Teamwork in Panzer Corps 2

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

Post Reply
uneducated
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 775
Joined: Fri Feb 15, 2019 12:42 pm

Teamwork in Panzer Corps 2

Post by uneducated »

Multi-Player in PC2 is PvP (Player vs Player). It should be PvPs

A part of a corps is the esprits de corps, the togetherness and sense of spirit. This is lost when playing solo against an AI (Artificial Intelligence) or against a single human opponent. Also, these battles are trivial because they have no real upshot, unless in an ongoing tournament, for example.

Slitherine and Flashback ought to develop a system whereby a corps of players can compete together against another corps while on the same campaign. This would lend itself very well to eSports too.

The supply system would be one way this could be accomplished during the course of a campaign. If each team had three human players, for example, the team could decide on allocating more supply to the player leading the forces on the centre of the campaign map, in order to better ensure a commanding position in the middle of the conflict. This would come at the expense of the two team mates on the flanks, who would need to make do with fewer resources.

The style of play could be influenced in this way too. For example, the right flank may decide to dig in and try to avoid losses, whereas the team mates in the centre and on the left might decide to move rapidly in an encircling movement, pivoting around the player holding ground on the right. The right flank might use resources to minimize losses whilst taking the brunt of the attack, whereas the lighter troops on the left might aim to cut off supply at the opposing team's rear. Captured supply could be distributed "in battle" or during the next phase of the campaign.

Implementing this wouldn't be too difficult. The maps could be larger and then fought by sector, as determined by the movements and successes of the troops.

It would be far more enjoyable to take part in an assault knowing that the results would be crucial in bringing needed supply lines to an encircled friend, for example.
uneducated
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 775
Joined: Fri Feb 15, 2019 12:42 pm

Re: Teamwork in Panzer Corps 2

Post by uneducated »

Campaign Medals

To enhance the worth of team play in an extended series of battles, the outcome of which determines the result of a campaign, a medals system could be introduced. For officially hosted campaigns and tournaments, these medals could be made available as a forum asset/identifier too.

Some of these medals might indicate that one has "seen through" a campaign, for example. If these were prized, then it might discourage people from dropping out of combat when the going becomes tough.

There might be a system where a player could be nominated for "mentioned in despatches". This might be determined by a vote amongst the players in a given round of a tournament, or by the crowd in eSports.

The medal system might also be used as a means of pairing players of equivalent skill or experience in tournaments. Some corps of players might become renowned, and this would become reflected in medals or commendations awarded to their corps, rather than the individual human players in it.
Kerensky
Content Designer
Content Designer
Posts: 8623
Joined: Wed Jan 12, 2011 2:12 am

Re: Teamwork in Panzer Corps 2

Post by Kerensky »

I think some multiplayer players vs AI content would be welcome. We haven't ever seen that in a Panzer General/Corps game. That is, cooperative gameplay. But I'm sure the main focus for multiplayer is probably going to be pure PVP, not PVE. Or maybe there'll be some PVPVE. The potential is all there with up to 8 players/teams possible.
Molve
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 535
Joined: Wed Jul 27, 2011 10:06 am

Re: Teamwork in Panzer Corps 2

Post by Molve »

Trying to guess at what this means:

If you can have 8 armies, and each army can be either human or computer controlled and freely assigned to a "team", this technically satisfies the OPs request.

Hoping for more than random maps to support this, however, is probably far-fetched. (Once the game has shipped, though, I'm sure you can create your own highly specific four-humans and one AI vs two-AI and one human scenarios! :) )

Note: just my guess.
PAT_Cleburne
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Tue Jul 30, 2019 1:03 pm

Re: Teamwork in Panzer Corps 2

Post by PAT_Cleburne »

now days a pvp or pp_vs_pp or pvp or pp_v_AI and some many good games would be great if it had PVP thoughts
El_Condoro
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 2112
Joined: Tue Jun 03, 2008 9:32 am

Re: Teamwork in Panzer Corps 2

Post by El_Condoro »

Kerensky wrote: Tue May 07, 2019 9:01 pm We haven't ever seen that in a Panzer General/Corps game. That is, cooperative gameplay.
There was the ability to play 2 v 2 online in PzG2. It was a lot of fun when it wasn't being a nightmare (synching issues mainly but also it took a long time to play as each player went in turn). That sort of thing in PzC2 would be fun but the same issues would need to be addressed.
Post Reply

Return to “Panzer Corps 2”