Battlestar Galactica Deadlock - Update 1.0.5 is released!

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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AlbertoC
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Battlestar Galactica Deadlock - Update 1.0.5 is released!

Post by AlbertoC »

We just released the first of many updates to Battlestar Galactica Deadlock. We will continue working to make the game even better, so stay tuned! You can read more about our plans on this thread.

You can download it from the Members' Area or directly from here.

We hope you'll like this update. So say we all!


Changes
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- Added an option to scale the size of the UI. There is now a slider in the main options panel.

- Player created Cylon fleets are now available to fight against in a offline Skirmish. These are marked with a green pentagon in the fleet list.

- Added a "Postpone" button to the battle queue for story and resource missions, which skip engaging in that battle for the current round. This means a mission can be held over to a subsequent round, or the ship(s) at the marker moved away during the next round.

- A number of balancing changes have been made:
> Decreased Adamant max speed
> Increased Jupiter and Artemis hull points
> Increased accuracy of Battlestar Artillery
> Colonial & Cylon Light Turret decreased accuracy
> Colonial Light Turret decreased damage
> Fighter damage decreased across the board

- Changed spawn points for resource missions to avoid creating "impossible" escort missions

- Autocam now captures missiles being stopped by Flak

- Heavy Turrets and Battlestar Artillery autofire rules now default to Capitals

- In Multiplayer Setup, the number of players in the main lobby is now displayed

- Displayed the casualty percentage for auto-resolvable battles in the battle queue

- Key remapping is available from the Options menu in the War Room and during a battle

- Randomised ship names in multiplayer and singleplayer skirmish (for fleet creation)

- Added an option to load a campaign manual save from the War Room or during a battle

- In Multiplayer, balanced co-op enemy fleets

- Made autocam recordings use the format "Skirmish: *Map Name*" and "Multiplayer: *Map Name*" for Singleplayer skirmish and multiplayer battles.


Fixes
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- Fixed Bug: UI stretching at 3840x1024 resolution

- Fixed issue where Esc to skip didn't work if the intro wasn't properly loaded. Fixed this by allowing the skip button even if the video wasn't playing.

- Fixed an issue whereby the options panel could not be opened with an Xbox One controller
JoshuaZ
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Re: Battlestar Galactica Deadlock - Update 1.0.5 is released

Post by JoshuaZ »

Wow! Solid set of features.
troyjrjackson
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Re: Battlestar Galactica Deadlock - Update 1.0.5 is released

Post by troyjrjackson »

Since update game goes into error mode such as BSG has stopped working and closes the game. A lot of errors since the update and the game will freeze all the time during game play. Please fix this.... Also we need to be able to bring other ships into the battlefield if the cylons can bring them in we should be able too that are located in the same planet. Or eliminate the 7 ship rule. Its ridiculous that we cannot add more ships and face a huge cylon force and have no reinforcement and our ships are limited.
SiegeRollout
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Re: Battlestar Galactica Deadlock - Update 1.0.5 is released

Post by SiegeRollout »

troyjrjackson wrote:Since update game goes into error mode such as BSG has stopped working and closes the game. A lot of errors since the update and the game will freeze all the time during game play. Please fix this.... Also we need to be able to bring other ships into the battlefield if the cylons can bring them in we should be able too that are located in the same planet. Or eliminate the 7 ship rule. Its ridiculous that we cannot add more ships and face a huge cylon force and have no reinforcement and our ships are limited.
Same problem. Complete a difficult battle, just to have it freeze going back to the main tactical screen. Never recovers.

Also agree on the 7 ship limitation. My last battle I had the 7 ship max. Cylons started off with 10 ships. 2 more cylons jumped in within the first 60 seconds. Two minutes later, 3 more cylon ships. In a previous battle, the Cylons started off with 4 Baseships, 2 revenants, and 3 Arachnes. All of them had their missile bays recplaced with fighters, so 4x4 + 3x2 = 22 raider squadrons. If they're going to give the Cylons ability to replace missiles with fighters, colonials should have the same even if you have to wait additional turns for the Vipers to sorte.
Last edited by SiegeRollout on Fri Oct 13, 2017 9:37 pm, edited 1 time in total.
SiegeRollout
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Re: Battlestar Galactica Deadlock - Update 1.0.5 is released

Post by SiegeRollout »

Another set of defects since the last update are not being awarded fully for completed missions. The player is awarded the tyllium and RPs, but for example in a Diplomatic mission it says +1 Minotaur battleship. You win the engagement, and even in the News Feed it says "A new minotaur has been added to fleet <fleet_name>", but no ship is added. Doesnt seem to matter if the fleet has available fleet points for the ship in question or not.

Same thing for Officers. They are not added to the active or recruitment lists.
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