Ideas for how to learn the game?
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- Senior Corporal - Ju 87G
- Posts: 88
- Joined: Fri Aug 15, 2014 1:46 pm
Re: Ideas for how to learn the game?
I hope there will be some user made guides for this game. The manual has many useful information but there is still a place for guides focused strictly on the battle and combat rules. For example I can't find in the manual precise values for autobreak for each quality level. Actually I cant even find any complete list of the quality levels.
For now the best sources to learn the game are the manual and the detailed combat reports.
For now the best sources to learn the game are the manual and the detailed combat reports.
Re: Ideas for how to learn the game?
I will use CheatEngine when buying units in skirmishes to increase points for experimentation with lots of units. Also, to beat the AI
Re: Ideas for how to learn the game?
Watch YouTube? Though some of them are also clueless on intricacies of the rules.
Re: Ideas for how to learn the game?
I have been playing with potluck armies in random battles, and it's been pretty fun. I actually win more often than I lose, which is not true of my experience in Pike & Shot.
Re: Ideas for how to learn the game?
Time to increase difficulty. HahahaCheimison wrote:I have been playing with potluck armies in random battles, and it's been pretty fun. I actually win more often than I lose, which is not true of my experience in Pike & Shot.
Re: Ideas for how to learn the game?
I rarely play on difficulties above normal/medium. I get frustrated easily, and I'd rather get to the point where I can smash in a game and move onto something else. Especially because I have like 30 strategy/operational/tactical games and have hardly played most of them.jomni wrote:Time to increase difficulty. HahahaCheimison wrote:I have been playing with potluck armies in random battles, and it's been pretty fun. I actually win more often than I lose, which is not true of my experience in Pike & Shot.
Re: Ideas for how to learn the game?
The problem I find with YT is as newbie how do you sort out what it and isn’t worth watching.jomni wrote:Watch YouTube? Though some of them are also clueless on intricacies of the rules.
Re: Ideas for how to learn the game?
Something AGEOD does which I wish more companies did: make detailed tutorial videos by people that know how to play the game.Jabster wrote:The problem I find with YT is as newbie how do you sort out what it and isn’t worth watching.jomni wrote:Watch YouTube? Though some of them are also clueless on intricacies of the rules.
Re: Ideas for how to learn the game?
So far the only negative I have for the game is the tutorial battles as although the explain some of the mechanics they aren’t that good at how the game fits together. Showing me how to buy units for my army is easy, how I balance my army is harder.Cheimison wrote:Something AGEOD does which I wish more companies did: make detailed tutorial videos by people that know how to play the game.Jabster wrote:The problem I find with YT is as newbie how do you sort out what it and isn’t worth watching.jomni wrote:Watch YouTube? Though some of them are also clueless on intricacies of the rules.
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- Master Sergeant - U-boat
- Posts: 533
- Joined: Sun Jun 29, 2008 4:16 am
- Location: California, USA
Re: Ideas for how to learn the game?
Why do you say this, please? I am interested in knowing what about the Seleucids would be confusing for a beginner? Thank you!Bombax wrote:I'm wondering if the Seleucids might be a bit confusing for a 'beginner'? I agree that Romans are a good choice, also maybe try the Gauls - pretty effective Warband and Cavalry, and relatively simple to use!
Re: Ideas for how to learn the game?
The Seleucids have a very wide range of available units, many of which are expensive and unusual. They can be played more or less as a straight phalanx army, though, if you manually buy the army.FroBodine wrote:Why do you say this, please? I am interested in knowing what about the Seleucids would be confusing for a beginner? Thank you!Bombax wrote:I'm wondering if the Seleucids might be a bit confusing for a 'beginner'? I agree that Romans are a good choice, also maybe try the Gauls - pretty effective Warband and Cavalry, and relatively simple to use!
Re: Ideas for how to learn the game?
This is the mark of a good game I think. Easy to learn, hard to master. The rules of chess are straight-forward, but it's hard to teach someone to be good from the start.Jabster wrote:So far the only negative I have for the game is the tutorial battles as although the explain some of the mechanics they aren’t that good at how the game fits together. Showing me how to buy units for my army is easy, how I balance my army is harder.
How to balance your army - first questions are: which army; what terrain; what opponent army?
Lots of practice against the AI helps because the AI is already quite respectable - not perfect, and it is going to be improved slightly, but it's far better as an opponent for practice than many other games' AI. You can practice different army compositions, quit the game after a few moves if you can see it's not working out... all without waiting for an opponent or annoying someone. You can save at the end of each turn, if you realize you've made a terrible blunder in a previous move, just go back to there and try again. This isn't cheating, since your goal is to learn. You can also practice against different opponent tactics, aside from the AI, by playing a hotseat game against yourself.
Regarding youtube, if someone has quite a few games uploaded, especially if they were doing beta testing, then that can indicate they've got a reasonable grasp of the game. Even if they aren't a perfect player you learn from their mistakes, and their successes, and you see a variety of play styles.
