbodleyscott
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Re: roguedjack's AI overhaul mod

Post by rbodleyscott »

v2.1 of the Rise of AI Global mod is now available for in-game download.

The only changes are compatibility changes to allow the mod to work with v1.3.9 of the main game.
Richard Bodley Scott

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DakaSha
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Re: roguedjack's AI overhaul mod

Post by DakaSha »

Will this mod work with the latest game version?
TimDee58
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Re: roguedjack's AI overhaul mod

Post by TimDee58 »

I'm fairly certain it does
rbodleyscott
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Re: roguedjack's AI overhaul mod

Post by rbodleyscott »

DakaSha wrote: Sun Sep 30, 2018 5:26 am Will this mod work with the latest game version?
It appears to do so. (At least it does not cause any script incompatibility crashes, so it should be OK)
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roguedjack
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Re: roguedjack's AI overhaul mod

Post by roguedjack »

karimovic123 wrote: Sun Nov 04, 2018 9:23 pm The mod will stack up the Campaigns yet not the custom fights. I have done as the above post a few times however with no luckiness. Any assistance would be valued. Anticipating utilizing this mod in custom battles...After all the laud it has recieved
That's odd. What makes you think it does not work in custom battle, do you get an error?
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
paul71stpvi
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Re: roguedjack's AI overhaul mod

Post by paul71stpvi »

Does this need to be updated to be compatible with 1.5.3?
rbodleyscott
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Re: roguedjack's AI overhaul mod

Post by rbodleyscott »

paul71stpvi wrote: Sat Dec 15, 2018 8:01 pm Does this need to be updated to be compatible with 1.5.3?
Well it seems to run OK without crashing, but roguedjack may or may not want to update the scripts when he has seen the changes to the vanilla scripts.
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BornGinger
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Re: roguedjack's AI overhaul mod

Post by BornGinger »

I tried to use this one as a Global Mod in 1.5.12 but got an error message. It needs to be updated to work correctly with the latest version of the game.

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rbodleyscott
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Re: roguedjack's AI overhaul mod

Post by rbodleyscott »

BornGinger wrote: Mon Aug 12, 2019 12:24 pm I tried to use this one as a Global Mod in 1.5.12 but got an error message. It needs to be updated to work correctly with the latest version of the game.
You need to use v2.2 of the mod.

That error suggests that you are trying to use a very old version.

You can download v2.2 in game.
Richard Bodley Scott

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