I agree. the new MAP looks great. The new UNIT images look distracting. Too large. Out of scale. Intrusive. The shadows that the "machined plastic blocks" cast are distracting and put the units firmly into the uncanny valley. If you offer this interface only, I will not buy it. If you offer 2D units on that map and the gameplay/scenario design/game mechanics are also compelling I will buy in heartbeat.robertcomposer wrote: ↑Mon Sep 10, 2018 3:05 am
I was the director of user interface for several very high level web areas - you would know the names. Looks great - but listen to these comments - they are spot on.
Lower down you ask how to fix this graphics issue. Fix it by offering AT RELEASE a well-done 2D counters alternative. Don't try and tweak a losing 3D cause. Focus on the scenario design and game mechanics and getting difficulty balance/mechanics right. Make things like aircraft carrier and submarine and fortifications and mines/mine clearance and supply and amphibious landings and bridge construction/demolitions and supply depots and partisans and railways and canals and all these other interesting mechanics work well. Build scenarios that use these elements well and avoid grind-fests like the GC 1943 and 1944 East scenarios.