Re: Ideas for how to learn the game?
For me, the biggest help is seeing other players do their thing.
DasTactic has a nice playthrough of a campaign he made starting here: https://www.youtube.com/watch?v=jT1SI51j-zE&t=43s
If you search 'Let's Play Field of Glory II' on youtube I bet there are more. I've started my own but I'm hardly good enough to learn from
DasTactic has a nice playthrough of a campaign he made starting here: https://www.youtube.com/watch?v=jT1SI51j-zE&t=43s
If you search 'Let's Play Field of Glory II' on youtube I bet there are more. I've started my own but I'm hardly good enough to learn from
Re: Ideas for how to learn the game?
Thanks for all the advice and ideas. Currently I’m concentrating on trying to get more to grips with deployment (use of terrain) and having an overall plan but for the moment I still let the army be auto-filled. The AI seems decent enough, playing at level III, to give a challenge but not be overwhelming. One thing it does seem to make a habit of is its powerful units being too easily distracted by weaker units. I’ve decided not to try and employ this as a tactic as it doesn’t seem to be a good one for real opponents.
Of course sod’s law dictates that when I try and carefully set up my troops with a strong force on one flank the AI has the same idea!
Of course sod’s law dictates that when I try and carefully set up my troops with a strong force on one flank the AI has the same idea!
Re: Ideas for how to learn the game?
Once my skirmishers are out of ammo that's the best thing I've found to do with them. It's funny watching the Romans send two cohorts from their reserve to fight a half dead bunch of archers while I roll up their flank a few squares away.Jabster wrote:. One thing it does seem to make a habit of is its powerful units being too easily distracted by weaker units. I’ve decided not to try and employ this as a tactic as it doesn’t seem to be a good one for real opponents.
Re: Ideas for how to learn the game?
To be fair I think it does a pretty decent job considering how hard it is to translate what can be quite abstract ideas into a set of ‘rules’ to follow. To many AI’s seem limited to either doing really dumb things or just sitting in place and waiting to be attacked. I also like the idea that the difficult level is changed by the amount of units and not that the AI is luckier. The latter just doesn’t help the suspension of disbelief.Cheimison wrote:Once my skirmishers are out of ammo that's the best thing I've found to do with them. It's funny watching the Romans send two cohorts from their reserve to fight a half dead bunch of archers while I roll up their flank a few squares away.Jabster wrote:. One thing it does seem to make a habit of is its powerful units being too easily distracted by weaker units. I’ve decided not to try and employ this as a tactic as it doesn’t seem to be a good one for real opponents.
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- Field of Glory 2
- Posts: 28047
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Ideas for how to learn the game?
The AI is most unlikely to chase light foot with legions. I suspect that was a player, not the AI.Jabster wrote:To be fair I think it does a pretty decent job considering how hard it is to translate what can be quite abstract ideas into a set of ‘rules’ to follow. To many AI’s seem limited to either doing really dumb things or just sitting in place and waiting to be attacked. I also like the idea that the difficult level is changed by the amount of units and not that the AI is luckier. The latter just doesn’t help the suspension of disbelief.Cheimison wrote:Once my skirmishers are out of ammo that's the best thing I've found to do with them. It's funny watching the Romans send two cohorts from their reserve to fight a half dead bunch of archers while I roll up their flank a few squares away.Jabster wrote:. One thing it does seem to make a habit of is its powerful units being too easily distracted by weaker units. I’ve decided not to try and employ this as a tactic as it doesn’t seem to be a good one for real opponents.
Richard Bodley Scott
Re: Ideas for how to learn the game?
The AI is most unlikely to chase light foot with legions. I suspect that was a player, not the AI.[/quote]
The ones I remember, in the context of human memory being quite fallible, where an elephant and pike unit (both on flanks) becoming preoccupied with light units. It could of course by my understanding of the game but it would have seemed better to take the pain and join the main fight where they were really needed.
The ones I remember, in the context of human memory being quite fallible, where an elephant and pike unit (both on flanks) becoming preoccupied with light units. It could of course by my understanding of the game but it would have seemed better to take the pain and join the main fight where they were really needed.
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- Field of Glory 2
- Posts: 28047
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Ideas for how to learn the game?
No doubt. If you get another example of this, could you take a screenshot please, as generally speaking non-light troops are scripted to mostly ignore light troops.Jabster wrote:The ones I remember, in the context of human memory being quite fallible, where an elephant and pike unit (both on flanks) becoming preoccupied with light units. It could of course by my understanding of the game but it would have seemed better to take the pain and join the main fight where they were really needed.The AI is most unlikely to chase light foot with legions. I suspect that was a player, not the AI.
Richard Bodley Scott
Re: Ideas for how to learn the game?
I certainly will if I see something unusual again. As a slight aside it’s very refreshing to see the dev. team interacting with the community so much.